[Bug] Bad plan passed to AddCustomShipToInventory breaks PRPL (stack grab loop)

GoodMorning · 459

GoodMorning

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You know at least as much as I if this is run in the editor.

Code: [Select]
once
  0 AddCustomShipToInventory
  TraceStack
endonce

Any bad plan will do this. It stays in the once block forever, pulling from the stack, eventually resulting in an error-filled trace. TraceStack never executes.

A narrative is a lightly-marked path to another reality.


knucracker

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Yeah, that's wacked.  It throws an exception I don't catch and still attempts to add a default ship to the build list. I'll get it sorted here right fast....