Custom Map #433: CEPHEID VARIABLE

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AutoPost

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on: November 09, 2011, 03:01:02 am
This topic is for discussion of map #433: CEPHEID VARIABLE


Author: Eudrick

Desc:
The last "known" Styglek star misson.



SmileyCoder

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Reply #1 on: November 09, 2011, 04:23:32 am
A nice concept map, of how to use stacked emitters. I however think that some extra time spent on balance, would take your maps a level up.

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Karsten75

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Reply #2 on: November 09, 2011, 09:18:01 am
Fun map. Eudrick, your last few maps was a pleasant surprise. It used to be these immense slugfests, but the last few I played were not like that and were good fun.

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eudrick

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Reply #3 on: November 09, 2011, 11:24:40 am
A nice concept map, of how to use stacked emitters.
Fun map. Eudrick, your last few maps was a pleasant surprise. It used to be these immense slugfests, but the last few I played were not like that and were good fun.
Thanks!
I however think that some extra time spent on balance, would take your maps a level up.

What, or where, would've you changed in order to balance this better.  I spent close to 5 hours over a period of 8 days (time away from work and days off) tweaking the fields and emitters.  I agonized over the pre-built power (note that the reactors are double stacked) but opted to shorten the playing time by not forcing the player to build infrastructure.
(click to show/hide)
 Not complaining, I really want to know as balancing is one of my major flaws when designing maps.
« Last Edit: November 09, 2011, 11:27:50 am by eudrick »

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DethbyIT

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Reply #4 on: November 12, 2011, 07:52:50 pm
I thought the balance was just fine.
Based on the comments here, I laid back and watched things develop when I first played - good graphics and use of the map.

On the second run through I misjudged the mix of weapons, but still had some fun.

Thanks for yet another fun map.
dbit



PMouser

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Reply #5 on: May 16, 2019, 09:01:35 pm
i cant figure out how to destroy such a huge emitter. you even have to hit it 20 tines. ty

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