GetMire returning

Started by bluebolt, January 07, 2017, 08:40:39 PM

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bluebolt

Does GetMire return a true or false statement, regardless to if the mire is benign or not? Would be helpful if it didn't... unless i'm missing something, otherwise it would be helpful if it returned 0:none, 1:benign, 2: enemy or something. At least, that's what i'm looking for. Is there a way to find this?
Even YOU may survive an apocalypse! Fight back against the creeper today!

GoodMorning

GetMire returns:

1 - Red
0 - None
-1 - Blue

This means that it will coerce to true if it has mire, false if not; and we can still check the type of mire.
A narrative is a lightly-marked path to another reality.

bluebolt

Even YOU may survive an apocalypse! Fight back against the creeper today!

GoodMorning

See "Warp never Changes" in Inception for some scripts using this.
A narrative is a lightly-marked path to another reality.