Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on March 05, 2017, 08:58:31 AM

Title: Custom Map #687: Fix Your Fleet 7. By: FOXX
Post by: AutoPost on March 05, 2017, 08:58:31 AM
This topic is for discussion of map #687: Fix Your Fleet 7
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=687)

Author: FOXX
Size: 360x260

Desc:
The last Map for this Adventure! For Details and Credits about this Adventure see Forum !! There is also a question for you. Have Fun !!
Title: Re: Custom Map #687: Fix Your Fleet 7. By: FOXX
Post by: FOXX on March 05, 2017, 09:00:53 AM
The last map of this Adventure.

Defeat the Endboss !!

Have Fun !!

Credits map 7
Idea's/Layout By: FOXX
Original Script For This Adventure: PlanetFall
Adaption/Revisions Done By: Stickman
Script Correction and ShipYard By: GoodMorning
Endboss made with Kajacx Ship Editor
MapTesting: D0m0nik, Stickman, FOXX

I would like to get some feedback from players how they experienced this daily upload system.
Did you like it or do you prefer all maps uploaded together??
Title: Re: Custom Map #687: Fix Your Fleet 7. By: FOXX
Post by: ChaosMaster130 on March 06, 2017, 08:16:55 AM
Now that felt like a final boss  8) Good work on the map and the series in general.
Gonna be interesting to see what you make when that PRPL update finally comes out.
Title: Re: Custom Map #687: Fix Your Fleet 7. By: FOXX
Post by: FOXX on March 06, 2017, 10:58:40 AM
Quote from: ChaosMaster130 on March 06, 2017, 08:16:55 AM
Now that felt like a final boss  8) Good work on the map and the series in general.
Gonna be interesting to see what you make when that PRPL update finally comes out.
Thank you for the compliment. I'm happy how this Adventure turned out and i wanted a fitting end.
And i've started with another Adventure but that is going to take some weeks until it's ready.
How did the daily upload system work for you??
Title: Re: Custom Map #687: Fix Your Fleet 7. By: FOXX
Post by: stdout on March 07, 2017, 01:11:34 PM
Fantastic series, FOXX. I loved it. Just brilliant.
Title: Re: Custom Map #687: Fix Your Fleet 7. By: FOXX
Post by: FOXX on March 07, 2017, 01:53:53 PM
Quote from: stdout on March 07, 2017, 01:11:34 PM
Fantastic series, FOXX. I loved it. Just brilliant.
Thanks Stdout, glad you liked the series. :)
At the start i didn't know it was possible this way but due to some wonderful Scripting it came out like this.
Title: Re: Custom Map #687: Fix Your Fleet 7. By: FOXX
Post by: Doug on March 16, 2017, 01:18:54 PM
Very fun. I enjoyed the last map quite a bit
Title: Re: Custom Map #687: Fix Your Fleet 7. By: FOXX
Post by: FOXX on March 16, 2017, 01:57:51 PM
Quote from: Doug on March 16, 2017, 01:18:54 PM
Very fun. I enjoyed the last map quite a bit
Glad you enjoyed it!!
What thing do you like about this map? [for future reference]

Title: Re: Custom Map #687: Fix Your Fleet 7. By: FOXX
Post by: GoodMorning on May 18, 2017, 03:32:59 AM
It's a suitable feeling as one progressively dismantles the final behemoth. Good work on including bridges in it, so that we didn't end up with a vee of regenerating hull which reached equilibrium before the CM.
Title: Re: Custom Map #687: Fix Your Fleet 7. By: FOXX
Post by: FOXX on May 18, 2017, 05:48:01 AM
Quote from: GoodMorning on May 18, 2017, 03:32:59 AM
It's a suitable feeling as one progressively dismantles the final behemoth. Good work on including bridges in it, so that we didn't end up with a vee of regenerating hull which reached equilibrium before the CM.
:)
And those bridges were more of a necessity sinds my original supership was WAYY to powerfull. So i had to adapt and added the supply zone [and the production zone in map 6]

See attachtments for the 3 supership designs.
3rd one was used in the series.
Title: Re: Custom Map #687: Fix Your Fleet 7. By: FOXX
Post by: GoodMorning on May 18, 2017, 06:02:43 AM
I'm glad I wasn't fighting the first version - though once the power got low enough, it would be manageable.
Title: Re: Custom Map #687: Fix Your Fleet 7. By: FOXX
Post by: FOXX on May 18, 2017, 06:12:14 AM
I've made a testmap similar to map 7 with the original supership version and the whole fleet build to see if it could be destroyed.
For me it was very relaxing watching the battle go on and see the supership repairing whilst under full attack.
And it was possible to destroy that ship but it just took soooooo much time i changed it.
Title: Re: Custom Map #687: Fix Your Fleet 7. By: FOXX
Post by: GoodMorning on May 18, 2017, 07:45:10 AM
It occurs to me to mention that some ships I found more useful in damaged form - the Captain among them. That shield eats a lot of power.
Title: Re: Custom Map #687: Fix Your Fleet 7. By: FOXX
Post by: FOXX on May 18, 2017, 08:20:27 AM
I can not say you are wrong. So you are right GM. The Captain is the best example i think. Also has 2 particle beams on it that should be removed. And the Captain has no energy capability itself whatsoever.
All the other bigger ships have at least 2 reactors or guppies or so and the Captain doesn't.
Title: Re: Custom Map #687: Fix Your Fleet 7. By: FOXX
Post by: GoodMorning on May 18, 2017, 06:19:13 PM
I also found myself using the two lathecraft bracketing a Scout for a number of quick raids - the combination is very effective.
Title: Re: Custom Map #687: Fix Your Fleet 7. By: FOXX
Post by: FOXX on May 19, 2017, 05:57:41 AM
Good strategy. I use this also. As long you are not in range of MK7s.
Title: Re: Custom Map #687: Fix Your Fleet 7. By: FOXX
Post by: GoodMorning on May 19, 2017, 07:58:22 PM
Even then, if you aren't flanked - even a destroyed Scout is quick to rebuild.
Title: Re: Custom Map #687: Fix Your Fleet 7. By: FOXX
Post by: FOXX on May 20, 2017, 07:11:30 AM
yes, i think the cheapest ships in the fleet are best for this strategy.
Title: Re: Custom Map #687: Fix Your Fleet 7. By: FOXX
Post by: Johnny Haywire on June 01, 2017, 11:15:13 PM
Great series, Foxx! I really liked that it followed a cool storyline. It was even a bit funny at times   ;)

Thanks for all your hard work - you rock! ;D ;D
Title: Re: Custom Map #687: Fix Your Fleet 7. By: FOXX
Post by: FOXX on June 02, 2017, 07:00:16 AM
Quote from: Johnny Haywire on June 01, 2017, 11:15:13 PM
Great series, Foxx! I really liked that it followed a cool storyline. It was even a bit funny at times   ;)

Thanks for all your hard work - you rock! ;D ;D
Thanks Johnny, glad you liked the series.
With making the conversations for my series i usually struggle a bit so often i put some humor in.
And funny you say that -> Rock is my favorite music style :)
Title: Re: Custom Map #687: Fix Your Fleet 7. By: FOXX
Post by: deathman on June 11, 2017, 09:07:43 PM
Brilliant Series!!!
Thanks for this!
Very enjoyable maps, not too hard, not too easy all of them.

:D
Title: Re: Custom Map #687: Fix Your Fleet 7. By: FOXX
Post by: FOXX on June 12, 2017, 06:33:04 AM
Thanks for the compliment Deathman.
I hope i can make more maps you enjoy ;)