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#91
Colonial Space Map Discussion / Re: Custom Map #11610: CSM B-2...
Last post by Builder17 - October 28, 2025, 02:38:22 PM
Quote from: Loren Pechtel on October 27, 2025, 04:39:32 PMWhat's the point of the upgrader and boom in the corner?  By the time I got close enough to consider using the upgrader all that was left was that one block, the bomb goes off but you win at that point.

Top left area was originally going to be harder, but I didn't want to change it anymore and forgot to remove
the upgrader.

The boom in the corner is there to give player another chance for using Defuser
factory chip in case they already destroyed other dark blue emitter before using it. :)
#92
Colonial Space Map Discussion / Re: Custom Map #11601: 2025 PA...
Last post by fielding - October 28, 2025, 02:09:07 PM
Thank you for not only making a new map but a PAC one at that. Lots of fun.
#93
Colonial Space Map Discussion / Re: Custom Map #11615: Unbelie...
Last post by spirix - October 28, 2025, 12:18:10 PM
Quote from: DWCW3 on October 28, 2025, 10:42:49 AMWhat am I missing here?  The shield generator on the first power zone keeps respawning instantly and there's no progress happening after 20 minutes.  Is there another emitter somewhere that I can't see under all the shield glare?

Terps can be helpful to block line of sight for weapons, keyboard shortcuts for selecting terrain height works in PAC maps.
#94
Colonial Space Map Discussion / Re: Custom Map #11615: Unbelie...
Last post by DWCW3 - October 28, 2025, 10:42:49 AM
What am I missing here?  The shield generator on the first power zone keeps respawning instantly and there's no progress happening after 20 minutes.  Is there another emitter somewhere that I can't see under all the shield glare?
#95
Colonial Space Map Discussion / Re: Custom Map #11615: Unbelie...
Last post by spirix - October 28, 2025, 04:20:29 AM
a bit laggy but it gets better as the creeper expands. Great map again, thanks!
#96
Farsite Colonies / Custom Map #5853: AutoBuildTes...
Last post by AutoPost - October 27, 2025, 10:14:59 PM
This topic is for discussion of map #5853: AutoBuildTest 3


Author: StormWing0
Size: 192x120
DISCUSS ON DISCORD
#97
Farsite Colonies / Custom Map #5852: Volcano Race...
Last post by AutoPost - October 27, 2025, 07:40:18 PM
This topic is for discussion of map #5852: Volcano Race


Author: ShadowCrows
Size: 192x120
DISCUSS ON DISCORD
#98
Colonial Space Map Discussion / Custom Map #11615: Unbelieveab...
Last post by AutoPost - October 27, 2025, 07:07:58 PM
This topic is for discussion of map #11615: Unbelieveable PAC


Author: IronJohnLogan
Size: 200x200

Desc:
Economies to exploit as the humans reteat into defencive positions. Use all the tactics in your arsenal to overcome. Unbelieveable PAC Enjoy!
#99
Colonial Space Map Discussion / Re: Custom Map #11610: CSM B-2...
Last post by Loren Pechtel - October 27, 2025, 04:39:32 PM
What's the point of the upgrader and boom in the corner?  By the time I got close enough to consider using the upgrader all that was left was that one block, the bomb goes off but you win at that point.
#100
Colonial Space Map Discussion / Re: Custom Map #11608: test1. ...
Last post by Johnny Haywire - October 27, 2025, 03:02:08 PM
Those aren't "pumps" - those are emitters. Not a big difference, but in many maps "pumps" amplify creeper and are therefore considerably more dangerous.

This is a good map, and I don't think it's difficult enough to get such a low rating. I like that you can approach it from just about any strategy you like - You can rush and beat the map before the emitters come alive, or you can just set up in the main base and build up the forge enough to just keep the creeper at bay until you can spam singularities, or any mix of the two.

I'm guessing the early spore launch is what people are struggling with, but those people don't use the forums (#provemewrong) so I'll just leave it at that. Nicely done map with about a difficulty of about Six-SEVen. =P

Thanks for the map!