Hi,
I just created a new map and had quite big problems with the performance when using a Digging gate and many digging sites.
Are there still updates for this Game? (CW2) Then i would suggest to give each gate a list of dig-sites it can reach and update this wehnever the tarain changes.
This way there are not that many steps to calculate in each frame but just checking the internal list.
Updating these lists yould be done by combining lists.
My example:
I had a gate enclosed by normal terrain without dig sites. And it was obvious that there was no possibility to dig but still the performance reduced to a minimum and 1 gamesecond expanded to 8 real seconds which was very nasty.
I would like to here what you think about this, because i think i should not be that much effort.
greetings
malibo29