[Bug] Range 0 mines are wonky

12345ieee · 638

12345ieee

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on: November 21, 2016, 11:48:29 am
Have a look at http://steamcommunity.com/id/12345ieee/screenshot/243587272541938711

There is a range 0 mine and my poor Guppy can't get any energy from it, but it will circle it endlessly, waiting for energy that will never come.
A range 1 mine doesn't have this problem, even if in the animation the Guppy is outside the range.

I'm also pretty sure that a range 0 mine can't power its own discharger/cannon/lathe, if Virgil needs I can setup a test map later.

For the inevitable "who the heck uses 0 range mines" question, planetfall does, here.



knucracker

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Reply #1 on: November 21, 2016, 12:40:17 pm
I've added this to my todo list.