Author Topic: Custom Map #4163: Air Raid. By: Webninja  (Read 140 times)

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Custom Map #4163: Air Raid. By: Webninja
« on: January 08, 2017, 02:46:38 am »
This topic is for discussion of map #4163: Air Raid


Author: Webninja
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Air Raid - a power gamer's level, start off loaded, but still a challenge, because of hard enemies.

Karsten75

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Re: Custom Map #4163: Air Raid. By: Webninja
« Reply #1 on: January 08, 2017, 12:27:28 pm »
Moving this many units at 10 FPS is kind of a micro-management drag.  Would have been a tad more fun if the Singularity weapon wasn't disabled.
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Loren Pechtel

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Re: Custom Map #4163: Air Raid. By: Webninja
« Reply #2 on: January 11, 2017, 08:18:46 pm »
It's easy to remove the runner threat, get enough defenses up early enough and the rest is just a slog through lag.

Move a row of cannons.  Move a row of beams.  For a while it was then build power in the now available space behind them.

The north base proved a bit tricky because there were so many spores it was hard to tell what I was doing.  I don't think I had even 5 FPS.

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Re: Custom Map #4163: Air Raid. By: Webninja
« Reply #3 on: January 20, 2017, 04:02:06 pm »
Bertha, Bertha, Bertha... By the time I crossed the void, I needed all of two PCs to clean up between volleys, because I couldn't be bothered micromanaging.
To once take a walk in the Creeper - to build a bridge to the stars.