Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on April 08, 2017, 06:29:58 pm

Title: Custom Map #727: 128 x 128. By: Sorrontis
Post by: AutoPost on April 08, 2017, 06:29:58 pm
This topic is for discussion of map #727: 128 x 128
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=727)

Author: Sorrontis
Size: 128x128

Desc:
Are you kidding me Sorrontis? What's wrong with your head!? New Amp Gem Spawn or New Ship Design every 45s. How fast can you beat this map? #GiantShip #PRPL
Title: Re: Custom Map #727: 128 x 128. By: Sorrontis
Post by: Sorrontis on April 08, 2017, 06:35:04 pm
For those wondering ... that ship, takes 32 pages in my OpenOffice (font size 12) - Also, not allowed to upload to the ship database ;)
Title: Re: Custom Map #727: 128 x 128. By: Sorrontis
Post by: GoodMorning on April 08, 2017, 07:36:43 pm
What have you done...
Title: Re: Custom Map #727: 128 x 128. By: Sorrontis
Post by: Sorrontis on April 08, 2017, 07:45:10 pm
I broke things :)
Title: Re: Custom Map #727: 128 x 128. By: Sorrontis
Post by: Bluepikmin64 on April 08, 2017, 07:48:55 pm
Maybe it's a glitch, but the ship loads in as a golden color. I don't know how to insert an image, so I just have a download of the screenshot.
Title: Re: Custom Map #727: 128 x 128. By: Sorrontis
Post by: Bluepikmin64 on April 08, 2017, 07:58:03 pm
Also, this just occurred to me. Some of the angles this ship has unnatural angles, well for the game that is. It doesn't heal properly as well. It's almost as if the ship is multiple ships juxtaposed on top of each other, one slightly to the left or right of the other.
Title: Re: Custom Map #727: 128 x 128. By: Sorrontis
Post by: GoodMorning on April 08, 2017, 08:02:00 pm
In the map screenshot, the ship hull is invisible. That, combined with an active shield, would make for the appearance of gold hull.
Title: Re: Custom Map #727: 128 x 128. By: Sorrontis
Post by: Sorrontis on April 08, 2017, 08:08:38 pm
Yep, that's the shield. The hull doesn't show up. Don't place any ships, the gold will disappear.

As for the giant ship, it's 128 x 128 - all angles are natural angles within the game. It heals exactly how it's supposed to when you play with the Ship Spawner properties :)
Title: Re: Custom Map #727: 128 x 128. By: Sorrontis
Post by: Keeper Decagon on April 08, 2017, 08:58:13 pm
An interesting concept, and a fun map. :)
Title: Re: Custom Map #727: 128 x 128. By: Sorrontis
Post by: bgzzz on May 22, 2018, 09:34:25 am
I dont get how to beat this level.

I was able to destory the south-east emitter and mine, but the enemy grows so quickly I cannot take the mine.

any tweak ?
Title: Re: Custom Map #727: 128 x 128. By: Sorrontis
Post by: Sorrontis on May 22, 2018, 05:45:51 pm
It's a tough one. I don't remember how I beat it a year ago. You do have more and more and more ships, so you get to assault the big guy more. You have to some how prevent the healing process with enough fire power.
Title: Re: Custom Map #727: 128 x 128. By: Sorrontis
Post by: bgzzz on May 23, 2018, 05:40:42 am
I guess this is the key to win, but there's not enough energy with the single mine (even with the tech) to support all the ships.....

I'll try again and see if I'm luckier
Title: Re: Custom Map #727: 128 x 128. By: Sorrontis
Post by: GoodMorning on May 23, 2018, 09:04:08 am
As far as I recall, it was a matter of getting a fleet together, then doing some ramming to cut off a section. It's much cheaper to keep a breach open than to make it - it's being repaired from both sides, rather than the entire front. Also, the targeting gets better.
Title: Re: Custom Map #727: 128 x 128. By: Sorrontis
Post by: Lisimba on May 24, 2018, 07:48:15 pm
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