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#21
Colonial Space Map Discussion / Re: Custom Map #5491: Ridle. ...
Last post by Johnny Haywire - January 08, 2026, 10:56:20 PM
Thanks for posting on this one, m8. Looked interesting so I tried it. I liked the things hidden, although I wasn't planning on getting them. Ended up being much easier than I thought but it was still interesting.

Since the singularity isn't disabled, you could always just do that and not worry about pretty much anything at all on this map. But I'm impressed - an excellent first map, although I doubt Jurik is still around.

Thanks for the map! =)
#22
Colonial Space Map Discussion / Re: Custom Map #11666: 298-Cre...
Last post by Johnny Haywire - January 08, 2026, 10:31:56 PM
Just build one item that can be targeted by the spores and watch. Only one.

What happens in a singularity when the creeper piles up over 2,000? That's right, it turns into AC. Use that knowledge to your advantage.
#23
Colonial Space Map Discussion / Re: Custom Map #11666: 298-Cre...
Last post by Silent - January 08, 2026, 08:49:08 PM
I don't get it, I understand one of the flying spores is friendly, but the enemy ones are stronger, even if I play disable/enable on the beams, what is the point? How do I attack or gain ground? What do I do in this map???
#24
Colonial Space Map Discussion / Re: Custom Map #11666: 298-Cre...
Last post by Johnny Haywire - January 08, 2026, 06:49:15 PM
Why is it that all the "inspired by Johnny Haywire" maps have a really low rating? =D

Honestly, this one could be much worse. I would've only included 1 collector, 1 terp, 1 guppy and a forge. And no pick-ups, obviously.

Really enjoyed this one, mate! Once I got everything going just like it should I let it run for a while, building up the totems strong enough to just come back to it every 5 minutes or so. What I enjoyed most was not attacking at all but just letting the creeper kill itself. That was cool.

No complaints about leaving the inhi... yanno, that thing - out of this map. It would've made it far too easy and too fast. As it is, I only used the items above to win, just as an added challenge.

As soon as I saw your name by a map I started loading it! =D

Thanks for the map!! =)
#25
Colonial Space Map Discussion / Custom Map #11666: 298-Creeper...
Last post by AutoPost - January 08, 2026, 01:07:17 PM
This topic is for discussion of map #11666: 298-Creeperfall


Author: Rennervate / AlexX
Size: 255x255

Desc:
Inspired by Johnny Haywire... Bugs are friendly. The little flowers in the middle will grow quickly. any questions - forum
#26
Suggestions / 'partial sourcecode' or Unity ...
Last post by Jaycephus - January 07, 2026, 05:54:05 PM
What about having an offering on the Unity store?
Specifically, aspects of CW 3 or 4 released as tools for programmers.
Not the whole game's source, but rather something like the terrain-handling and creation tool.
(Anything like the creeper-handling itself might be core IP, very specific to CW, so I can understand not releasing that, though it seems that KC doesn't go back to reuse the code of an old game in a major way.)

So it might be a way to get more income out of the old games by selling parts like the terrain handling, or CW 3 scripting, used in those games.

I was always impressed by the different terrain systems of CW3 and CW4.
#27
Colonial Space Map Discussion / Re: Custom Map #11656: strange...
Last post by Cesser - January 07, 2026, 01:42:07 PM
Yes! I finally saw it yesterday after I posted the question. Thanks for replying. I think this was an original and fun map.
#28
Colonial Space Map Discussion / Re: Custom Map #11636: Implode...
Last post by Johnny Haywire - January 07, 2026, 01:01:36 AM
Quote from: Tamohl on December 22, 2025, 07:11:19 PMQuite the edit!

Thanks for having fun with my map. Finally figured out the craziness of this map.

Hard and long, but interesting!

 
Quote from: rennervate on January 06, 2026, 06:43:22 AMDefinitely 11/10... :-)
because of the originality. Great map. Thank you so much for making it. It's taking a while...

Wow guys, thanks for that! I don't do many maps but occasionally I see one I could make "worse". Glad you both enjoyed it more than you hated it! =D
#29
Farsite Colonies / Custom Map #5942: Cat Walk. B...
Last post by AutoPost - January 06, 2026, 11:20:36 PM
This topic is for discussion of map #5942: Cat Walk


Author: ShadowCrows
Size: 192x120
DISCUSS ON DISCORD
#30
Colonial Space Map Discussion / Re: Custom Map #11656: strange...
Last post by Lore - January 06, 2026, 09:17:31 PM
Quote from: Cesser on January 06, 2026, 04:41:21 PMVery nice map, but please somebody explain how to power the nullifier next to the inhibitor. Thanks!

There is a guppy in the lower right that you can use