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#21
Colonial Space Map Discussion / Custom Map #11619: Giant Pumpk...
Last post by AutoPost - October 29, 2025, 08:52:15 PM
This topic is for discussion of map #11619: Giant Pumpkin PAC


Author: IronJohnLogan
Size: 256x237

Desc:
Giant Pumpkin for the season PAC A little laggy at the start, turn off flying units upper left. It clears up after you kill some things. Large map, tactical movement and economies to exploit PAC Enjoy!
#22
for me it didn't work at first, but then, as I reloaded the map, it worked fine again. The clickable button for pause worked all of the time...
#23
Colonial Space Map Discussion / Custom Map #11618: Ore Mine Ga...
Last post by AutoPost - October 29, 2025, 04:12:13 PM
This topic is for discussion of map #11618: Ore Mine Galore


Author: Sniper1
Size: 128x60

Desc:
#24
Colonial Space Map Discussion / Custom Map #11617: Shield. By...
Last post by AutoPost - October 29, 2025, 03:28:58 PM
This topic is for discussion of map #11617: Shield


Author: Egg
Size: 255x50

Desc:
#25
Colonial Space Map Discussion / Re: Custom Map #11610: CSM B-2...
Last post by Johnny Haywire - October 29, 2025, 02:50:14 PM
Cool map, as always. Lots of different toys to use if you're so inclined, or you can just muscle through it old-skool style. I like the varying levels of terrain, that makes it a little more interesting.

Not sure if the spore tower animation is new or if I never noticed it before, but it's cool. Not that it's necessary but it's definitely more interesting than it doing nothing.

Thanks for the map! =)
#26
Colonial Space Map Discussion / Re: Custom Map #11615: Unbelie...
Last post by Johnny Haywire - October 29, 2025, 12:55:51 PM
Pause seems to work fine for me. I actually used it once to set some spores to fire all at once. Meh.

I almost didn't play this because of the initial lag. I think removing all the useless shields would probably have helped a lot. They look nice but are very ineffective at... well, pretty much everything.

Glad I didn't quit this. Once you get about 6-7 emitters in, the lag gets better and it's pretty much gone once you take the middle island. The terps are pretty helpful and they make it much easier. I like the variety of placement and the difficulty level of the map. Just enough to keep you thinking but not so much that progress becomes overly difficult.

I think if the shields were gone, I'd give this map a 9/10. But all they really do is make unnecessary lag. Still, this is a cool battle and I'm very glad you made it.

Thanks for the map! =)
#27
Custom Map Comments / Custom Map #3091: Reclaim
Last post by AutoPost - October 29, 2025, 10:57:46 AM
This topic is for discussion of map #3091: Reclaim


Author: Luckydragon

Desc:
The creeper is too strong and you can't escape. Get enough energy and technology to fight back before the creeper gets too close.
#28
Custom Map Comments / Custom Map #3090: Quickie map
Last post by AutoPost - October 29, 2025, 10:52:47 AM
This topic is for discussion of map #3090: Quickie map


Author: Karsten75

Desc:
THis was a fun map, try for a short time.
#29
is the pause - P - button disabled here?
#30
Farsite Colonies / Custom Map #5856: The End. By...
Last post by AutoPost - October 29, 2025, 03:02:55 AM
This topic is for discussion of map #5856: The End


Author: Bananabroom v2
Size: 320x200
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