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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 20, 2017, 02:56:17 AM

Title: Custom Map #4318: Pulnem. By: Creepers121
Post by: AutoPost on March 20, 2017, 02:56:17 AM
This topic is for discussion of map #4318: Pulnem
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4318)

Author: Creepers121
Size: 148x104

Desc:
Part 5: The Warp Jump has Malfunctioned, and has Stranded you in an Unknown sector. Explore each Planet and see if you can get your warp repaired.
Title: Re: Custom Map #4318: Pulnem. By: Creepers121
Post by: Johnny Haywire on March 20, 2017, 07:54:09 PM
Having played this series from the start, one thing I think would make this better is if there was more story - and involvement - in each map. As it is, it's almost like reading a book that consists of chapters that are only one page long. And this map was way too short - only 4 emitters which never posed much of a threat at all.

So for the story aspect of things: Think of it kinda like a research paper, but a FUN one. You have an introduction, a few points, then a conclusion... In this planet, there was essentially just an introduction.

1 - (Intro) "We've landed on planet ____. Here are a few miscellaneous details about the planet _____. Our situation is ____ because ______
2 - Our primary objective(s) should be to _____ because _____.
3 - (Conclusion) "Yay! We didn't die and we actually defeated the enemy. Now we need to ______"

You actually did this in a few of your previous maps - which is good for the storyline. Maybe put a little more stuff (storyline and enemies) in each map if ya can.  ;)

I do appreciate your work that you've put into these maps - I'm giving this feedback hoping you'll continue to make them and continue to grow your map-making skills!

Thanks again for making the maps!  :)