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Hmm... Maybe someone will record a playthrough. It won't be me, though.
I'm giving up on this map, no matter how hard I try I cannot get a decent foothold on the island. I'm either overrun by creeper or the gigantic missiles tear up too much of the map which means I can't move forward.

I like this series and I liked all the other maps, but this map is just way too difficult. It wouldn't be so bad if the gigantic missile didn't create void. I'd rather have this map with the giant missile able to set terrain down to 1, but not create void. Because too many of those missiles and you have to abort, you can't proceed.

I've gotten close so many times only to realise there's too much void and I can't proceed.
Support / Multiple siphons -> game state stops updating
« Last post by Lost in Nowhere on January 17, 2018, 11:58:05 pm »
Something I discovered messing around on the editor and K75 said to post here:
If you put multiple siphons on a resource pack, when the pack is depleted, the game will stop updating. All of the menus still work fine, but packets don't move creeper doesn't flow, and the map in general can't be interacted with. This is particularly noticeable with energy packs, since 2 siphons on that causes it to instantly deplete.
Attached is a log and a map just prior to this occurring.
Ach I'm going to level with you, I've loved the collecting data series so far, but I feel like this most recent map missed the mark. Collecting data worked well because it started with two characters, gave us time to know them, then introduced Cole, then introduced the other members and the dark particulate. With "Collecting More Data" You start a new chapter with... what? Six different characters? Seven? I honestly don't know, the only ones I remember are Sam, Vlad, and Cole. It's too many people too quickly, and they just blur together.

Cool off just a bit with the storytelling. Each character needs a mission where they show what they're good at, so we can get to know them. That can even help channel your creativity into creation! Maybe make a maze of deadly particulate that requires precision piloting to navigate to the channels. Maybe make a map where there's just a huge tide of particulate and you need to carefully manage weaponry placement to get through.

Love your work, it's so cool how there are custom map packs that act as story extensions almost like DLC. I write fiction as a hobby, so if you need or want any advice or assistance with the storytelling part, I'd be happy to help. Do you have discord? Hit me up on Discord if you wanna chat. I'm Khaesho#4462
Ships / Ship #2183: Long Limbs. Designer: cadecraft
« Last post by AutoPost on January 17, 2018, 10:46:35 pm »
This topic is for discussion of ship #2183: Long Limbs

Size: 30x25
Designer: cadecraft

Gameplay Discussion / Re: Suspicious Scores and Inappropriate Names
« Last post by zodegis on January 17, 2018, 09:51:26 pm »
JHSPerc 0:06.2
Kali 0:07.4
Map Makers, Ship Builders, and Coders / Re: [Corp] The Tierra Prima Collective
« Last post by theachevah on January 17, 2018, 09:10:32 pm »
[New Entry to Update Log: DOP-5]
Also, I'm gonna post this here too, because it is cool dammit. XD

Colonial Space Map Discussion / Custom Map #5313: Final Countdown. By: kathith1234
« Last post by AutoPost on January 17, 2018, 09:03:40 pm »
This topic is for discussion of map #5313: Final Countdown

Author: kathith1234
Size: 200x200

What is this place? Why are we here? How will we survive...?
Ships / Ship #2182: Kai-01. Designer: KT
« Last post by AutoPost on January 17, 2018, 09:01:30 pm »
This topic is for discussion of ship #2182: Kai-01

Size: 33x19
Designer: KT

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