Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on February 10, 2019, 04:33:14 pm

Title: Custom Map #1334: GMM-20 KEY BRIDGES. By: yum234
Post by: AutoPost on February 10, 2019, 04:33:14 pm
This topic is for discussion of map #1334: GMM-20 KEY BRIDGES
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=1334)

Author: yum234
Size: 480x270

Desc:
Long lathe war without Stunners (demand of Builder17). As present for small Jubilee of GoodMorning Mode game GoodMorning prepared new unit - "Key Bridge". By lathe of key you can open it. Attention: Don't lathe "Key Bridge" if you are not sure that you need that! Don't worry be happy! :) #BravoGoodMorning #BravoVirgil #ThanksToBuilder17 #GoodLuck
Title: Re: Custom Map #1334: GMM-20 KEY BRIDGES. By: yum234
Post by: DoomDutch on February 10, 2019, 08:31:39 pm
I find the Red X to be very tedious and rather see them getting removed from next maps.
The key bridges are interesting, but you should be able to disallow omnies and energy sources from latheing it.
Title: Re: Custom Map #1334: GMM-20 KEY BRIDGES. By: yum234
Post by: CyberDyneSystems on February 10, 2019, 08:35:03 pm
Omnis see the red x and keys as "emitters" so you can turn that off. But it is a bit of a pain, that they are seen as emitters, you have to do a LOT of switching "lathe emitters" on and off...

Amazing map, I gave it a 10.
Title: Re: Custom Map #1334: GMM-20 KEY BRIDGES. By: yum234
Post by: Builder17 on February 11, 2019, 09:03:54 am
Thanks for map, yum234 :)

I find the Red X to be very tedious and rather see them getting removed from next maps.
The key bridges are interesting, but you should be able to disallow omnies and energy sources from latheing it.

Red X are intended for strategic places only, I agree using them too much is boring to players. :)

Title: Re: Custom Map #1334: GMM-20 KEY BRIDGES. By: yum234
Post by: TheCen on February 11, 2019, 04:39:48 pm
Personally, I liked the new keys.  Made for a different strategy at the beginning and not being able to rely on the "defensive" node gem at the beginning of the map.   

However near the end of the map most of the time was waiting for omnis to kill the red Xs just to target the correct intended targets.   

Great map.  Liked this one a lot.  Just the endgame was a bit boring waiting for the red x kills. 
Title: Re: Custom Map #1334: GMM-20 KEY BRIDGES. By: yum234
Post by: yum-forum on February 12, 2019, 11:34:32 am
Video from DarkRubberNeck:  :)

https://www.youtube.com/watch?v=aVkLEX0iBbY
Title: Re: Custom Map #1334: GMM-20 KEY BRIDGES. By: yum234
Post by: jaworeq on February 13, 2019, 03:07:02 pm
It's a trap!

I turned on defensive struc and died :(
Title: Re: Custom Map #1334: GMM-20 KEY BRIDGES. By: yum234
Post by: yum-forum on February 13, 2019, 03:17:52 pm
More logic and intuition than traps.

P.S. Sorry, but in introduction of map i explained that...
Title: Re: Custom Map #1334: GMM-20 KEY BRIDGES. By: yum234
Post by: yum-forum on July 03, 2019, 06:30:59 am
Video from TKB:  :D

https://www.youtube.com/watch?v=qfhjkI54_Mw