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Author Topic: Creeper World 3  (Read 14590 times)
Kingo
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« Reply #60 on: May 29, 2012, 05:11:14 pm »

How about a IPAMM (inter-planet anti-matter missile) base that charges for a while, and when launched the missile strikes into the Creeper and effectively owns the Creeper, but takes forever to make one? or somewhere near forever. 
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Ebon Heart
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« Reply #61 on: May 29, 2012, 06:14:23 pm »

No over powered kill all weapons! No! Just no!
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Kingo
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« Reply #62 on: May 29, 2012, 06:21:00 pm »

No over powered kill all weapons! No! Just no!

This does not "kill all," it has the power of a mortar amplified just a few times. This isn't Thor, or the Dark Beam, just a slight advantage. Keep in mind the maps may be larger, and the amounts of creeper may be larger.
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Michionlion
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« Reply #63 on: May 29, 2012, 06:37:21 pm »

this could also be something that made mission ahead easier... say you can't build it 'on-the-surface', but when launched from your ship gives you a temporary respite, maybe so that you could get through those massive creeper waves that supposedly took over planets in cw1 (what you were fleeing from).  might be a cool mechanic, a sort of 'race' to get stuff before the creeper comes back from titan emitters.

EDIT: it could also easily be worked into the story.  In-fact, i might use it Cheesy
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virgilw
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« Reply #64 on: May 30, 2012, 08:04:17 am »

Exactly...
There will likely be an orbital weapon like this for just this purpose.  I may also allow the orbital ship to carry a small sqaud of pre built units.
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Ebon Heart
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« Reply #65 on: May 30, 2012, 08:33:43 am »

How will all this work with custom maps and fairly keeping score?
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Check out the amazing A Tragedy Forgotten CW2 map series!
Michionlion
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« Reply #66 on: May 30, 2012, 10:35:17 am »

the orbital ship and such will probably be determined per-map.
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TheBuilder
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« Reply #67 on: May 30, 2012, 09:28:04 pm »

- Planetary orbit obtained.  Target designation; Hope. -

- Orbital laser array fully charged and in position; firing. -

- Dropping garrisoned units.  Dropping command nodes. -

- Foothold established, procceding with mission. -
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Kingo
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« Reply #68 on: May 31, 2012, 05:04:21 pm »

How about a temporary connection generator?

If your blasters are in a pool of Creeper, and gets overwhelmed from the rear, you can move a connection generator and keep them connected before they die. Or if there is a wave of Creeper coming from the North and you have to move a blaster quickly but can't without building another collector, then you have a solution. The connection distance could be maybe as long as a collector?

The cost might be somewhere in between a collector and relay.
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Nemoricus
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« Reply #69 on: June 02, 2012, 09:34:26 pm »

Hmm....I wonder if this unit is the Nullifier. It's not a Terrap, since there's one right next to it in the second picture from this week's blog, and since it has an ammo bar, it's most likely a weapon. Since it's not visible in any other picture, it seems most likely that it's the nullifier.

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CobraKill
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« Reply #70 on: June 02, 2012, 10:05:36 pm »

Two suggestions

1. A flak gun. Fires 10 shots that are scattered around where it aimed. Each pellet will have a small explosion. Fires at the most optimal place in its meduim range.

2. LRMWSSM (Long Rang Multiple Warhead Surface to Surface Missile) A Bertha cannon sized base that fires missiles every 10 seconds. Hits randomly with 5 explosions in a user selected area the size of an unupgraded  CW1 mortar's range. Weapon range is the whole map.
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virgilw
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« Reply #71 on: June 02, 2012, 10:29:12 pm »

Hmm....I wonder if this unit is the Nullifier. It's not a Terrap, since there's one right next to it in the second picture from this week's blog, and since it has an ammo bar, it's most likely a weapon. Since it's not visible in any other picture, it seems most likely that it's the nullifier.



That's just a Mortar... but the image was taken right as it was firing.  So there is a nearby shell, and there is a smoke ring that is just starting to expand over the Mortar.
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F0R
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« Reply #72 on: June 02, 2012, 10:44:04 pm »

Can't wait for CW3. I loved the way cw1 was set out and the concept of CW3. This is going to be cool Cheesy
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Nemoricus
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« Reply #73 on: June 02, 2012, 10:44:57 pm »

Ah, that makes sense! No wonder I couldn't find it in any other pictures.

Any chance that we'll get to see the nullifier in action at some point?
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thepenguin
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« Reply #74 on: June 03, 2012, 05:20:26 am »

we already have, I beleive


* ss-8.jpg (18.85 KB, 165x96 - viewed 56 times.)
« Last Edit: June 03, 2012, 05:23:16 am by thepenguin » Logged

We have become the creeper.
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