Author Topic: Custom ship editor: build ships up to size 128x128 (v0.3.2)  (Read 3345 times)

Three_Pryme

  • Jr. Member
  • **
  • Posts: 57
  • Hello
Re: Custom ship editor: build ships up to size 128x128 (v0.2.1)
« Reply #75 on: April 13, 2017, 12:18:37 am »
hello Three_Prime


download  the program, make your ship, and then press the export button at the bottom of the program. Copy the export data in notepad and send it to me. I'll convert it to a vessel file that you can insert into your ships folder for you to use.

Don't forget to give it a name, a designer (you) and a description.

Thanks! I'll get to it shortly   :D
Commanding officer in particle extermination

Steam ID:Three_Pryme

kajacx

  • Map Maker
  • *****
  • Posts: 119
  • PRPL custom tools creator
Re: Custom ship editor: build ships up to size 128x128 (v0.2.1)
« Reply #76 on: April 13, 2017, 06:35:51 am »
I have already PMed Three_Pryme, but just to clarify for future readers: the ship editor now saves ships to the Particle Fleet's ship directory by default. That means when you click the "Save As" button and save your ship, you don't need to do anything else and you ship will be visible in Particle Fleet.

However use caution, since you can easily override an existing ship with no (or rather, limited) way to undo that.

tornado

  • Full Member
  • ***
  • Posts: 292
  • no questions asked and none answered
Re: Custom ship editor: build ships up to size 128x128 (v0.2.1)
« Reply #77 on: May 21, 2017, 10:19:52 am »
*Sigh*, you know the drill. I have another bug report.
The import from clipboard button doesn't work on Linux.
throws 'Cannot read CITG: java.lang.NullPointerExceptio' as an error.
screenshots of the ship and the editor attached.
I don't care about the CITG, it's just not importing the ship.
Now CEO of Particular Endeavors. http://knucklecracker.com/forums/index.php?topic=23752.new#new
We apologize for all inconveniences that we caused.
Quote
first, you have to imagine a very big box, fitting inside a very samll box.
then, you have to build one

weeb

  • Newbie
  • *
  • Posts: 3
Re: Custom ship editor: build ships up to size 128x128 (v0.2.1)
« Reply #78 on: May 21, 2017, 01:31:08 pm »
uhhh error:Unable to access jarfile?

weeb

  • Newbie
  • *
  • Posts: 3
Re: Custom ship editor: build ships up to size 128x128 (v0.2.1)
« Reply #79 on: May 22, 2017, 03:22:50 pm »
cry

kajacx

  • Map Maker
  • *****
  • Posts: 119
  • PRPL custom tools creator
Re: Custom ship editor: build ships up to size 128x128 (v0.2.1)
« Reply #80 on: May 22, 2017, 03:50:24 pm »
weeb I have already messaged you in a PM asking you to provide more info on what happened. Can you please reply (vie an PM) instead of spamming this forum thread?

weeb

  • Newbie
  • *
  • Posts: 3
Re: Custom ship editor: build ships up to size 128x128 (v0.2.1)
« Reply #81 on: May 23, 2017, 06:38:53 pm »
sorry im new to this site

MonstercatMedia

  • Newbie
  • *
  • Posts: 1
Re: Custom ship editor: build ships up to size 128x128 (v0.2.1)
« Reply #82 on: June 20, 2017, 05:31:11 pm »
I have already PMed Three_Pryme, but just to clarify for future readers: the ship editor now saves ships to the Particle Fleet's ship directory by default. That means when you click the "Save As" button and save your ship, you don't need to do anything else and you ship will be visible in Particle Fleet.

However use caution, since you can easily override an existing ship with no (or rather, limited) way to undo that.
How do i save mine? i don't have that button so do i need to email you the notepad file?

Maldor

  • Newbie
  • *
  • Posts: 2
  • Ummm... Uhhh...
Re: Custom ship editor: build ships up to size 128x128 (v0.2.1)
« Reply #83 on: July 19, 2017, 03:20:12 pm »
I have already PMed Three_Pryme, but just to clarify for future readers: the ship editor now saves ships to the Particle Fleet's ship directory by default. That means when you click the "Save As" button and save your ship, you don't need to do anything else and you ship will be visible in Particle Fleet.

However use caution, since you can easily override an existing ship with no (or rather, limited) way to undo that.
How do i save mine? i don't have that button so do i need to email you the notepad file?
Same here, I dont see the save as option anywhere in the program.
Huge fan BTW, been tracking its progress for a little bit

FOXX

  • Map Maker
  • *****
  • Posts: 694
  • Just Breathe
Re: Custom ship editor: build ships up to size 128x128 (v0.2.1)
« Reply #84 on: July 19, 2017, 06:15:06 pm »
Quote
How do i save mine? i don't have that button ....

If you start up the Editor you should find the Save As button on the Left Side of the Build Screen.
After Clicking that Button the new Ship is Accessible in the Editor under Add Ship and in the Ship List.
The FPAF
For My Maps and Ships!

Maldor

  • Newbie
  • *
  • Posts: 2
  • Ummm... Uhhh...
Re: Custom ship editor: build ships up to size 128x128 (v0.2.1)
« Reply #85 on: July 19, 2017, 07:24:46 pm »
Quote
How do i save mine? i don't have that button ....

If you start up the Editor you should find the Save As button on the Left Side of the Build Screen.
After Clicking that Button the new Ship is Accessible in the Editor under Add Ship and in the Ship List.

I didn't see it there (I glazed over it or something)... thanks for the help.

FOXX

  • Map Maker
  • *****
  • Posts: 694
  • Just Breathe
Re: Custom ship editor: build ships up to size 128x128 (v0.2.2)
« Reply #86 on: July 20, 2017, 06:44:50 am »
Can happen sometime.
Good Luck :)
The FPAF
For My Maps and Ships!

TECHNO 1

  • Newbie
  • *
  • Posts: 23
  • Megafan of custom ships
Re: Custom ship editor: build ships up to size 128x128 (v0.2.2)
« Reply #87 on: July 21, 2017, 10:22:27 pm »
I made a really big ship and its taking awhile to build so i decided to post this while i was waiting

(click to show/hide)

(click to show/hide)

kajacx

  • Map Maker
  • *****
  • Posts: 119
  • PRPL custom tools creator
Re: Custom ship editor: build ships up to size 128x128 (v0.2.2)
« Reply #88 on: July 22, 2017, 08:03:06 am »
the center module costs freaking 15k energy

Yea, the long build times are a problem. GoodMorning has a shipyard script that speeds up ship building, but it's a bit complicated to use at first (he may improved it since). I have made my own script that speeds up ship building, but that one pull the energy out of thin air, which could be viewed as "cheating".

I'll probably make a new thread with summary of all current options to quicky build large ships.

TECHNO 1

  • Newbie
  • *
  • Posts: 23
  • Megafan of custom ships
Re: Custom ship editor: build ships up to size 128x128 (v0.2.2)
« Reply #89 on: July 22, 2017, 09:02:16 am »
the center module costs freaking 15k energy

Yea, the long build times are a problem. GoodMorning has a shipyard script that speeds up ship building, but it's a bit complicated to use at first (he may improved it since). I have made my own script that speeds up ship building, but that one pull the energy out of thin air, which could be viewed as "cheating".

I'll probably make a new thread with summary of all current options to quicky build large ships.
I'm fine with cheating because right now im just testing, and maybe later i will want to build ships instantly so you have them at the start of a misson
but anyway thanks for info