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« on: June 18, 2012, 01:01:05 pm » |
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This topic is for discussion of map #1216: the places we go Author: strange19023Desc: number 4,UFO number 5,whos there number 6,shield wall
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Helper
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« Reply #1 on: June 18, 2012, 06:03:04 pm » |
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Really clever game. Thanks for making it.
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viper00900
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« Reply #2 on: June 18, 2012, 06:33:54 pm » |
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I know there's a way to beat this, but I am not seeing it. Could use a little more power or remanents in my view. But otherwise looks good, will post again when I beat it 
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Wait until you see this --- oh wait....nevermind
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RichieRich
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« Reply #3 on: June 19, 2012, 04:11:03 am » |
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Great map. Tough first few minutes. More please 
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Helper
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« Reply #4 on: June 19, 2012, 04:31:34 am » |
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I know there's a way to beat this, but I am not seeing it. I got severely beat up on several times before figuring out a way to win (an ugly win, but a win). Let us know if you want a 'Spoiler'.
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TheDanimal
Newbie

Posts: 9
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« Reply #5 on: June 19, 2012, 01:32:22 pm » |
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I know there's a way to beat this, but I am not seeing it. I got severely beat up on several times before figuring out a way to win (an ugly win, but a win). Let us know if you want a 'Spoiler'. I'm stumped... i have a feeling a clue lies within the description. A spoiler, or at least a hint, would be appreciated. Tough map. Challenging
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Helper
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« Reply #6 on: June 19, 2012, 02:45:38 pm » |
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My time wasn't so great, but: As soon as I had some power, I started building a 'chimney' up the left hand side using Shields. A couple of Launchers, some Blasters, and Makers let me work up to that first Emitter and take it out. After you get the first one, life gets real easy.
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TheDanimal
Newbie

Posts: 9
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« Reply #7 on: June 19, 2012, 04:05:10 pm » |
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Right after I posted last, I had another go at the map & figured it out. It's rough to get a good start. I did the same thing you did. It was messy & my time sucked, but I got it done. lol
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cooltv27
Sr. Member
   
Posts: 201
if wat i jsut sayed dont make no cents, GOUD!
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« Reply #8 on: June 19, 2012, 10:42:42 pm » |
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I noticed the description are a few maps by null, same with the last few by this guy, hmmm I couldn't beat it at all even with the tip helper posted unrated
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if any of my custom maps gets at least 100 thumbs up I will make a challenge mode or if enough people ask of if I feel like it uh oh here comes the creeper, QUICK GET SOME BLASTERS READY! wait, wait, wai, FIRE! IM ON FIRE! NO, NO, NO, GET AWA (the rest was taken by the creeper, taken back and eaten)
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Kithros
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« Reply #9 on: June 20, 2012, 12:14:30 am » |
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What I consider to be the best way to deal with maps like these: Build shields right after a conversion bomb detonates - this applies to many maps with conversion bomb build limits/shortage of energy with conversion bombs. Since you have 3 conversion bombs you can pretty much go straight to the emitters this way once you've built 3 conversion bombs by making a path to them with a wall of shields while the nullifier goes off.
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joshuad156
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« Reply #10 on: June 21, 2012, 11:18:22 pm » |
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This was a GREAT map. It's sad that people thumbs down a map just because of difficulty. This took me a few tries to get a good starting strategy. Here's what ended up working for me. One thing that really helped me was to ignore the left and right most openings until I was ready to go on the offense. Focus on protecting your rifts (without them you're done) and digging to the gems and AC emitter inside. Immediately set your AC makers to 4x to help hold off the bad creeper (you start with plenty of AC to dig your way to the emitter) and get a blaster and maker on the 2nd 'dome' where your rift is. Once you get to the AC emitter, it's really just a matter of digging out, maxing reactors, and pushing up. Conversion bomb makes the climb quicker, but they aren't necessary. Also, make sure you get all the weapon range/fire rate and reactor upgrades to make the final push easier on your resources. BIG thumbs up from me as I really enjoy maps with an early threat.
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Helper
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« Reply #11 on: June 25, 2012, 08:18:06 am » |
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@strange19023, I've played all of your games and think you have done a great job with them. They require some thinking and planning - which probably accounts for some of the negative votes.
I hope that you will continue making more. We need games that make us think a little bit.
Thanks,
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Helper
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« Reply #12 on: June 25, 2012, 10:50:05 am » |
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@Tek -
I started this one again to do a screen grab. 'Kithros' technique is much better than mine, but at least you can see what I meant by 'chimney'.
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teknotiss
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« Reply #13 on: June 25, 2012, 12:41:17 pm » |
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cool man cheers!  thats close to what i was trying but i think my position was wrong. those screenies are very useful cheers dude  edit: done it. damn that took LOADS of replays. my problem was the right handside of the main "ac shield", i didn't get extra blasters there soon enough. once i did no problems! 
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« Last Edit: June 25, 2012, 03:32:41 pm by teknotiss »
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"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus
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