Creeper World 3: Abraxis

knucracker · 28661

knucracker

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on: May 13, 2014, 06:23:48 pm
Topic for discussion of CW3:A prior to the Kong launch.
See here for the game link:
http://knucklecracker.com/forums/index.php?topic=16211.msg118080#msg118080




Asbestos

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Reply #1 on: May 13, 2014, 07:04:25 pm
Finally, a CW3 Flash game!

"Philosophical quote" - Abraham Lincoln, probably


Gameboytm101

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Reply #2 on: May 13, 2014, 07:05:32 pm
It's not working for me. I have unity installed, there should be no problems.



knucracker

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Reply #3 on: May 13, 2014, 07:15:15 pm
Go here and make sure you web player is up to date. 
https://unity3d.com/webplayer

What do you see when you try to launch it?



Gameboytm101

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Reply #4 on: May 13, 2014, 07:21:43 pm
Um, it fixed itself. But what happened was REALLY weird. So weird in fact it broke my browser and I had to restart it. Can't exactly describe it.



Asbestos

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Reply #5 on: May 13, 2014, 09:29:16 pm
I installed Unity, and then waited for it to load. When it finished loading, Unity crashed.

"Philosophical quote" - Abraham Lincoln, probably


weekendgamer

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Reply #6 on: May 13, 2014, 11:14:02 pm
Did anyone else notice how similar its tutorial is to the CW1 tutorial?

Sorry for the late replies.


Gameboytm101

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Reply #7 on: May 13, 2014, 11:15:34 pm
Yup...



Mikoz

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Reply #8 on: May 14, 2014, 02:12:54 am
Hotkeys are buggy for some reason. No matter what tab I open, 1 makes collector, 2 - relay, etc.



Karsten75

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Reply #9 on: May 14, 2014, 09:01:27 am
Hotkeys are buggy for some reason. No matter what tab I open, 1 makes collector, 2 - relay, etc.

Change the settings

"Any leftover cabbage can and will be mixed with mayo"
   - Cole's Law


SuperDan

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Reply #10 on: May 14, 2014, 10:23:18 am
I'm not sure if this is intended/trivial/whatever, but in the tutorial level, you can place the nullifier anywhere(and it works), not just on the green square(as opposed to the collector or command node)
The pulse cannon can be moved anywhere but is only "accepted" when it get moved to the green square.



knucracker

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Reply #11 on: May 14, 2014, 11:38:30 am
Yeah, those things are expected.  I decided to give advice on where to put the nullifier, but still allow it to be built anywhere.  On the pulse cannon you only advance to the next stage of the tutorial once you put it in the green square.

Interestingly, I had to add a number of things to CRPL to make this tutorial.  It is patterned after the old original CW1 tutorial, but things like make a unit not be selectable had to be added to CRPL. 



Clean0nion

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Reply #12 on: May 14, 2014, 12:54:06 pm
Ooh, can we have an API for that?



Karsten75

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Reply #13 on: May 14, 2014, 12:58:38 pm
Ooh, can we have an API for that?

How about you create a few maps with the existing APIs before you ask for more? :)

"Any leftover cabbage can and will be mixed with mayo"
   - Cole's Law


SuperDan

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Reply #14 on: May 14, 2014, 01:24:08 pm
I noticed a visual bug with anti-creeper- a purple line sometimes goes through the AC at the visual middle of the map when you move by right clicking.
See the attached screenshot.