Author Topic: Welcome To The FPAF [Foxx Particle Attack Force] Update 9-11-2017  (Read 2797 times)

FOXX

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Re: Welcome To The FPAF [Foxx Particle Attack Force] Update 04-25-2017
« Reply #15 on: April 25, 2017, 06:54:19 am »
04-25-2017

Added Mysterious Maze Maps and Ships.
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FOXX

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Re: Welcome To The FPAF [Foxx Particle Attack Force] Update 05-23-2017
« Reply #16 on: May 23, 2017, 05:25:41 pm »
05-23-2017

Added Dragonsnake Map
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FOXX

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Re: Welcome To The FPAF [Foxx Particle Attack Force] Update 05-23-2017
« Reply #17 on: June 18, 2017, 10:26:50 am »
6-18-2017

Added:
- AK47 Map
- Main Menu Map
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FOXX

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Re: Welcome To The FPAF [Foxx Particle Attack Force] Update 05-23-2017
« Reply #18 on: June 28, 2017, 03:57:26 pm »
Update 6-28-2017

Added -> Zombie Map.

I've noticed when updating it takes a while.
Is it possible to split the main post into 2 posts?
One for the Intro and Maps and the Second for the Ships.
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GoodMorning

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Re: Welcome To The FPAF [Foxx Particle Attack Force] Update 05-23-2017
« Reply #19 on: June 28, 2017, 07:12:37 pm »
Not without moderator powers.

Your cannon issue is caused by charging the cannons and then reducing the energy cap. The now-overcharged cannons interpret this as a "charging" state, but are already overstocked with energy, so no more arrives. Maybe file this as a bug?
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FOXX

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Re: Welcome To The FPAF [Foxx Particle Attack Force] Update 05-23-2017
« Reply #20 on: June 28, 2017, 07:35:46 pm »
Ok, i think K is the person to send a PM to?

I see, interesting. So 1 cannon was overcharged. Still can't explain why the others also don't work.
I've never reported a bug before, how does that go?
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GoodMorning

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Re: Welcome To The FPAF [Foxx Particle Attack Force] Update 05-23-2017
« Reply #21 on: June 28, 2017, 08:06:40 pm »
Every cannon I looked at in your latest map was, to a greater or lesser degree.

Reporting bugs: http://knucklecracker.com/forums/index.php?topic=21384.0
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FOXX

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Re: Welcome To The FPAF [Foxx Particle Attack Force] Update 05-23-2017
« Reply #22 on: June 29, 2017, 07:01:02 am »
Hmm, that is interesting. I just checked in the Editor and only the one in the Zombies Head i've changed the Energy. The other 3 I've only changed the Max Ammo and Range. That should be allright.

And thanks for the Info.
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GoodMorning

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Re: Welcome To The FPAF [Foxx Particle Attack Force] Update 05-23-2017
« Reply #23 on: June 29, 2017, 07:41:25 am »
The changed max ammo was changed downward, resulting in "current > max" - the same problem occurs.
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FOXX

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Re: Welcome To The FPAF [Foxx Particle Attack Force] Update 05-23-2017
« Reply #24 on: June 29, 2017, 09:27:25 am »
i see, that shouldn't be a problem so i can post this in the thread you gave me because i don't see a post in there yet.
Good to know what should be included in the Bug post but maybe there is another place for posting this?
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GoodMorning

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Re: Welcome To The FPAF [Foxx Particle Attack Force] Update 05-23-2017
« Reply #25 on: June 29, 2017, 09:34:43 am »
Don't post in that thread, create a new one in the same board.
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FOXX

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Re: Welcome To The FPAF [Foxx Particle Attack Force] Update 05-23-2017
« Reply #26 on: June 29, 2017, 09:38:13 am »
Yeah, i thought i better ask before ruining that thread.
Cheers, GM !

Ps -> and i just saw that i have made a bug repost in the past.
         so this will be the second.
« Last Edit: June 29, 2017, 09:40:05 am by FOXX »
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FOXX

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Re: Welcome To The FPAF [Foxx Particle Attack Force] Update 07-18-2017
« Reply #27 on: July 18, 2017, 07:57:08 am »
7 18 2017

Added:
Fish Map [Image Map]
Enemy Blocks Map
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FOXX

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Re: Welcome To The FPAF [Foxx Particle Attack Force] Update 07-19-2017
« Reply #28 on: July 19, 2017, 02:56:22 pm »
7-19-2017

Added -> Chasing Struc Map
« Last Edit: July 20, 2017, 06:52:43 am by FOXX »
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cpaca

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Re: Welcome To The FPAF [Foxx Particle Attack Force] Update 07-19-2017
« Reply #29 on: July 20, 2017, 01:42:59 am »
1-19-2017? 
JANUARY 19? 
FOXX, I am not certain, but I believe you may need an engineer to check your Map Servers to check they aren't getting corrupted like... this. 
It's not good-looking for a corporation to make such a simple mistake.
To use [OUR] Custom Modules, go to Forums/Knuckle Cracker/PFE/Map Makers, Ship Builders, and Coders, Go to the pinned posts, find the one named "Custom Modules Thread", Open it, Scroll down until you find ShipModule, Apply that into your map, do not apply it into map if one copy already exists, Apply the Adder script (Sometimes named "Master.prpl, sometimes [shipname]Adder, etc.) and the actual used scripts [which i will state in my posts]. If one copy already exists, do not apply another copy. -The CMC :-)