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Creeper World 2
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Custom Map #1266: the creeper monster
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Topic: Custom Map #1266: the creeper monster (Read 351 times)
AutoPost
Global Moderator
Posts: 8170
Custom Map #1266: the creeper monster
«
on:
July 09, 2012, 04:01:03 pm »
This topic is for discussion of map #1266:
the creeper monster
Author:
ea3401
Desc:
don't be afraid...
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RealAndy
Full Member
Posts: 89
Re: Custom Map #1266: the creeper monster
«
Reply #1 on:
July 09, 2012, 10:41:51 pm »
Really fun map, keep it up.
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oodie
Full Member
Posts: 51
Re: Custom Map #1266: the creeper monster
«
Reply #2 on:
July 10, 2012, 01:38:04 am »
really fun and clever map
How did you get the emitter to produce both types of creepr?
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viper00900
Full Member
Posts: 92
Re: Custom Map #1266: the creeper monster
«
Reply #3 on:
July 10, 2012, 09:00:59 am »
Great map! And if I was going to do it I would just stack one type of node on the other.
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ea3401
Sr. Member
Posts: 124
Re: Custom Map #1266: the creeper monster
«
Reply #4 on:
July 10, 2012, 12:47:10 pm »
Quote from: viper00900 on July 10, 2012, 09:00:59 am
...stack one type of node on the other.
Yep!
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Ebon Heart
beta
Posts: 2411
The dark power shall consume you.
Re: Custom Map #1266: the creeper monster
«
Reply #5 on:
July 11, 2012, 03:42:11 pm »
Fun map, presents a few balancing issues, (creeper is destroyed when you start attacking, which leaves AC to pile up) but interesting concept. May go back later and try to get a better time.
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When the going gets tough, the tough get going. The smart left a long time ago.
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viper00900
Full Member
Posts: 92
Re: Custom Map #1266: the creeper monster
«
Reply #6 on:
July 12, 2012, 10:22:42 pm »
i actually just moved the liberty ship up and built some power and repulsers, then null'ed it
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ea3401
Sr. Member
Posts: 124
Re: Custom Map #1266: the creeper monster
«
Reply #7 on:
July 13, 2012, 08:13:12 am »
Quote from: viper00900 on July 12, 2012, 10:22:42 pm
i actually just moved the liberty ship up and built some power and repulsers, then null'ed it
Yes, best start is to dig through the terrain above your LS and move straight to a top corner.
Maybe blaster are more effective here than repulsors.
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viper00900
Full Member
Posts: 92
Re: Custom Map #1266: the creeper monster
«
Reply #8 on:
July 13, 2012, 07:45:15 pm »
well i used two
repulser
over each node, one space above the
creep
. That way you have room to null it. I tried
blasters
the first time, and the
creep
kept surging up and taking the null out on me.
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bla3
Jr. Member
Posts: 33
Re: Custom Map #1266: the creeper monster
«
Reply #9 on:
July 13, 2012, 07:55:00 pm »
I went way above and beyond during this map and decide to try to use my limited energy production along with repulsors and shields to clear AC from the bottom of the screen and pack it in as densely as I could around the emitter pair. I did successfully wall off the bottom half of the map, but then I got bored and just built a nullifier. =P
Definitely really liked the alternating emission setup and enjoyed the map.
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