Main Menu

Recent posts

#21
Colonial Space Map Discussion / Custom Map #11677: From 0 to 2...
Last post by AutoPost - January 19, 2026, 12:17:37 AM
This topic is for discussion of map #11677: From 0 to 2k in 200 seconds


Author: Lore
Size: 128x84

Desc:
Significantly easier remix of 8926 by Hypnotic22 Overall creeper amounts have been reduced and the emiters activate slower. Also a couple of small tweaks here and there. If you enjoy then please check out the original by Hypnotic22. All credit to them.
#22
Farsite Colonies / Custom Map #5958: [UED] Warped...
Last post by AutoPost - January 18, 2026, 09:27:22 PM
This topic is for discussion of map #5958: [UED] Warped Deep


Author: LiteralNoob
Size: 192x120
DISCUSS ON DISCORD
#23
Colonial Space Map Discussion / Re: Custom Map #11673: A somew...
Last post by decrofull - January 18, 2026, 09:25:21 PM
Quote from: Johnny Haywire on January 17, 2026, 04:14:19 PMNice quick map. A little tricky, but nothing crazy.

Would've been easier if you'd allowed guppies but I'm guessing you were intending to make it a little more difficult. I can appreciate that.

Thanks for the map! =)
Glad you enjoyed it :)
the lack of guppies is intentional - the puzzle is using a trick i saw in another (non-puzzle!) level. :)
#24
Colonial Space Map Discussion / Custom Map #11676: Diagonal ta...
Last post by AutoPost - January 18, 2026, 03:06:41 AM
This topic is for discussion of map #11676: Diagonal takeback 3


Author: builder17
Size: 150x150

Desc:
#Vanilla #Long #Void #Powerzones #Anticreeper
#25
Farsite Colonies / Custom Map #5957: Bonga the re...
Last post by AutoPost - January 18, 2026, 01:30:48 AM
This topic is for discussion of map #5957: Bonga the renagade


Author: KeksAreus
Size: 512x99
DISCUSS ON DISCORD
#26
Farsite Colonies / Custom Map #5956: Creeping Dar...
Last post by AutoPost - January 18, 2026, 12:09:17 AM
This topic is for discussion of map #5956: Creeping Darkness 1


Author: StormWing0
Size: 128x80
DISCUSS ON DISCORD
#27
The Outer Sectors / Re: Hardest Tormented Space ma...
Last post by F1ange - January 17, 2026, 09:36:15 PM
Hi all,

After years of playing cw3 off and on I am down to these last 12 Inhibitors. 188 inhibitors destroyed. I think most of these are impossible, but I'm open to discussion


s200-
169
153
180
64
187
119
79
134
101
162
179
190
#28
Farsite Colonies / Custom Map #5955: Hold Better ...
Last post by AutoPost - January 17, 2026, 08:30:38 PM
This topic is for discussion of map #5955: Hold Better 2


Author: StormWing0
Size: 400x163
DISCUSS ON DISCORD
#29
Colonial Space Map Discussion / Re: Custom Map #11672: Planet ...
Last post by Johnny Haywire - January 17, 2026, 05:49:13 PM
You had me at spore spam.

Wasn't as brutal as I was hoping, but enough to make it worthwhile to spam some beams.

If you want to make this a little more exciting, you can do this with only one CN without pausing or saving. Go ahead, take the chance and live dangerously!

Thanks for the map! =)
#30
Colonial Space Map Discussion / Re: Custom Map #11675: 10102 S...
Last post by Johnny Haywire - January 17, 2026, 04:58:13 PM
Lol, no worries m8. Been there, done that too. Really glad you gave it a second look - it's not what we know but what we can learn that ultimately matters! Cheers =)