Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 08, 2017, 02:46:38 AM

Title: Custom Map #4163: Air Raid. By: Webninja
Post by: AutoPost on January 08, 2017, 02:46:38 AM
This topic is for discussion of map #4163: Air Raid
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4163)

Author: Webninja
Size: 256x200

Desc:
Air Raid - a power gamer's level, start off loaded, but still a challenge, because of hard enemies.
Title: Re: Custom Map #4163: Air Raid. By: Webninja
Post by: Karsten75 on January 08, 2017, 12:27:28 PM
Moving this many units at 10 FPS is kind of a micro-management drag.  Would have been a tad more fun if the Singularity weapon wasn't disabled.
Title: Re: Custom Map #4163: Air Raid. By: Webninja
Post by: Loren Pechtel on January 11, 2017, 08:18:46 PM
It's easy to remove the runner threat, get enough defenses up early enough and the rest is just a slog through lag.

Move a row of cannons.  Move a row of beams.  For a while it was then build power in the now available space behind them.

The north base proved a bit tricky because there were so many spores it was hard to tell what I was doing.  I don't think I had even 5 FPS.
Title: Re: Custom Map #4163: Air Raid. By: Webninja
Post by: GoodMorning on January 20, 2017, 04:02:06 PM
Bertha, Bertha, Bertha... By the time I crossed the void, I needed all of two PCs to clean up between volleys, because I couldn't be bothered micromanaging.