This thread serves as a information hub for sharing work more easily. The main goal is to help mapmakers by providing them with easy-to find tools, ready-to-use PRPL units, custom ship modules, etc.
Ready-to-use PRPL units (Stand-alone light-weight PRPL scripts that can be placen into almost any map and do something cool)
Spoiler
- Bomb maker (https://knucklecracker.com/forums/index.php?topic=26963) - Sucks surrounding particles and creates bombs that explode when near a ship.
- nicant's runners (https://knucklecracker.com/forums/index.php?topic=25158) - Runners from CW3, but in particle fleet, moving on struct instead of digitalis.
- Good Morning's shipyard (https://knucklecracker.com/forums/index.php?topic=23383) - A structure that increases nearby ships' building speed.
PRPL Libraries (Unitily function, convertors, and other functions that other scripts can use)
Spoiler
- Recursive list creator (https://knucklecracker.com/forums/index.php?topic=26764) - Create recursive lists with ease, using "[" to start a list and "]" to end one.
- PRPL ship plan maker (https://knucklecracker.com/forums/index.php?topic=22454) - Create ship plans dynamically in PRPL by specifying the hull and modules.
Custom ship modules (Universally usable custom ship modules)
Spoiler
- planetfall's custom modules solution (https://knucklecracker.com/forums/index.php?topic=21624) - a base (template) for other custom modules.
- cpaca's custom modules (http://knucklecracker.com/forums/index.php?topic=26754.msg166383#msg166383) - PassiveActiveParticleMaker, SprayerParticleMaker and PassiveParticleMaker
- a bomb spawner (https://knucklecracker.com/forums/index.php?topic=27102.0) - A relatively simple module that spawns bomb which explode into particles.
Utilities scripts (Helps with mapmaking)
Spoiler
- Good morning's UID displaying script (http://knucklecracker.com/forums/index.php?topic=23058) - useful when in editor and you want to manipulate units with PRPL
- Stickman's Alternate Land Editor (https://knucklecracker.com/forums/index.php?topic=23751) - cool editor options for massive land updates - circles, squares, pyramids, ... with hotkeys!
- GoodMorning's Mandelbrot land script (https://knucklecracker.com/forums/index.php?topic=25697) - shape the map by your favourite fractal
- Interactive PRPL console (https://knucklecracker.com/forums/index.php?topic=25849) - execute PRPL commands in-game and see immideate changes on stack and variables
- planetfall's LandCopier script (https://knucklecracker.com/forums/index.php?topic=22591) - Copy-paste entire sections of the map. Supports rotations and copying land between maps.
All companies list (List of companies and their ships)
Spoiler
Original forum post: All companies list (http://knucklecracker.com/forums/index.php?topic=25407.0)
Blaz -> Doomsdayers Inc (http://knucklecracker.com/forums/index.php?topic=25318)
Bleubolt -> ARC [Anesterian Research Corp] (https://knucklecracker.com/forums/index.php?topic=26959)
cpaca -> Custom Module Creators [Corporation] (https://knucklecracker.com/forums/index.php?topic=25482)
Dark Ambition -> Frontline Corp & GalTech (http://knucklecracker.com/forums/index.php?topic=22205)
Equinox -> Silicon Nomads (http://knucklecracker.com/forums/index.php?topic=22594)
FOXX -> FPAF [Foxx Particle Attack Force] (http://knucklecracker.com/forums/index.php?topic=22561)
General Warfield -> Horan Galactic Rebel Alliance (http://knucklecracker.com/forums/index.php?topic=22418)
Helios -> Helios Corporation Fleet (http://knucklecracker.com/forums/index.php?topic=21980)
joebob1337 -> Excalibur Corporation Shipyards (http://knucklecracker.com/forums/index.php?topic=22140)
Keeper Decagon -> Hiigara Defence Force (http://knucklecracker.com/forums/index.php?topic=21907)
Nicant -> Ships Co. Charted Sectors & Ship Developments (http://knucklecracker.com/forums/index.php?topic=21389)
Ninja -> Ninja Shipyards (http://knucklecracker.com/forums/index.php?topic=21723)
Prof -> Ocecat Corporation (http://knucklecracker.com/forums/index.php?topic=21773)
