Recent Posts

11
Colonial Space Map Discussion / Re: Custom Map #7621: LUCKY SEVEN. By: yum234
« Last post by yum-forum on January 20, 2020, 11:09:52 am »
Fresh video from PRG:  :D

https://www.youtube.com/watch?v=VVmbC_V8Cog

P.S. Please subscribe to PRG channel in YouTube and support him!  :)

With 2X speed:

https://www.youtube.com/watch?v=KiUNEU9SKQg
12
Colonial Space Map Discussion / Re: Custom Map #8116: AltEmitter. By: -
« Last post by yum-forum on January 20, 2020, 08:57:12 am »
So many new ideas of gameplay mechanics.
Big thanks for great work and fantastic creativity!
Two hours of enjoyment!  :D

P.S. Waiting for new maps. Pleeeese!  ;)
13
Custom Map Discussion / Re: [CW3] CW2.25 Mapping Template
« Last post by Grabz on January 20, 2020, 08:41:51 am »
Updated to version 1.1
14
Colonial Space Map Discussion / Custom Map #8120: Boiling Pot. By: Grabz
« Last post by AutoPost on January 20, 2020, 08:18:05 am »
This topic is for discussion of map #8120: Boiling Pot


Author: Grabz
Size: 96x96

Desc:
#CRPL #Fields
15
This topic is for discussion of map #8119: Conga's System Pack S1 W3


Author: Conga Dispenser
Size: 128x84

Desc:
Final World in the system. The second system will be made. (Eventually)
16
This topic is for discussion of map #8118: Conga's System Pack S1 W2


Author: Conga Dispenser
Size: 128x84

Desc:
Update: Added Sheild Key
17
Ships / Ship #3855: Mars-hemus. Designer: Alphamind
« Last post by AutoPost on January 19, 2020, 03:06:16 pm »
This topic is for discussion of ship #3855: Mars-hemus


Size: 34x19
Designer: Alphamind

Desc:
18
Ships / Ship #3854: VRS-maston. Designer: Alphamind
« Last post by AutoPost on January 19, 2020, 02:57:21 pm »
This topic is for discussion of ship #3854: VRS-maston


Size: 33x25
Designer: Alphamind

Desc:
19
Colonial Space Map Discussion / Re: Custom Map #8039: XMAS FEST 03. By: yum234
« Last post by yum-forum on January 19, 2020, 12:12:50 pm »
Video of this game from DarkRubberNeck:  :)

https://www.youtube.com/watch?v=b6hkhfTY72w&t=12s
20
Colonial Space Map Discussion / Re: Custom Map #8116: AltEmitter. By: -
« Last post by Twi on January 19, 2020, 11:59:05 am »
Some fascinating stuff going on here! I really like the chip towers for upgrades. Although the inhibitor can't be nullified once you convert it, which makes sense but eh?

Are nullifiers supposed to destroy emitters here? They do damage and do seem to be able to destroy them, but I'm not sure that's what was intended?