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#91
Farsite Colonies / Custom Map #6011: Peaks. By: ...
Last post by AutoPost - February 20, 2026, 02:12:22 PM
This topic is for discussion of map #6011: Peaks


Author: InitialWarrior
Size: 256x160
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#92
Farsite Colonies / Custom Map #6010: Save Cretaci...
Last post by AutoPost - February 20, 2026, 10:09:37 AM
This topic is for discussion of map #6010: Save Cretacious Earth


Author: Danu
Size: 320x200
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#93
Colonial Space Map Discussion / Custom Map #11711: Something. ...
Last post by AutoPost - February 20, 2026, 09:10:46 AM
This topic is for discussion of map #11711: Something


Author: wow
Size: 162x121

Desc:
Something
#94
Farsite Colonies / Custom Map #6009: Time Cursor ...
Last post by AutoPost - February 20, 2026, 07:01:12 AM
This topic is for discussion of map #6009: Time Cursor B-8


Author: Builder17
Size: 150x100
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#95
Colonial Space Map Discussion / Re: Custom Map #11695: Perimet...
Last post by Johnny Haywire - February 20, 2026, 12:27:37 AM
Wow, what a map! Yes, it's a bit of a grind but you've managed to make the grind 100% challenging - and therefore enjoyable - from the start to the very end.

Tip: It's helpful to use one of the PZ Berthas early on. Just click on a bertha, then "select all" and either "deactivate" or "stop supply". Target something with all the berthas, then grab one target and move it where you want, then reactivate the bertha you deactivated, and bam-bam to your heart's content.

Excellent job on this one, m8!

Thanks for the map!! =)
#96
Farsite Colonies / Custom Map #6008: Creepocolyps...
Last post by AutoPost - February 20, 2026, 12:01:00 AM
This topic is for discussion of map #6008: Creepocolypse Now [LPAC-Vampire]


Author: Sporkman
Size: 320x200
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#97
Colonial Space Map Discussion / Re: Custom Map #9436: Bombing ...
Last post by toolforger - February 19, 2026, 06:45:21 PM
Map didn't give me the win message after killing everything, but I got to submit a score and it wasn't reported as "not finished" anymore, so that's merely a cosmetic problem, though an irritating one.

And one sleeper guppy kept circling at the left border of the map, even after its launch pad was destroyed.

I don't know if the two observations are related.

Nice map overall, that's just nitpicks!
#98
Colonial Space Map Discussion / Re: Custom Map #8926: From 0 t...
Last post by Johnny Haywire - February 19, 2026, 06:12:59 PM


My solution was different. Using this setup, I'm just cycling CN's every few minutes as I let it run. Had to find a solution that was less micro than flying a CN all over the place to charge up some totems. Still not done, but I'm expanding, and more importantly - not having to pause (except to take a screenshot and post this).

Again, huge thanks to Lore for the confidence boost that this map is beatable, lol. And to Hypnotic for making it, of course. Gonna eat a whole container of ice cream to celebrate =P

Thanks for the map!! =)
#99
Farsite Colonies / Custom Map #6007: Reclaim the ...
Last post by AutoPost - February 19, 2026, 04:10:31 PM
This topic is for discussion of map #6007: Reclaim the baltics and Finland!


Author: Danu
Size: 320x200
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#100
Colonial Space Map Discussion / Re: Custom Map #8986: Winter i...
Last post by Martin Gronsdal - February 19, 2026, 01:56:54 PM
You are alive?