SubspaceSlip Artificial AntiEmitter

Started by theo, March 20, 2015, 03:11:58 PM

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theo

My first script, SubspaceSlip Artificial AntiEmitter is ready. I had some problems making it (search the CRPL Problem thread by theo). Anyone can use it, but please my name in the credits.
If you edit my script please post it here.   8)

I attached the script to this post.

Karsten75

On a note of order. You cannot demand that people provide attribution. It's nice if they do, but they are not obligated to do so. That's part of the terms and conditions of contributing code to the forum and the wiki.

thepenguin

#2
Quote from: Karsten75 on March 20, 2015, 03:41:11 PM
On a note of order. You cannot demand that people provide attribution. It's nice if they do, but they are not obligated to do so. That's part of the terms and conditions of contributing code to the forum and the wiki.

On another note of order: I do not believe that there are any such terms and conditions which govern the posting of code, unless you have recently created some.

If they do exist, I would like to see a link to where they are posted.
We have become the creeper...

Karsten75

#3
Look in the agreement you agreed to  when you installed Creeper World.

If that's not enough for you, then here is the Creative Commons License text that is incorporated into  Dokuwiki: http://creativecommons.org/licenses/by-sa/3.0/legalcode

Or more specifically: http://knucklecracker.com/forums/index.php?topic=8066.0

Or this: http://knucklecracker.com/creeperworld2/cwcontentterms.html


thepenguin

#4
Quote from: Karsten75 on March 22, 2015, 03:38:02 PM
Look in the agreement you agreed to  when you installed Creeper World.

If that's not enough for you, then here is the Creative Commons License text that is incorporated into  Dokuwiki: http://creativecommons.org/licenses/by-sa/3.0/legalcode

Or more specifically: http://knucklecracker.com/forums/index.php?topic=8066.0

Or this: http://knucklecracker.com/creeperworld2/cwcontentterms.html

Karsten, I recommend that you read article 4C of the sharealike license, which specifically prohibits the removal of copyrights and attributions.

Also, as far as I can tell, those agreements that you posted below have only ever applied to maps uploaded to the map submission page for Creeper World 2.

There is not, to my knowledge, any agreement of any nature which governs CW3 content posted to the forums.

EDIT: just looked through the CW3 EULA, and it says nothing of any sort about not being able to demand attribution for content that I create.
We have become the creeper...

Michionlion

I'm no lawyer (why does that sound so weird all of a sudden), but "content related to content created for Creeper World 2" implies CW3, as content related to CW2.
"Remember kids, the only difference between science and messing around is writing it down."
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My CW1, and CW2 maps!

theo

Why did we start to talk about license things and agreements and other stuff? This topic was to share my script. Please stop talking about other scripts.

Asbestos


theo

Once it receives enough ac it becomes invisible not connectable not taking map space and starts creating ac rains periodically.

Tyler21

I don't like the idea that you build this once and then it generates AC rain forever. Since this ship can't be destroyed in this form, it would unbalance the gameplay.
In my opinion this ship should require AC supply in one way or another, for instance you could create a 'transfer' core that sends AC to this ship on a regular interval.
"Enjoyment appears at the boundary between boredom and anxiety, when the challenges are just balanced with the person's capacity to act."
― Mihaly Csikszentmihalyi

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theo

You can set how munch ac it makes. One can make 10000000000000 or 10. I could make a version that requires a constant supply but usssualy players' ac is not enough to power 6 sprayers but I could make it request ammo. Or I could make a second core to require ammo.