Solution Creeper World User Space Infrastructure

chris · 5893

chris

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on: February 29, 2016, 09:31:34 am
Hi, I just played Creeper World User Space again after a long time and found this way to beat the infrastructure level.
Any thoughts on my solution?




Builder17

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Reply #1 on: February 29, 2016, 11:37:54 am
So you found way to cheat in it level?
Isn't real route easier , less micromanagement in moving these Pulse Cannons. :)



Michionlion

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Reply #2 on: February 29, 2016, 12:34:35 pm
That isn't cheating, it's a classic frog-hopping technique people used to finish faster and create lines where there were none. Lots of micro, though. tbh, it's been a long time since I played the original CW.

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chris

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Reply #3 on: February 29, 2016, 05:29:57 pm
I don't think its cheating but I will leave it open for debate.

The real route would be easier, albeit slower. With the hopping technique I did save 2 minutes and achieve a score of 8497 (10:39).



Karsten75

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Reply #4 on: February 29, 2016, 06:28:59 pm
It is a known CW1 technique called "bridging" Nice find and great score. Welcome to the community.

'If you want to live a happy life, tie it to a goal, not to people or things.'

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(1879-1955)


knucracker

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Reply #5 on: March 02, 2016, 09:25:17 am
Ha... Very interesting.  Never thought of bridging in that map.  Keep those CW1 skills sharp... there will be a steam release of CW1 this year so a whole new crop of players will come along.



J

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Reply #6 on: March 02, 2016, 11:28:44 am
Bridging was about the first thing I though when I saw that map ;D. Hence I didn't play it.


Builder17

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Reply #7 on: March 02, 2016, 11:33:55 am
Is there any ways to prevent bridging in CW1?



J

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Reply #8 on: March 02, 2016, 11:34:58 am
Is there any way to prevent bridging in CW1?
Double wide walls.


Anonymeus

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Reply #9 on: March 03, 2016, 01:55:22 pm
My best has been a 4-way bridge (sadly still lost the level)

See attached image and post here...

http://knucklecracker.com/forums/index.php?topic=11658

and no, bridging is not cheating...
« Last Edit: March 03, 2016, 01:58:57 pm by Anonymeus »



Builder17

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Reply #10 on: March 04, 2016, 06:46:59 am
I was talking about crazonium walls only , normal walls aren't meant usually to prevent you going over these.



Anonymeus

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Reply #11 on: March 04, 2016, 03:55:23 pm
If a map does not contain relays... there are various ways of preventing "going over" - not just green walls, three blocks of uneven terrain will do the trick... I fail to see how the act of bridging is any different in these cases....

Aside from that the BIG NEWS is the impending steam re-release!!!

(Please, Virgil, Please, DO NOT CHANGE ANYTHING, except
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Nicant

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Reply #12 on: March 15, 2016, 03:58:20 pm
If a map does not contain relays... there are various ways of preventing "going over" - not just green walls, three blocks of uneven terrain will do the trick... I fail to see how the act of bridging is any different in these cases....

Aside from that the BIG NEWS is the impending steam re-release!!!

(Please, Virgil, Please, DO NOT CHANGE ANYTHING, except
(click to show/hide)
)
It would also be nice to see a survival button like on some of the online creeper world games!

CW4 hype!!