Map Testing

Michionlion · 32133

Helper

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Reply #90 on: June 20, 2015, 04:40:31 pm
That was a lot of fun.
Would have been a lot MORE fun, but I forgot that I needed to save some Gem points to carry over 60 power.
Very clever use of supporting Creeper/Emitters on both sides near the top.
Graphics and movement/currents were outstanding.
Sure would have liked a whole bunch more Ore.
:)

I never could kill the final (13500) Emitters. Not sure if that was a function of the power shortage or operator error.

Post back when you can.
H



Ebon Heart

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  • I'm back. For now. Hi guys!
Reply #91 on: June 20, 2015, 05:52:04 pm
It sounds like some things need to be tuned down. It was never my intention for you to have to go over 60 power on that map. I have yet to do a full playthrough... I'll make some changes and get back to you. I kind of want to play with the drones a bit more
EDIT: New version posted here! Start should be a bit more difficult, and some of the later emitters have been toned down to prevent things from turning into a slog fest.
« Last Edit: June 21, 2015, 03:32:56 pm by Ebon Heart »

When the going gets tough, the tough get going. The smart left a long time ago.
Check out the amazing A Tragedy Forgotten CW2 map series!


Helper

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Reply #92 on: June 20, 2015, 07:05:49 pm
On it!
Yahoo!

EDIT:

On it again.
Comments in a couple of hours.

EDIT TOO:
OK - more fun that the first few...and a little bit faster.
Good stuff!

Last save attached.
« Last Edit: June 21, 2015, 08:33:56 pm by Helper »



Helper

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Reply #93 on: June 21, 2015, 08:03:53 am
Here's what it looks like right near the end (attached).
Good fight, good fun.
Thanks,
H
« Last Edit: June 21, 2015, 08:34:13 pm by Helper »