Mission 16 suggestion

GoodMorning · 2090

GoodMorning

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on: September 28, 2016, 09:19:54 am
Bertha suggestion:
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This should require a minimal adjustment to both code and balancing. It even preserves the particle accumulation near the ship.

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Karsten75

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Reply #1 on: September 28, 2016, 09:42:27 am
Response from Virgil:

Quote
The main problem happens when some ship other than the HQ is targeted.  If the HQ is nearby, it can get nuked.  That could happen with a line or a circle.  What I've done is added prpl code that makes sure no particle is spawned over the HQ, resulting in instant fail of mission.  The circle thing isn't a bad idea, would make a nice addition to some custom maps.

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jaworeq

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Reply #2 on: September 28, 2016, 12:53:31 pm
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Couple of times I still got insta-killed by something ( I guess bertha, since my HQ was way behind). I didn't care that much about not lining up ships, so sure, it's my fault. But it doesn't subtract from the fact, that it was annoying.



Qwerty Quazo

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Reply #3 on: September 28, 2016, 01:24:26 pm
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GoodMorning

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Reply #4 on: September 28, 2016, 06:19:16 pm
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A narrative is a lightly-marked path to another reality.


Fireball14

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Reply #5 on: September 28, 2016, 10:08:21 pm
Couple of times I still got insta-killed by something ( I guess bertha, since my HQ was way behind). I didn't care that much about not lining up ships, so sure, it's my fault. But it doesn't subtract from the fact, that it was annoying.
Actually, my carrier got insta-killed out of the blue. Bertha did not shoot im 100% sure, and there was no enemy particulate since it was stationed inside earth pocket.