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#21
Farsite Colonies / Custom Map #5949: anti-creep-h...
Last post by AutoPost - January 14, 2026, 02:04:38 AM
This topic is for discussion of map #5949: anti-creep-headcorters


Author: cjlbee
Size: 320x200
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#22
Farsite Colonies / Custom Map #5948: AA WHAT IS H...
Last post by AutoPost - January 14, 2026, 12:10:12 AM
This topic is for discussion of map #5948: AA WHAT IS HAPPONING


Author: CJLbee
Size: 256x160
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#23
Farsite Colonies / Custom Map #5947: creeper crat...
Last post by AutoPost - January 13, 2026, 01:25:15 PM
This topic is for discussion of map #5947: creeper craters


Author: Andrew B
Size: 256x160
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#24
Farsite Colonies / Re: Custom Map #1704: [PAC] [C...
Last post by toastkid - January 13, 2026, 01:01:33 PM
My tip for getting started in this map is that if you put down creeper on the multipliers in the little lake in the corner, let them multiply it and then pick it up and put it down again, you can quickly get a ton of creeper going in that corner.  Then you can pick up large amounts to take out the enemies.
#25
Farsite Colonies / Custom Map #5946: Reignite the...
Last post by AutoPost - January 13, 2026, 11:25:14 AM
This topic is for discussion of map #5946: Reignite the Grid


Author: Andrew B
Size: 256x160
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#26
Colonial Space Map Discussion / Re: Custom Map #11211: Funtime...
Last post by decrofull - January 12, 2026, 03:24:12 PM
Started in the top right because I couldn't tell where else to start with the excess of emitters...
Only when I saw the torrent of Antispores i realized I chose the easy Speedrun route
#27
Colonial Space Map Discussion / Custom Map #11668: Clear the p...
Last post by AutoPost - January 12, 2026, 10:27:43 AM
This topic is for discussion of map #11668: Clear the pool


Author: BigBertha
Size: 256x256

Desc:
Race to the finish! Anyone can clear this, so let's see who gets the best time posted, Good luck!
#28
Colonial Space Map Discussion / Re: Custom Map #8926: From 0 t...
Last post by Lore - January 11, 2026, 11:54:57 PM
Quote from: Martin Gronsdal on January 11, 2026, 02:03:30 PMhow far north did you venture?

I think at the start I spread out a moderate web of collectors north to get any amount of power and some ac from the 3 left mines.

Also at the start
Spoiler
A nullifer and a cannon can be used to take out the left 3 emitters if you are quick
[close]

Quote from: Johnny Haywire on January 11, 2026, 03:16:14 PMAwesome, dude! Thanks for the tips! =)

😄
#29
Colonial Space Map Discussion / Custom Map #11667: Neon Creepe...
Last post by AutoPost - January 11, 2026, 08:24:55 PM
This topic is for discussion of map #11667: Neon Creeper Defense


Author: decrofull
Size: 150x100

Desc:
Decided i'd make a level. For once. All terrain textures in this level are custom and were made by me This is not related to the CreeperStoppers series. Additionally, i've completely lost all motiviation to work on that series. If anyone wishes to continue it, be my guest.
#30
Colonial Space Map Discussion / Re: Custom Map #11666: 298-Cre...
Last post by Gotright - January 11, 2026, 07:34:37 PM
OMG! You´re back! I can´t tell how delighted to see you back again. I hope nothing bad happened while you where away. Cheers mate. glad to play another by you.