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Ships / Ship #1517: NEZERIAND. Designer: TECHNO 1
« Last post by AutoPost on July 24, 2017, 09:44:53 pm »
This topic is for discussion of ship #1517: NEZERIAND


Size: 22x21
Designer: TECHNO 1

Desc:
Nezerian Destroyer from Astroflux. Fast frigate with a close-range lightning gun.
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Very well, thank you. I took a long break from making CW3 maps for numerous reasons, mostly work related. I guess my activity in this community is cyclical but I always return. :)  I'm still not caught up and there's lots of maps in CS that I haven't played yet.

Hope all is continuing to go well with you
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Ships / Re: Ship #1516: Generator. Designer: TECHNO 1
« Last post by GoodMorning on July 24, 2017, 07:45:54 pm »
We don't need to see every old design. Just a reminder. Have fun, but we are mainly interested in the finished designs, which is why there is an option to update a ship.
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Map Makers, Ship Builders, and Coders / Re: Wiki question
« Last post by GoodMorning on July 24, 2017, 07:42:27 pm »
V, K75, and I are responsible for that.

During development, V began to create documentation in a custom source format, with the possible intention of making the accessible in-game or offline. This did not eventuate, but a reasonable amount was written. Thereafter, development moved on.

Shortly after release, the wiki was in an even more parlous state than now. K75, using game source code, distilled out the PRPL stack input/output C# and a few comments, which went into the docs.

Thereafter, I adapted V's converter script from HTML output to DokuWiki syntax. This generated the pages you remark upon.

Since then, a few of us have built a page here and there. A few additional commands now exist also. So we are gradually filling it in, but it takes time. Those pages are placeholders for now. If you know what needs to go on one, please do fill it in.
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Ships / Ship #1516: Generator. Designer: TECHNO 1
« Last post by AutoPost on July 24, 2017, 07:41:54 pm »
This topic is for discussion of ship #1516: Generator


Size: 21x11
Designer: TECHNO 1

Desc:
Remember when i said the Generator's shape changed as it got older? Welp, this seems to be how it started off as.
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Ships / Ship #1515: Goliath. Designer: TECHNO 1
« Last post by AutoPost on July 24, 2017, 07:41:39 pm »
This topic is for discussion of ship #1515: Goliath


Size: 33x13
Designer: TECHNO 1

Desc:
What the hell is this relic of the past? My first damage ship? It can't even fully fuel itself...
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Ships / Ship #1514: Dreadnough. Designer: TECHNO 1
« Last post by AutoPost on July 24, 2017, 07:41:20 pm »
This topic is for discussion of ship #1514: Dreadnough


Size: 26x11
Designer: TECHNO 1

Desc:
I'm unsure what this is, randomly found it in my stash of outdated designs. Looks like the very first version of the Escort! It's name is more outdated than Battleship!
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Seems to go that way...
Glad you're doing well stdout
Blessings
:)
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(click to show/hide)
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Map Makers, Ship Builders, and Coders / Re: Wiki question
« Last post by Sorrontis on July 24, 2017, 07:22:25 pm »
Try this

<-UnitID 50 SetUnitMaxEnergy

or

50 <-UnitID.UnitMaxEnergy


that's give you a max enegery of 50rere
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