Author Topic: 6000 custom maps!  (Read 7016 times)

Kingo

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6000 custom maps!
« on: June 03, 2013, 12:44:09 am »
Currently the custom map counter is at 5999 custom maps.
Soon, it will reach 6000!
I myself am developing and testing a map right now.

Kingo

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Re: 6000 custom maps!
« Reply #1 on: June 07, 2013, 10:41:31 am »
As of now the counter is 6002 custom maps!

Grauniad

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Re: 6000 custom maps!
« Reply #2 on: June 07, 2013, 11:49:19 am »
Was a time the community would have made a celebratory map for each milestone....
A goodnight to all and to all a good night - Goodnight Moon

Neko187

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Re: 6000 custom maps!
« Reply #3 on: June 08, 2013, 05:11:39 pm »
I'm sure virgil will make a special one for 10k :)
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Kingo

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Re: 6000 custom maps!
« Reply #4 on: June 08, 2013, 08:43:31 pm »
I'll probably include the date of the release of the maps released at the 6000-map mark in an artifact on my next map.
I'll be submitting mine for some time... hope I stick around long enough to see us reach 10k!

Imposter

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Re: 6000 custom maps!
« Reply #5 on: August 03, 2013, 10:11:13 pm »
Do you think 10k will happen? I imagine once CW3 comes out, CW1 will likely take a great fall in newly created maps.

pawel345

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Re: 6000 custom maps!
« Reply #6 on: August 04, 2013, 08:14:55 am »
Not sure of that, CW3 will make all the games spike in popularity, so I think even more CW1 maps might be created. But we will have to wait quite some time for 10k probably.

Kingo

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Re: 6000 custom maps!
« Reply #7 on: August 05, 2013, 04:20:16 pm »
Yeah, there are still a few mapmakers for CW1 going, like Bacura.
Still, at this rate it may be a while before we hit even 7000 maps.

Anonymeus

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Re: 6000 custom maps!
« Reply #8 on: August 06, 2013, 04:26:55 pm »
I've now been playing CW1 for over an hour a day for about 18 months now. I see no indication of getting bored yet and have every hope that people will continue to be inspired to make new maps for quite some time to come. CW1 is a classic and people will continue to discover and rediscover it.

I can't believe I only paid US$ 4.95 for this game  ;D ;D ;D
« Last Edit: August 06, 2013, 05:05:54 pm by Anonymeus »

Grauniad

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Re: 6000 custom maps!
« Reply #9 on: August 06, 2013, 04:32:11 pm »
I can't believe I only paid US$ 5 for this game  ;D ;D ;D

Feel free to send Virgil the other $494.99!  :)
A goodnight to all and to all a good night - Goodnight Moon

thepenguin

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Re: 6000 custom maps!
« Reply #10 on: August 07, 2013, 10:41:31 am »
I can't believe I only paid US$ 5 for this game  ;D ;D ;D

Feel free to send Virgil the other $494.99!  :)
plus tax :)
We have become the creeper...

Anonymeus

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Re: 6000 custom maps!
« Reply #11 on: August 07, 2013, 12:46:07 pm »
If you had set up a micropayment system one could subscribe to. Under which for each custom map played a small donation was made to VW and (based on a rating scheme) a fraction to the custom mapmaker as well... (or just to VW for chronom maps....)

I'll be buying CW3 alright - not to play it, but because I want to thank VW for CW1...





CobraKill

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Re: 6000 custom maps!
« Reply #12 on: August 07, 2013, 12:49:10 pm »
I'll be buying CW3 alright - not to play it, but because I want to thank VW for CW1...

You should buy two then. One to pay for CW1 and one to pay for CW3.  :P It's really awesome.
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J

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Re: 6000 custom maps!
« Reply #13 on: August 07, 2013, 12:54:27 pm »
If you had set up a micropayment system one could subscribe to. Under which for each custom map played a small donation was made to VW and (based on a rating scheme) a fraction to the custom mapmaker as well... (or just to VW for chronom maps....)

I'll be buying CW3 alright - not to play it, but because I want to thank VW for CW1...

VW? volkswagen?
on a side note, we mostly refer to virgilw with V instead of VW

Setting up such a micropayment system would require every mapmaker to have an account. But if every registered copy of CW3 had a virtual balance (not allowing anyone to buy coins)... Still turns out bad, don't play any custom maps if you want to keep your coins.
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Anonymeus

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Re: 6000 custom maps!
« Reply #14 on: August 07, 2013, 02:12:47 pm »
or perhaps try a CWFAAS* model....?

[*Creeper World Fix As A Service]
« Last Edit: August 07, 2013, 02:14:45 pm by Anonymeus »