Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 29, 2013, 12:32:14 PM

Title: Custom Map #52: Polysi
Post by: AutoPost on December 29, 2013, 12:32:14 PM
This topic is for discussion of map #52: Polysi
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=52)

Author: Lost in Nowhere

Desc:
A strange world, consisting of blocks, with few landing sites and minimal use for collectors.
Title: Re: Custom Map #52: Polysi
Post by: J on December 29, 2013, 02:18:08 PM
Did you grab the script out of my beam map? (I wrote a script to generate random terrain and it is still in there(commented))
Title: Re: Custom Map #52: Polysi
Post by: Lost in Nowhere on December 29, 2013, 04:16:12 PM
No, I just based it off of it.
It wasn't that hard to make, really.
Title: Re: Custom Map #52: Polysi
Post by: J on December 29, 2013, 05:33:53 PM
It is indeed fairly easy to create, but hand-made random isn't as random as true random (I tried to make it generate higher and lower area's, although it is not very noticable, and true randomness means you might get a full row with only 2 different terrain levels). Anyways, good map, moderately challenging at start, easy to finish (2 PZ bertha).

1900 posts!
Title: Re: Custom Map #52: Polysi
Post by: Loren Pechtel on May 06, 2014, 07:16:28 PM
Quote from: J on December 29, 2013, 05:33:53 PM
It is indeed fairly easy to create, but hand-made random isn't as random as true random (I tried to make it generate higher and lower area's, although it is not very noticable, and true randomness means you might get a full row with only 2 different terrain levels). Anyways, good map, moderately challenging at start, easy to finish (2 PZ bertha).

1900 posts!

Why only two PZ berthas?


Anyway, checkmate!
Title: Re: Custom Map #52: Polysi
Post by: hbarudi on August 12, 2018, 10:29:55 PM
Terped this map, and there are creeper coming from all low terrain level sides of the map. Why is that.