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Colonial Space Map Discussion / Custom Map #5030: No Land. By: Ethan
« Last post by AutoPost on Today at 03:21:42 am »
This topic is for discussion of map #5030: No Land


Author: Ethan
Size: 100x100

Desc:
This is a Normal Map but Only 1 Layer Terrain. Good Luck!
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Why change it? Refer to the discussion with Clean0nion about ... Amrakul, I think it was called? The fog-covered one.
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Odds on time until redaction, anyone?
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Yes it is a hard map given the 2 c-class ships keeping us busy and the emergent keeps moving forward making difficult to build ships, but once I managed to survive I was able to push forward especially with a nose ship to begin my attack and defeat the enemy. It was hard mire fight to reduce the emergent they can do. I pushed up toward the top of the map and it was easier rather than where they are attacking, at the end with all 4 grabbers and all techs except rock burner, I was able to get 100% mire.
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nullified the weak emitter and 2 bottom strong emitter, but with a limit of only 5 blasters and the collector and nullifier tech, the other blasters are not able to damage the creeper so they can get close for the nullifier especially the top 2 emitters.
Any help?

Here's how I started.

E1 can be nullified without any difficulty, the nullifier can be set up on high ground up against the fortress where the creeper cant get to it.

Immediately build collectors in the fortress, and outside in the area where E2 and E3 are, move the 3 blasters that aren't doing anything yet to the ridge before the collectors are built. For me, the collectors built in time to replenish the blasters before they were out.

E4 and E5 shouldn't be a problem. With a blaster set up and remaining at location E1, it should lay waste to the digitalis eenough to block it while you deal with E2 and E3. When they are out of the way, the only thing really left to worry about would be E6 and E7 overflowing if you take too long.

E6 and E7 I dealt with last. Honestly, I think I should have just removed them, as they add nothing but wasted time.

The attached pic is labeled with which emitters I killed in order. Hope this helps.
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The map under the cover is an interesting challenge, but how did you do that cover?
I basically completely removed the screenshot (that is generated when you finalize a map) and replaced it with my edited version
Long version if you want to do this yourself. There is a file called finalized that contains all the finalized maps. In each one there is a screenshot that is uploaded with the save file. If you edit that, it will show when you upload it.
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Colonial Space Map Discussion / Re: Custom Map #5029: A Map by its Cover. By: PLAYER
« Last post by hbarudi on November 17, 2017, 11:36:58 pm »
The map under the cover is an interesting challenge, but how did you do that cover?
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nullified the weak emitter and 2 bottom strong emitter, but with a limit of only 5 blasters and the collector and nullifier tech, the other blasters are not able to damage the creeper so they can get close for the nullifier especially the top 2 emitters.
Any help?
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Colonial Space Map Discussion / Re: Custom Map #5000: map 256-5000. By: yum234
« Last post by hbarudi on November 17, 2017, 11:11:47 pm »
Interesting number of yum maps that made it to map 5000 of cw3.
Finished the map with anticreeper all over it, that took some time, otherwise it would have been suicidal mission.
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