Knuckle Cracker

Knuckle Cracker => Support => Topic started by: Kamron3 on April 13, 2010, 08:12:13 AM

Title: Moving City Bug
Post by: Kamron3 on April 13, 2010, 08:12:13 AM
Quote
Moving the city
If you want to move the city you just have to pause the game and move the city before the opening message arrives.

This bug should really be removed.
#11 - sqaz - 03/20/2010 - 02:19

This was made on this map: http://knucklecracker.com/creeperworld/mapcomments.php?id=1100&page= (http://knucklecracker.com/creeperworld/mapcomments.php?id=1100&page=)

1) This bug has been around for a while...
2) It's bugging me that people can move an un-movable city... this can really kill some maps.
3) Sqaz has decided that he doesn't want to tell virgil.

No ban needed... but Sqaz that was a really un-cool thing to do.

_k
Title: Re: Moving City Bug
Post by: SPIFFEN on April 13, 2010, 08:20:17 AM
I've tryed that bug , but i cant do it .
So there might be something else to corrupt the game in an way .
I thought all of the pause bugs where fixed ,
after the new v.
As i remember , there was possibel to build towers too .

So my guess is that there is an hack that makes the game work as an old v .
Title: Re: Moving City Bug
Post by: Kamron3 on April 13, 2010, 08:22:15 AM
I thought so, too, but apparently it isn't fixed as Sqaz has done it recently. And he has gotten impossible scores...

He's done it on all of my maps that have few totems and space to land an Odin City near by.

_k
Title: Re: Moving City Bug
Post by: Daos on April 13, 2010, 09:00:31 AM
I tried that pause bug today after we talked about it. It still works.
Title: Re: Moving City Bug
Post by: Sqaz on April 13, 2010, 09:03:23 AM
I thought everyone knew about this bug, it isn't that I've never said it was there (and I even wasn't the one that found that bug).

And about the banning from the forum, I think that a moderator who closes (Special OPS hurt and heal) and re-opens (Corrupt a wish) threads without any reason, should be banned himself  ;D

And what's so hard about placing 2 totems on a map.
Title: Re: Moving City Bug
Post by: kwinse on April 13, 2010, 12:23:48 PM
Quote from: Sqaz on April 13, 2010, 09:03:23 AMAnd what's so hard about placing 2 totems on a map.
Because maps shouldn't have to be designed around what is very obviously a bug. Nor should people think it's okay to use said bug.
Title: Re: Moving City Bug
Post by: Daos on April 13, 2010, 01:43:32 PM
well, it is a way to secure a certain limit to the highscores, but the gameexperience is still flawed. If I use "not moving", then I want to see the ship stuck in a particular place to fight of the creeper from that place.
Title: Re: Moving City Bug
Post by: Xylnalya on April 13, 2010, 01:46:36 PM
I agree with both Daos and Kamron here, that while the bug is there it shouldn't be used - especially for highscore means - and get fixed sooner or later. Though a ban ... o_O'' Nah.
(Just wipe all his scores everywhere, search the DB for 'Sqaz' - That'll hurt him more :3)
Title: Re: Moving City Bug
Post by: Sqaz on April 13, 2010, 02:08:53 PM
Xyl, I officially hate you ;D

PS: I'm not the only one who uses that cheat/exploit
Title: Re: Moving City Bug
Post by: knucracker on April 13, 2010, 03:27:51 PM
So let me finally say a thing or two about this bug.
It kinda goes without saying but the bug only affects custom maps that use the city locking option.  The ability to lock the city was only added 'recently' to begin with, and that is when this bug showed up.

It is a bug, and I will try to get it fixed.  Fixing it isn't the problem, though.  Once fixed old versions still have the bug.  So I have to make it so that to post a score you have to have the new version (to force people to use the new version).  I can and probably will do this....  But it can be an inconvenience for players who aren't avid followers of the website.

Title: Re: Moving City Bug
Post by: Kamron3 on April 13, 2010, 03:39:37 PM
Quote from: Sqaz on April 13, 2010, 02:08:53 PM
Xyl, I officially hate you ;D

PS: I'm not the only one who uses that cheat/exploit


Yes, but you didn't bother to even post here on the forums. Other people who "knew" usually aren't active forum members.

I still believe that Sqaz should have a ban from the forums, as with anyone else that is found to have used the bug and is an active member of the forums.

_k
Title: Re: Moving City Bug
Post by: Kamron3 on April 13, 2010, 03:46:50 PM
Quote from: Sqaz on April 13, 2010, 09:03:23 AM
I thought everyone knew about this bug, it isn't that I've never said it was there (and I even wasn't the one that found that bug).

And about the banning from the forum, I think that a moderator who closes (Special OPS hurt and heal) and re-opens (Corrupt a wish) threads without any reason, should be banned himself  ;D

And what's so hard about placing 2 totems on a map.