Qwerty Quazo -> QASPA [Quazo's Arsenal for Star and Planet Anhilation] (http://knucklecracker.com/forums/index.php?topic=21867)
Sorrontis -> SSDI [Sorrontis Space Development Incorporated] (http://knucklecracker.com/forums/index.php?topic=21398)
Spaartan -> Falcon Renegades (http://knucklecracker.com/forums/index.php?topic=25386)
Suoiruc -> Suoiric's Space Ship Shop (http://knucklecracker.com/forums/index.php?topic=22129)
Tanelorn -> UN Cosmo Fleet (http://knucklecracker.com/forums/index.php?topic=23345)
TheLongFellowPLAYER -> Ye Olde Shipyards (http://knucklecracker.com/forums/index.php?topic=21396)
Three_Pryme -> Tiberian Warbirds INC (http://knucklecracker.com/forums/index.php?topic=22073)
TonnyT -> Novus Imperium Corporation (http://knucklecracker.com/forums/index.php?topic=22182)
Tornado -> Particular Endeavors (http://knucklecracker.com/forums/index.php?topic=23752)
Zoura -> Fleet Zero Development Log (http://knucklecracker.com/forums/index.php?topic=21721)
3rd party programs (Programs that help you with mapmaking, one way or another)
Spoiler
- PRPL Syntax highliter (http://knucklecracker.com/forums/index.php?topic=21453.0) - A syntax highliter (keyword colores) forNotepad++ for PRPL
- Custom ship editor (https://knucklecracker.com/forums/index.php?topic=22706) - Build larger ships with extra options like brushes, mirrors and custom module support.
- PRPL+ Compiler (https://knucklecracker.com/forums/index.php?topic=22809) - And extended PRPL language with local variables and more. Compiles to PRPL.
- PRPL Debugger (https://knucklecracker.com/forums/index.php?topic=26052) - Trace your code step-by-step to easily find a bug.
- Image to map convertor (http://knucklecracker.com/forums/index.php?topic=24504) - Set land height from an image's brightness values.
Tutorials
Spoiler
- Sorrontis' map-making tutorial series (https://knucklecracker.com/forums/index.php?topic=26681) - a video tutorial on map making.
- PRPL video tutorial series (https://knucklecracker.com/forums/index.php?topic=26816) - my series on how to program in PRPL.
The first one:
Quote from: kajacx on October 28, 2017, 04:23:27 PM
A simple bomb (https://knucklecracker.com/forums/index.php?topic=26753) - A bomb that will explode when a ship comes nearby, releasing a bunch of particles.
It needs a new link that's in Particle Fleet >> Maps Makers, ShipBuilders, and Coders
Quote from: kajacx on October 28, 2017, 04:23:27 PM
......
(Can anyone remember the script that allowed mass terain modification - creating circles, pyramids, etc?)
This one -> Stickmans Land Editor (https://knucklecracker.com/forums/index.php?topic=23751)
Options:
* GoodMornings Shipyard (https://knucklecracker.com/forums/index.php?topic=23383)
Goodmorning also has the Construction Pylon but i can't find a lik in this section
* Nicants Runners (https://knucklecracker.com/forums/index.php?topic=25158)
* PlanetFalls LandCopier] (http://knucklecracker.com/forums/index.php?topic=22591)
Oh, I got a few custom modules.
Free to use [Except in the Corporation thing! If you want to follow the community-made story, application of these modules is punishable with remote-controlled self-destruction!]
Kajacx for the [(Good morning's script that displays units' and ships' ids - someone pls find the link)]
Is this one -> http://knucklecracker.com/forums/index.php?topic=23058
I just remembered there was a program that covnerted an image to a PF map (it created a PRPL script that set the land height). Does anyone know the link?
Quote from: kajacx on November 23, 2017, 07:30:37 PM
I just remembered there was a program that covnerted an image to a PF map (it created a PRPL script that set the land height). Does anyone know the link
This is the Link for the PF Script -> http://knucklecracker.com/forums/index.php?topic=24504
Please find a place in the header of this script for the PRPL Syntax Highlighter. I'm making the topic non-sticky.
http://knucklecracker.com/forums/index.php?topic=21453.0