Creeper World 3 Demo

knucracker · 26467

Cavemaniac

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Reply #30 on: October 03, 2013, 04:59:16 pm
want to d so much more - no terraforming in demo :( and only really got to play with powerzones in last mission of demo

It's just a taste.

Virgil's got to ease you in to it gently.

If you had access to the whole thing, all at once, it'd blow your mind.

I've been beta testing for nearly a year now and I'm still overwhelmed by the awesomeness of CW3 as a whole...

 :P

Be yourself. Everyone else is already taken.


Nephthys

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Reply #31 on: October 03, 2013, 06:00:03 pm
Yeah, go ahead & tease us even more!  ;)  

"Anticipation is making me crazy"!!!!



EDIT: Glad to see the Twitter account break 1,000 so I didn't have to join after all.  :P

*****Possible Spoiler*****
(click to show/hide)
« Last Edit: October 03, 2013, 06:13:42 pm by Nephthys »



Kilobyte

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Reply #32 on: October 03, 2013, 06:01:56 pm
I've been beta testing for nearly a year now and I'm still overwhelmed by the awesomeness of CW3 as a whole...

 :P

I totally believe that. Though, I agree. The only mission which really makes me play and think myself is the very last mission. Kinda sad. The ones before are a bit too tutorial-ish. Also with a second weapon type it actually got way more interesting. Maybe one more star system wouldve been better for the demo, given the cw 1 + 2 demos both had 10 missions afaik, 5 has only 5. My memory isn't excactly bast atm so i might be wrong here. Anyways, regarding my linux issue: i ended up booting into windows (the first time for like 3 months) :)

Anyways, can't wait for full version :)



steelwing

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Reply #33 on: October 03, 2013, 06:20:23 pm
I've been beta testing for nearly a year now and I'm still overwhelmed by the awesomeness of CW3 as a whole...

 :P

I totally believe that. Though, I agree. The only mission which really makes me play and think myself is the very last mission. Kinda sad. The ones before are a bit too tutorial-ish. Also with a second weapon type it actually got way more interesting. Maybe one more star system wouldve been better for the demo, given the cw 1 + 2 demos both had 10 missions afaik, 5 has only 5. My memory isn't excactly bast atm so i might be wrong here. Anyways, regarding my linux issue: i ended up booting into windows (the first time for like 3 months) :)

Anyways, can't wait for full version :)
Yes, so much awesome packed in to one small demo. :D Give us release!



speedkore

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Reply #34 on: October 03, 2013, 06:39:28 pm
i hope, i hope, i hope hope hope hope hope hope hop hop hop oulla hop

the game will release saturday if its not, it would be cruel :/ ^^

i havn t test the x64 with my pc since BigV say to download some think, i ll test tomorrow (00h37 am ATM for me)



Kingo

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Reply #35 on: October 03, 2013, 07:07:33 pm
With my mouse scrolling feature not working right, and my ancient, beat-up PC, I managed to start the game :)
Right around the second star system, first mission, my PC began lagging a bit. The game stopped responding for about a few seconds after I won, so maybe it's a little too much for my PC. Still, though, I can't wait for CPRL.
By the way, is there any CPRL documentation as of now that the general public can access?



Nephthys

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Reply #36 on: October 03, 2013, 09:37:45 pm
Tiny error, might be my ancient system. Second time around & doing some experimenting. Clicked "Save Keys to File" & it opened Windows notepad. But it wouldn't let me save. Got the msg: Common Dialogue Error (0x3002). I have a screenshot if that would help resolve. 



17gamer

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Reply #37 on: October 03, 2013, 09:44:56 pm
By the way, is there any CPRL documentation as of now that the general public can access?
The knuckle cracker wiki, accessed from the download page. I also learned of two new enemy units that way.



Grauniad

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Reply #38 on: October 03, 2013, 10:48:43 pm
Tiny error, might be my ancient system. Second time around & doing some experimenting. Clicked "Save Keys to File" & it opened Windows notepad. But it wouldn't let me save. Got the msg: Common Dialogue Error (0x3002). I have a screenshot if that would help resolve. 

The most common reason for this is a mix of forward and backward slash characters in the file path name. This might be a language support issue.

A goodnight to all and to all a good night - Goodnight Moon


theogeer

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Reply #39 on: October 03, 2013, 11:10:32 pm
neither x64 or 32 is working on Windows 8.1 for me.

The window starts and I hear the knuckle cracker sound, but then the window just stays black forever.

:(

Running fine on Windows 8 x64 on my other computer.



knucracker

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Reply #40 on: October 03, 2013, 11:22:26 pm
Look at this log file:
c:\Users\YOUR_USER\AppData\Roaming\CreeperWorld3\log.txt
See if there is anything interesting in there (or post it here).



knucracker

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Reply #41 on: October 03, 2013, 11:25:28 pm
Tiny error, might be my ancient system. Second time around & doing some experimenting. Clicked "Save Keys to File" & it opened Windows notepad. But it wouldn't let me save. Got the msg: Common Dialogue Error (0x3002). I have a screenshot if that would help resolve. 

That is all correct except for the save part.  The 'save keys to file' feature will write the key settings to a file in a format you can easily read.  Then it will open the file using whatever app is associated with .txt files.  After that, it's up to you if you want to do anything with it (like print it).  Note that it is already saved to a file... notepad just opened that file.  When you go to save it, try a different location. My bet is the notepad just doesn't have permissions to write the file back to where it opened it from.



Nephthys

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Reply #42 on: October 03, 2013, 11:38:38 pm
I'm honored that you took the time to address my problem!  8)

That (of course) makes sense. Thanks for helping me understand what was happening.



theogeer

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Reply #43 on: October 03, 2013, 11:43:59 pm
Right at the top of the log I see this, which appears to talk about failures. -- there are also a gazillion references to "ARB shader compile error"

GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvumdshim.dll 9.18.13.2601]
    Renderer: Intel(R) HD Graphics 4000
    Vendor:   Intel
    VRAM:     912 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
d3d: creation params: flags=44 swap=1 vsync=80000000 w=304 h=201 fmt=21 bbcount=1 dsformat=75 pflags=0
d3d: failed to create device [queried technique not available]
D3D9 initialization failed, trying OpenGL
GfxDevice: creating device client; threaded=1
OpenGL:
    Version:  OpenGL 4.0 [4.0.0 - Build 10.18.10.3282]
    Renderer: Intel(R) HD Graphics 4000
    Vendor:   Intel
    VRAM:     912 MB (via DXGI)
    Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_span_sharing GL_ARB_shader_subroutine GL_INTEL_compute_shader_lane_shift GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode
    WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_ARB_create_context_robustness
GL: disabling shadows on Intel 9xx (buggy)
GLContext: failed to activate 10000: The requested resource is in use.



Grauniad

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Reply #44 on: October 04, 2013, 12:42:22 am
Right at the top of the log I see this, which appears to talk about failures. -- there are also a gazillion references to "ARB shader compile error"



The log file is extremely useful. Next time, would you please be so kind as to attach the *entire* file as an attachment to your post? Click on "Additional Options" just below where you compose a post in this forum and then next to Attach, click the button to select the file.

A goodnight to all and to all a good night - Goodnight Moon