Special OPS Hurt & Heal was completed.
Corrupt a Wish could continue without anything impeding it. Plus, it's the longest thread in the game and will eventually get back on topic :)

The reason why I only placed ONE totem on the map is because I wanted it that way. I also LOCKED THE CITY for a reason!

Sqaz doesnt need to be banned, but it was really uncool that he did that.


Virgil: If you could, please remove all the scores from the Tribon Series Pt 2 Map (http://knucklecracker.com/creeperworld/mapcomments.php?page=&sort=&author=&id=1474&scores=1) except for mine.

_k
Title: Re: Moving City Bug
Post by: Daos on April 13, 2010, 04:23:26 PM
Uh... are you asking Virgil to edit the database for a map that only consists of building a line from point A to point B? And maybe for all other maps, that had the space to move the locked city towards a place that was not intended by the creator?
Title: Re: Moving City Bug
Post by: Kamron3 on April 13, 2010, 04:40:09 PM
Yes.

I dont want cheat scores on my map, even if it is just a few hundred ;(


_k
Title: Re: Moving City Bug
Post by: Karsten75 on April 13, 2010, 09:51:44 PM
Quote from: Kamron3 on April 13, 2010, 03:39:37 PM
Quote from: Sqaz on April 13, 2010, 02:08:53 PM
Xyl, I officially hate you ;D

PS: I'm not the only one who uses that cheat/exploit


Yes, but you didn't bother to even post here on the forums. Other people who "knew" usually aren't active forum members.

I still believe that Sqaz should have a ban from the forums, as with anyone else that is found to have used the bug and is an active member of the forums.

_k

Hmm, I thought I posted about this before (at least once). A lot of people, including me knows about the bug. I'm pretty sure Virgil knows about the bug.

Banning someone from the forums for *not* talking about the bug in the forums seems counter productive. Or even banning people from the forums when their behavior was not in the forums. What will you do with people who have used the bug and are not forum members? Or will you merely select some forum members and ban them?

I trust Virgil has a lighter finger on the ban trigger and a more fair sense of justice.
Title: Re: Moving City Bug
Post by: Kamron3 on April 13, 2010, 09:55:18 PM
As I have editted in my posts, I don't feel that Sqaz needs a ban, but I do think that it was really uncool that someone didn't make a formal post to make SURE that virgil knew.

I didn't figure that Virgil knew, so I made the post. I didn't think that he would know until there was a post made about it.

Would really like to see it fixed.

Next time: post a bug, don't just assume.

On your fair sense of judgment act: I would've banned if I were virgil and did NOT know about it and had evidence these people were using the bug, especially for a month, or even longer.


_k
Title: Re: Moving City Bug
Post by: Karsten75 on April 13, 2010, 10:18:35 PM
Quote from: Kamron3 on April 13, 2010, 09:55:18 PM
On your fair sense of judgment act: I would've banned if I were virgil and did NOT know about it and had evidence these people were using the bug, especially for a month, or even longer.

This is the thing. You would ban people from the forums for an act outside the forums. Which means that you would only punish members of the community that did not do anything offensive *in* the community. Anyone reading about the bug in any of the many comments on the maps and using it would not be punished. That is not fair or just.

Bans are usually reserved for acts inside the forum community (spamming, hateful behavior, unacceptable images, talking about things such as cracking the game,  etc.).
Title: Re: Moving City Bug
Post by: Kamron3 on April 13, 2010, 11:09:40 PM
I think of the forums as a place where players meet and discuss various things. But you MUST include the website in its entirety as a form of communcation, therefore being able to ban someone from the forums based on comments is fine. But like I said, I've downgraded it from a ban to just a really stern voice of opinion.

Also, congrats on your 777th post =)

_k
Title: Re: Moving City Bug
Post by: UpperKEES on April 14, 2010, 07:22:10 AM
Sqaz did mention the bug here (http://knucklecracker.com/forums/index.php?topic=982.msg8537#msg8537). He even included a screenshot, which got removed. Other forum members, like roccologic seem to use the bug as well (when I looked at the highscore table of the map by KettleFalls), but you can't ban people for using an exploit. I hope people realize using this bug won't gain them any respect, as everybody knows how these scores were established.

[OFF TOPIC]

Quote from: Kamron3 on April 13, 2010, 03:46:50 PM
Special OPS Hurt & Heal was completed.

The Special OPS thread was NOT finished and you know that. You've removed my topic complaining about it. I wouldn't have mentioned this when you hadn't brought this up.

[/OFF TOPIC]
Title: Re: Moving City Bug
Post by: Kamron3 on April 14, 2010, 08:54:51 AM
I thought Special OPS Hurt & Heal was completed and someone asked me to lock...?

Eh, I don't remember.

_k
Title: Re: Moving City Bug
Post by: Chani on April 14, 2010, 08:58:04 PM
This topic has probably been discussed enough.