Custom Map #481: The Merciless Sector. By: Sorrontis

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AutoPost

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on: December 26, 2016, 05:26:21 pm
This topic is for discussion of map #481: The Merciless Sector


Author: Sorrontis
Size: 180x180

Desc:
The SSDI is interested in understanding corporate response times to the particulate threat. Good luck.



Sorrontis

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Reply #1 on: December 26, 2016, 07:01:22 pm
Hint. Top Right corner is tough, very tough. Remember, not all upgrades are useful, and you'll have to cycle your amp gems for specific situations.

"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."


Sorrontis

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Reply #2 on: December 26, 2016, 11:38:09 pm
Is that enough pressure for you GoodMorning?  :P

"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."


Oblivion

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Reply #3 on: December 26, 2016, 11:39:13 pm
Definitely enough for me, only wish I realized all I had to do was burn through it all. :p

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GoodMorning

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Reply #4 on: December 27, 2016, 12:57:55 am
No. I still left it on 4x for most of the game, and don't really feel like going back to apply what I now know to be a workable strategy.

That said, a good map to teach tactics, if not strategy. It felt a little one-dimnesional (fairly literally) until the Omnis got some use.



I'm half-waiting for you to force us to cut opposing power supplies in order to advance. Probably at the same time that we have power beyond spending, so the thought doesn't occur instantly...

A narrative is a lightly-marked path to another reality.


Sorrontis

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Reply #5 on: December 27, 2016, 11:21:43 am
That would be interesting. I've already have a map in mind :)

"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."


D0m0nik

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Reply #6 on: December 29, 2016, 09:08:28 am
Wow, that was a tough little battle made harder by the fact that I missed until about the 30th minute:

(click to show/hide)



Sorrontis

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Reply #7 on: December 29, 2016, 09:23:23 am
Ohh, I didn't think of that!

"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."


JoaoPistori

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Reply #8 on: December 29, 2016, 11:00:57 am
Very nice and tactical for a small map (and your other small maps too). You need to think a strategy for winning, but it's easy for "not losing" after the beginning (however I think this is a natural thing of PF).

Ships with energy tanks + enemy particle lifetime allowed for the thing that D0m0nik said in his spoiler. I figured it out after 30min battle at x4 thinking that the ships were enough to push the particles, ensuring enough space for my lathes :P

The only upgrades I needed were
(click to show/hide)
, and then omni upgrade at the ending.



yum-forum

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Reply #9 on: December 29, 2016, 01:58:43 pm
Very hard map with only one LATHE. Right/up burst emitter very strong but no problem with it.
For me more big headache was Fake Mire Spawners (possible kill only by mire of land). Without explanation looks unfair...  :)

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Sorrontis

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Reply #10 on: December 29, 2016, 02:52:57 pm
I'm sorry yum, not sure what you mean. There is no PRPL here. Standard Mire Spawners and unlatheable mire spawners.

"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."


yum-forum

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Reply #11 on: December 29, 2016, 04:00:17 pm
I'm sorry yum, not sure what you mean. There is no PRPL here. Standard Mire Spawners and unlatheable mire spawners.

"unlatheable mire spawners" - possible setting in editor?

Edit: WOW! I checked in editor. First time I faced in Your game with unlatheable mire spawners...  Sorry, please! :-[ :)
« Last Edit: December 29, 2016, 04:15:10 pm by yum-forum »

I am created scenario for PvP game. I need helps from persons who able to create soft for web PvP game. It can be worldwide bestseller game. PM me, please, if any.


JoaoPistori

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Reply #12 on: December 29, 2016, 04:19:34 pm
"unlatheable mire spawners" - possible setting in editor?

Ship spawners, Mire spawners, Emitters, Doppel spawners, they all have an option "Lathe targets", you just need to uncheck it. At the same time the "yellow shield" will surround it. But they can still take blue mire damage.
So, non-Latche targets that aren't on land cannot be destroyed, except by totems or PRPL.

Edit: Didn't see your edit telling that you already checked it, because I was typing my reply :P
« Last Edit: December 29, 2016, 04:22:48 pm by JoaoPistori »



Sorrontis

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Reply #13 on: December 29, 2016, 04:30:06 pm

Ship spawners, Mire spawners, Emitters, Doppel spawners, they all have an option "Lathe targets", you just need to uncheck it. At the same time the "yellow shield" will surround it. But they can still take blue mire damage.
So, non-Latche targets that aren't on land cannot be destroyed, except by totems or PRPL.

Edit: Didn't see your edit telling that you already checked it, because I was typing my reply :P

yep... or by the big round thingy (progenitor).

(click to show/hide)

"unlatheable mire spawners" - possible setting in editor?

Edit: WOW! I checked in editor. First time I faced in Your game with unlatheable mire spawners...  Sorry, please! :-[ :)

No apologies require yum.

"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."


GoodMorning

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Reply #14 on: December 29, 2016, 07:36:01 pm
Don't forget that only some structures are mire-damaged, so test that before you make them unlatheable.

I didn't bother destroying the HQ, I just threw enough firepower at the Struc to fly it through.


Sorrontis, thoughts:
Keystones, or possibly shielders. Non-latheable unit becomes latheable (or perhaps just vanishes) after something else falls.
LoTEs: Weak Emitter, easily killed, spawns strong Emitter. Has to be dealt with eventually...

A narrative is a lightly-marked path to another reality.