Recent Posts

1
Yeah, I heard on the forums some other folks having issues with these kinds of maps being responsive.  I never ran into that issue and the sleeper scripts are fairly complex (my hats off to those who contributed to the sleeper scripts), but I'm also running on 4GHz 6-core Xeons with 32GB RAM...  Sorry to hear you couldn't claim victory at the end :( 

As for your spoiler comment...
(click to show/hide)


ok. *this* variant I could defeat.
.
.
.
Barely.

Took 1:14:35 , and by the time i got there game could not save, claim victory, or exit. Ah well, I am ***not*** re-doing it just for a score.

Dear Jason,
You are a very mean person to make such a nasty level as this, and then label is as the "standard" version.
Either that, or you are some sort of CW3 gameplaying DemiGod, and I stand in awe at your magnificence.

Owch,
Marvin.



One utterly essential trick needed to have any chance:
(click to show/hide)
2
This one's pretty dang hard ;)  But the impossible version is - well - exactly that...  I cannot count how many times I had to save/load/restart/... to find the right timing to beat that one!

Up for a challenge?

Apparently, no
.
make that HECK no.

I got my butt kicked so hard, I made a calendar appointment to look for it sometime next week wednesday.
3
Glad you guys like it!

I've been feeling like revisiting this template, might add more features/improvements later down the line. I kind of miss it and I feel like the codebase is in a decent shape.
4

Also, there's something causing anti-creeper to spill into the void in the north to the east of the 8000.

Yes. I also find out this mistake of mapmaker. One white stargate placed not on terrain. But for me it was not big problem.
5
Count me amongst those who dislike the canceled upgrades.  How about allowing U and shift-U on the upgrade center itself?

I also dislike the fact that you have evil towers that can't be walled in--level 9 walls only keep out 800 points worth and my emitters were a bit above that when I got that amplifier.

Also, there's something causing anti-creeper to spill into the void in the north to the east of the 8000.
6
Colonial Space Map Discussion / Custom Map #8007: dont use it. By: RB
« Last post by AutoPost on Today at 03:11:15 pm »
This topic is for discussion of map #8007: dont use it


Author: RB
Size: 50x50

Desc:
7
This topic is for discussion of map #8006: Boooring Galactic 11.78


Author: boooring
Size: 190x132

Desc:
8
Exchange Map Comments / Custom Map #1463: Spacy Space. By: FOXX
« Last post by AutoPost on Today at 01:04:30 pm »
This topic is for discussion of map #1463: Spacy Space


Author: FOXX
Size: 288x133

Desc:
Warning!! -> This Map contains Flashing Images. This is an expiremental map i have made a real map from. #EditStruc #ParticlesoverMiredLand #TiconDefenseRange by Stickman #OmniSpawner by Sorrontis
9
A choice to cancel or keep upgrading would be nicer. Or even better, an option to start/pause upgrades on all emitters. I don't care about lag, I prefer my emitters overpowered. Auto-Cancel destroys all progress on the current upgrades as well?
10
Exchange Map Comments / Re: Custom Map #1462: GMM F5. By: FOXX
« Last post by FOXX on Today at 11:24:41 am »
I love this maps foxx, keep em coming!!!
Thanks Alche
I recently got a totem input so i decided to make some maps with totems but i am going to make more GMM maps but these maps take a long time to make so they are not coming fast ;)

Greets
FOXX