Recent Posts

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Was gameplay strategy in this map too easy?

For me it is a matter of deciding which color to go for first - the monitor helps with that - then choosing which stargate to attack first.
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To begin with I was running out of blockers, took me a while to realise that once I had taken a stargate I could
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Colonial Space Map Discussion / Re: Custom Map #6761: SB4. By: yum234
« Last post by Altren on Today at 04:55:51 pm »
I played the maps using SB first, and I really liked them.
My message was a little joke with a harder map request.

where you have to find right strategy how to use several SB.
Challenge accepted. I'm "bad" at strategy ;)
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This topic is for discussion of map #6776: AC To Save The Day


Author: Jason Stevens
Size: 128x256

Desc:
This is a somewhat unusual map in that you initially can only use AC to combat creep. Will AC be enough to get to the mortor and cannon techs in the south? Or will you succumb to the creep from the north? You will need to move quickly!
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Epic map. Takes a while, but lots of challenges. Think very carefully before you use your aether, the supply is limited, and you cannot access the totems until the end of the game.
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Amazing map! love it :).
And its definitely hard, im probably 1/3 finished with the map and have used over and hour. Will be fun to try again after finishing to try to get a better time.

Im always so happy when I see new maps from you yum.
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This topic is for discussion of map #1255: In The Shadows(2)-In The Mire


Author: Zennoch
Size: 320x180

Desc:
The crew arrive in the next system, but trouble is not far off the horizon. This is the second part in the story series. Have fun!
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Custom Map Comments / Custom Map #2957: Labyrinth with traps
« Last post by AutoPost on Today at 02:05:33 pm »
This topic is for discussion of map #2957: Labyrinth with traps


Author: gu250

Desc:
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Interesting. Personally I don't think this is the best map of the bunch but that's OK.

The key here is realizing that your creeper will never have a higher level than the enemy creeper, and that the numbers are misleading. A whole group of emitters might output 25 creeper but have a stargate linked that puts out 300. Block that, deal with the excess creeper, and then once you've taken the area, use Terps in a 5x5 grid raise surrounding terrain to level 9 and move your blocker to another section. Rinse and repeat.
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Definitely a tricky one, kudos!
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Ships / Ship #2932: destroyer. Designer: ethan
« Last post by AutoPost on Today at 09:00:59 am »
This topic is for discussion of ship #2932: destroyer


Size: 15x14
Designer: ethan

Desc:
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