This topic is for discussion of map #4163: Air Raid
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4163)
Author: Webninja
Size: 256x200
Desc:
Air Raid - a power gamer's level, start off loaded, but still a challenge, because of hard enemies.
Moving this many units at 10 FPS is kind of a micro-management drag. Would have been a tad more fun if the Singularity weapon wasn't disabled.
It's easy to remove the runner threat, get enough defenses up early enough and the rest is just a slog through lag.
Move a row of cannons. Move a row of beams. For a while it was then build power in the now available space behind them.
The north base proved a bit tricky because there were so many spores it was hard to tell what I was doing. I don't think I had even 5 FPS.
Bertha, Bertha, Bertha... By the time I crossed the void, I needed all of two PCs to clean up between volleys, because I couldn't be bothered micromanaging.