Author Topic: Data on effectiveness of modules  (Read 3031 times)

Sorrontis

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Re: Data on effectiveness of modules
« Reply #30 on: October 05, 2016, 01:16:42 pm »
I would love it if Virgil would shed some light on all this. I'm sure he has an algorithm somewhere he used to determine balance.  8)
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powerofvoid

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Re: Data on effectiveness of modules
« Reply #31 on: September 11, 2017, 10:19:20 pm »
Since I couldn't find the answers anywhere: Engines

Code: [Select]
v ∝ E/n

v = ship speed going forward
E = number of engines
n = number of hull tiles placed

"n" is the number used to calculate CM cost, which is not affected by:
  • Armor
  • Modules
  • Tile shape
Unfortunately, there is no way to see "n" directly in the ship editor -- you would need to either count directly in the editor, or reverse-engineer the CM cost formula.

EDIT: Unless your hull consists entirely of unarmored square tiles.

 
« Last Edit: September 12, 2017, 02:38:13 pm by powerofvoid »