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Colonial Space Map Discussion / Custom Map #4322: alpha tango. By: MAD
« Last post by AutoPost on Today at 01:36:21 am »
This topic is for discussion of map #4322: alpha tango

Author: MAD
Size: 128x147

Not so easy start , but goodies help !
I dislike shields and decided to go with an army of blasters. They serve two roles: 1) To protect the collectors (you'll lose a collector on a direct hit, but that's all you'll lose). And 2) they also serve as targets for the spores to hit, and since they're light payload spores they'll just bounce right off.

You can essentially "turtle up" without shields and without losing anything except collectors.

Interesting map, dude - Thinking of playing this again using an entirely different strategy, just for kicks. Thanks for the map!
Thank you! For a similar idea check also map #4159 (not mine).
I think this is the last thing that I can throw at you guys with vanilla gameplay before I have to become repetitive. Enjoy the digitalis powered AC shield. I nickname this level the Turtlecrusher.

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Colonial Space Map Discussion / Custom Map #4321: All in the mix. By: martinuzz
« Last post by AutoPost on March 22, 2017, 08:55:49 pm »
This topic is for discussion of map #4321: All in the mix

Author: martinuzz
Size: 129x129

Watch where you're shooting
Exchange Map Comments / Re: Custom Map #359: map 35 SMART TACTICS. By: yum234
« Last post by stdout on March 22, 2017, 06:33:45 pm »
In my case, that emitter never even launches particles. What version are you using? I'm using PF 1.1.4.
Colonial Space Map Discussion / Re: Custom Map #4320: Sporadic. By: st00pid_n00b
« Last post by darkcloud on March 22, 2017, 06:20:35 pm »
Interesting take! Love spores, and its the first map i had to use shield :)
Ships / Re: Ship #888: builder mk. Designer: Devnerdog
« Last post by yum-forum on March 22, 2017, 06:03:24 pm »
In Japan 888 is lucky number.  :)
Colonial Space Map Discussion / Re: Custom Map #4319: Spire. By: martinuzz
« Last post by martinuzz on March 22, 2017, 04:47:31 pm »
Did you try give it a run with not destroying, but mining the ore packs, D0m, to get a feel for the intended difficulty curve?

Also, sneak preview. Expect me, toying with AC emitters. Digitalis powered AC shield.
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Ship for import debugging.
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