Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Topic started by: Krelos on December 15, 2011, 07:55:58 PM

Title: Anti-creeper emitters in editor
Post by: Krelos on December 15, 2011, 07:55:58 PM
I've read on the forum to put a negative value in the density field to make anti-creeper emitters. I've tried that, but all it does is set the value to 0. People have said to make sure you have the latest patch, so I made sure and I do. So I thought maybe it just says 0, but it's actually alright. So I saved the map and tested it, and it turned out that emitter was just a very, very weak regular emitter.

My question is, what am I doing wrong?
Title: Re: Anti-creeper emitters in editor
Post by: Ebon Heart on December 15, 2011, 08:04:15 PM
Quote from: Krelos on December 15, 2011, 07:55:58 PM
I've read on the forum to put a negative value in the density field to make anti-creeper emitters. I've tried that, but all it does is set the value to 0. People have said to make sure you have the latest patch, so I made sure and I do. So I thought maybe it just says 0, but it's actually alright. So I saved the map and tested it, and it turned out that emitter was just a very, very weak regular emitter.

My question is, what am I doing wrong?
Did you set the maximum density to a negative number, as well?
Title: Re: Anti-creeper emitters in editor
Post by: Grauniad on December 15, 2011, 08:07:40 PM
Check that you have the latest patch to the game.

http://knucklecracker.com/creeperworld2/patches.php
Title: Re: Anti-creeper emitters in editor
Post by: Ebon Heart on December 15, 2011, 08:40:44 PM
Quote from: Grauniad on December 15, 2011, 08:07:40 PM
Check that you have the latest patch to the game.

http://knucklecracker.com/creeperworld2/patches.php
He said up there that he has the latest patch... He's probably tired of hearing it by now.
Title: Re: Anti-creeper emitters in editor
Post by: mthw2vc on December 15, 2011, 10:14:48 PM
Worth noting: The editor requires a separate patch from the one needed to update the game itself- You can get that patch here (http://knucklecracker.com/creeperworld2/mapeditor.php).
Title: Re: Anti-creeper emitters in editor
Post by: Krelos on December 16, 2011, 06:29:45 AM
Still not sure what it was, but reinstalling the editor worked for me. Thanks everyone.
Title: Re: Anti-creeper emitters in editor
Post by: Ebon Heart on December 16, 2011, 07:53:10 AM
I stand corrected... It was the editor version. :P
Title: Re: Anti-creeper emitters in editor
Post by: J on December 16, 2011, 08:55:59 AM
If you set the max density to a positive (negative if density is positive) number you can create a AC emitter emitting creeper and a normal emitter emitting AC. The density determines if it is an AC emitter or not. Example: density -1000 max density +1000. Result: AC emitter removing 1000 creeper. If the density is less than 1000 it changes the density to 1000. 0 -> 1000, 5600 -> 4600