Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 25, 2018, 03:01:58 am

Title: Custom Map #6895: CHRISTMAS TREE #3. By: yum234
Post by: AutoPost on December 25, 2018, 03:01:58 am
This topic is for discussion of map #6895: CHRISTMAS TREE #3
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6895)

Author: yum234
Size: 144x144

Desc:
Cornucanis Style Map with created by Kajacx "Christmas gift" - DCBF. Double Conversion Bomb Factory produce bobms attack of which has 2 stages: conversion of Creeper into Anti-Creeper and then after 25 second conversion of AC into Creeper. Radius of "reverse conversion" is a littele smaller. "Ctrl+Shift+J" - CORKY Help Box. "Ctrl+Shift+H" - Monitor control. Tricky start of game. Merry Christmas! :) #BravoCornucanis #BravoKajacx #BravoVirgil #GoodLuck
Title: Re: Custom Map #6895: CHRISTMAS TREE #3. By: yum234
Post by: TKB on December 25, 2018, 04:26:12 am
Great map. Thanks
Title: Re: Custom Map #6895: CHRISTMAS TREE #3. By: yum234
Post by: yum-forum on December 25, 2018, 04:53:58 am
Big thanks and You are welcome! Hope You will create nice video!  :D

In future radius of bomb attack will be shown by 2 rings - white (first stage) and blue (second stage). At the beginning (2 rings) and after first conversion (1 blue ring - only "reverse").

Merry Christmas!  :)
Title: Re: Custom Map #6895: CHRISTMAS TREE #3. By: yum234
Post by: Weasee on December 25, 2018, 07:13:18 am
I really like the new double-bomb!! (but I think you put too many "presents" on the trees!  ;D )
Thanks again for your amazing maps, and to all the others who supported you in making them
Merry Christmas
Title: Re: Custom Map #6895: CHRISTMAS TREE #3. By: yum234
Post by: strigvir on December 26, 2018, 06:35:34 am
It's strange that I don't see you building the maps with connector in mind the same way it was first presented in tutorial, aka gaining access to gate colors you don't have a direct access. Right now it's just a "win more" mechanics where you have to have enough production to overpower any given gate, instead of a piece of a puzzle.
Title: Re: Custom Map #6895: CHRISTMAS TREE #3. By: yum234
Post by: Weasee on December 26, 2018, 06:41:32 am
@strigvir I agree with you; I use the gate connectors in the way you describe: basically once one gate colour is strong enough, you can connect it to another and take over vast areas of the map very quickly; there is no "corridor by corridor" fighting, it's just a big overwhelming land grab at the end (not that it isn't satisfying, of course! ;-) )
I quite like the numbered-connectors that are in some of the other CSM maps, allowing you to join specific gates, rather than all gates of the same colour.
Title: Re: Custom Map #6895: CHRISTMAS TREE #3. By: yum234
Post by: yum-forum on December 26, 2018, 07:07:05 am
Yah! Numbered-connectors from Regallion is cool!  :)
But I can't implement its in my map template for CSM.  :-[
Title: Re: Custom Map #6895: CHRISTMAS TREE #3. By: yum234
Post by: Pnevma on December 26, 2018, 08:38:53 am
Great map!
But there's a lone brown stargate, was there supposed to be another?  Or is it just to mess with us, looking for it? :D
Title: Re: Custom Map #6895: CHRISTMAS TREE #3. By: yum234
Post by: yum-forum on December 26, 2018, 09:51:50 am
Yes! A lone as me but I am white because of age.  ;)

Seriously: you can connect yellow gates with brown and get area near brown gate. Then because near brown gate many many flipped emitters you can connect brawn and next target (color gate). Something like that.

Good luck to all!  :)
Title: Re: Custom Map #6895: CHRISTMAS TREE #3. By: yum234
Post by: yum-forum on December 26, 2018, 11:54:41 am
TKB video of this game:

https://www.youtube.com/watch?v=GWGtA-BjMKM

Thanks!  :D
Title: Re: Custom Map #6895: CHRISTMAS TREE #3. By: yum234
Post by: yum-forum on December 26, 2018, 01:44:40 pm
Ha ha!  :) One more video:

https://www.youtube.com/watch?v=wcGt-CpBIHQ
Title: Re: Custom Map #6895: CHRISTMAS TREE #3. By: yum234
Post by: Blackbird_71 on December 28, 2018, 08:53:26 pm
Thanks for the Video. It helped me get a much better start.   :P
Title: Re: Custom Map #6895: CHRISTMAS TREE #3. By: yum234
Post by: Taishan on February 13, 2019, 06:06:52 pm
Here is a video on one way to complete this map with a 15 minute score, if you feel like you need some tips.

https://www.youtube.com/watch?v=sPKiyA6xBqA (https://www.youtube.com/watch?v=sPKiyA6xBqA)
Title: Re: Custom Map #6895: CHRISTMAS TREE #3. By: yum234
Post by: Weasee on February 14, 2019, 12:48:17 am
Well, of course I couldn't leave that score unchallenged....  ;D
Do you think sub-14 minutes is possible??
Title: Re: Custom Map #6895: CHRISTMAS TREE #3. By: yum234
Post by: Taishan on February 14, 2019, 08:40:10 am
Haha. At least I held the top score for a few hours =) Nice one Weasee. I imagine you had a few tricks you used and saw a few different tricks I used and combined them to get that time =) Which means I'm in the dark of which tricks you used :P

Why shouldn't sub 14 minutes be possible? It is just a few seconds faster than your current time. I think if you spent hours finding more optimal positions to use bomb and iron out mistakes a sub 13 minute time might be within reach.
Title: Re: Custom Map #6895: CHRISTMAS TREE #3. By: yum234
Post by: Weasee on February 14, 2019, 06:19:27 pm
I was going to post a video; but it wouldn't be watchable as I need to reload save points so many times, as I keep missing things :-D  I take my hat of to you being able to obtain these scores on a single run!
My start is similar to yours, but then I use the bombs to capture areas that take a long time at the end.
One key thing I do is to use the gate joiner to take Pink early on. Put a block on the top pink gate, and gate joiner from green to bottom pink gate (or yellow to pink). This starts taking that lower area. Then move to Brown, and then White.
Once I get to about 270 on the emitters, I take the White area with the gate joiner and a bomb; then Blue and Red fall quite quickly with the gate joiner.
Edit: OK so I re-watched your video; similar ideas. I take Blue before Red; and I also take the bottom right area earlier with a bomb (there is a nasty 450 emitter there that needs taking!)