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Colonial Space Map Discussion / Custom Map #8114: BOSS. By: zbxzbx98
« Last post by AutoPost on Today at 11:31:47 am »
This topic is for discussion of map #8114: BOSS


Author: zbxzbx98
Size: 80x150

Desc:
Never kill a runner in the early stages. it will be easy to finish the map.
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Oh man, how did I miss this? PAC maps are some of my favorites.

The spore gimmick felt a bit, ah, gimmicky, but honestly I didn't even mind? Fun little map to work through!
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Edit; dang, played this map again with minimal pause, those runners will absolutely murder you if you let them run around too long
Also the game is like, alright, i counted to 10 (minutes), now you die.

I'd love to see a screen grab of your first game after a few minutes. I was holding my own until the 'shock and awe' at about ten minutes.
Thanks,
H
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This was really fun.
I don't think this would work with larger maps (especially because of the vulnerability to beams) but for smaller maps it is great fun!
Well done.

Thanks! :)
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This was really fun.
I don't think this would work with larger maps (especially because of the vulnerability to beams) but for smaller maps it is great fun!
Well done.
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Russia is here! Thank you for reminding our Old New Year! The map is dog's balls though. So hard goddamit.

As saying in Russia: "hard in training, easy in battle"
Good lu!  :D
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Russia is here! Thank you for reminding our Old New Year! The map is dog's balls though. So hard goddamit.
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Pre-release chatter / Re: Suggestion for Hiding Maps
« Last post by Karsten75 on Today at 01:33:41 am »
I'll mention it to "the powers that be" :)
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Exchange Map Comments / Re: Custom Map #1480: GMM F6. By: FOXX
« Last post by chwooly on January 16, 2020, 09:59:55 pm »
I enjoy these maps as they are similiar to the CSM maps, However I don't like the pure linear game play, In the CSM Maps due to the gates you actually have to jump around the map a lot more. this is very much get 1 section then move on to the next. Overall it was a decent map. But the linear nature makes it a little bit of a slog for me..


Cheers
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Nice map, was pretty interesting to speedrun

Starting in the middle is definitely the best spot, even though there is a lot of creep all around so you can't get that many reactors, early powerzones are pretty useful as well.
A mortar in the top-right pops the runners for easy anticreep, to be brought back with a PZ relay
Aether packs is <3

The artifacts are of course also very useful, spent quite some time trying to make the most of them.
Also seems like the freeze artifact range is 1 tile less than the convert which is odd.

Edit; dang, played this map again with minimal pause, those runners will absolutely murder you if you let them run around too long
Also the game is like, alright, i counted to 10 (minutes), now you die.