Author Topic: Custom Map #433: CEPHEID VARIABLE  (Read 1120 times)

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Custom Map #433: CEPHEID VARIABLE
« on: November 09, 2011, 03:01:02 am »
This topic is for discussion of map #433: CEPHEID VARIABLE


Author: Eudrick

Desc:
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SmileyCoder

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Re: Custom Map #433: CEPHEID VARIABLE
« Reply #1 on: November 09, 2011, 04:23:32 am »
A nice concept map, of how to use stacked emitters. I however think that some extra time spent on balance, would take your maps a level up.
Best of luck with your game,
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Karsten75

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Re: Custom Map #433: CEPHEID VARIABLE
« Reply #2 on: November 09, 2011, 09:18:01 am »
Fun map. Eudrick, your last few maps was a pleasant surprise. It used to be these immense slugfests, but the last few I played were not like that and were good fun.
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eudrick

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Re: Custom Map #433: CEPHEID VARIABLE
« Reply #3 on: November 09, 2011, 11:24:40 am »
A nice concept map, of how to use stacked emitters.
Fun map. Eudrick, your last few maps was a pleasant surprise. It used to be these immense slugfests, but the last few I played were not like that and were good fun.
Thanks!
I however think that some extra time spent on balance, would take your maps a level up.

What, or where, would've you changed in order to balance this better.  I spent close to 5 hours over a period of 8 days (time away from work and days off) tweaking the fields and emitters.  I agonized over the pre-built power (note that the reactors are double stacked) but opted to shorten the playing time by not forcing the player to build infrastructure.
(click to show/hide)
 Not complaining, I really want to know as balancing is one of my major flaws when designing maps.
« Last Edit: November 09, 2011, 11:27:50 am by eudrick »
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DethbyIT

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Re: Custom Map #433: CEPHEID VARIABLE
« Reply #4 on: November 12, 2011, 07:52:50 pm »
I thought the balance was just fine.
Based on the comments here, I laid back and watched things develop when I first played - good graphics and use of the map.

On the second run through I misjudged the mix of weapons, but still had some fun.

Thanks for yet another fun map.
dbit

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Re: Custom Map #433: CEPHEID VARIABLE
« Reply #5 on: May 16, 2019, 09:01:35 pm »
i cant figure out how to destroy such a huge emitter. you even have to hit it 20 tines. ty
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