Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on September 26, 2018, 07:35:25 am

Title: Custom Map #2952: #4
Post by: AutoPost on September 26, 2018, 07:35:25 am
This topic is for discussion of map #2952: #4 (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2952)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2952) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2952)

Author: Ssteve (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Ssteve)

Desc:
Title: Re: Custom Map #2952: #4
Post by: PMouser on October 03, 2018, 02:40:20 am
help please, they keep killing all my guns
Title: Re: Custom Map #2952: #4
Post by: Steve on October 03, 2018, 09:33:45 pm
Each room is different.  Go down to the bottom, kill the creeper and get the launchers.  Then pick the weakest room to kill first, then continue with that, collecting guns as you go.  The top left room is designed to be killed last.  By then you should have more than enough blasters to kill the drones there.
Title: Re: Custom Map #2952: #4
Post by: PMouser on October 05, 2018, 08:24:46 pm
how to go down my light dont reach there? ty
Title: Re: Custom Map #2952: #4
Post by: Steve on October 05, 2018, 10:04:17 pm
Your beacons will reach all the way down the left side  ;)
Title: Re: Custom Map #2952: #4
Post by: Bongo on October 18, 2018, 08:13:33 pm
help please, they keep killing all my guns

(click to show/hide)

Good Luck!
Title: Re: Custom Map #2952: #4
Post by: Steve on October 19, 2018, 07:41:03 pm
Ive always wondered why the drones dont Always travel thru the rifts, this explains it.  Also I never knew there was a pause button till 6 months ago lol.  What an amazing and complex game this is.
Title: Re: Custom Map #2952: #4
Post by: Bongo on October 25, 2018, 03:18:10 pm
Ive always wondered why the drones dont Always travel thru the rifts, this explains it.  Also I never knew there was a pause button till 6 months ago lol.  What an amazing and complex game this is.

"p" and "n" are a score fanatic's best friend. Dialog boxes that UNpause the game are his worst enemy. ;)
Title: Re: Custom Map #2952: #4
Post by: Steve on October 27, 2018, 08:48:42 pm
wait...what? an n button?  crikey, I had to google that.  What other cute buttons do I have no clue about?
Title: Re: Custom Map #2952: #4
Post by: ea3401 on October 28, 2018, 02:55:00 am
Press "HELP" and go to "Controls" to see all the buttons:

Construction Shortcuts
"W" Select the Weapons Tab.
"5" Select the Systems Tab.
"E" Select the Experimentals Tab.
"1,2,3,4,5,6" Select the associated unit in the active tab.

Unit Control
"Left Mouse Button" Select a unit.
"Right Mouse Button" or "Space" Cancel current selection.
"Q" Toggle the active/inactive state of the selected unit.
"A" Toggle the armed/unarmed state of the selected unit.
"X" Destroy the selected unit.
"CTRL-#" Assign a group number to selected units.
"SHIFT-#" Recall a group number.
"CTRL-0" Remove selected units from any group.
"F" Toggle formation movement.

Other Shortcuts
"R" Press and hold to see through terrain.
"I" Toggle display of top Information bar.
"Arrow-Up" or "G" Scroll the map up.
"Arrow-Down" or "B" Scroll the map down.
"P" Pause or resume the game.
"F1" Switch from/to windowed mode.
"CTRL-C or SHIFT-C" Quick Save.
"CTRL-V or SHIFT-V" Quick Load.
"Backspace" Take a screen-shot of the entire map.