(Pseudo) Multiplayer?

Started by ItsFunToLose, January 08, 2010, 11:03:03 AM

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Blaze

Quote from: Blaze on April 06, 2010, 08:44:48 PM
ONE Screen for each player. No split screen. Nuf said.  :P

And each player has a city and you can see their city and what they build real time.

For competitive play first to the totems wins. Same for tech. First come first serve. There are channels depending on your overall score you will be in one channel but there is a "Free" channel where everyone can play in. No their networks cannot connect in competitive play. Players can "Chat" in a lobby in the main channel room where you can see open game rooms. Inside a game room the two people can chat. Which ever one loses gets to see tons of creeper and spores swamp their city.  :D

Cooperative play their networks can connect, if they want to. So to say: Player Two wishes to join networks. [YES] [NO] etc. If they say yes then each city will drop out packets but only to the closer structures. If one is on a deficit then the other can pick up the slack for some time. If the networks are separated then each player must be connected to the totems. And in map editor you can choose what city has what and which can move and if they are even allowed to connect networks. When and if the networks are connected they share tech.  

Then there is Cooperative play 2 where there is only one city and one player controls civilian the other military.

I think when we have bigger maps we can have up to four players or more.  :D    

Did no one read this? I think this would work.

allu

Quote from: corgano on January 27, 2010, 03:01:02 AM
Race would be one of the easier implemented ideas, give each player his own color (for simplicity, lock blue to the creeper) and have them race to get to the totems. The fractal collecters would be the players color, to give them an accurate idea of how much area they cover. each player could be able to attack each others structures, but this is not necessary to the gameplay

Co-op would also be simple, as it requires little modification to the game itself. players would be different color, and they would have full control over their structures and be able to build off of each others buildings (turrets would be exclusively the players, though), share net production (this could be limited to collectors only though, leaving generators to be player exclusive). Both  or one of the players get to the

a battle mode would be slightly more difficult, each player could have everything act normally, except the weapons would hurt each other instead of the creeper(the creeper could not even be in the battle mode), complications include hoW morters and drones effect the players (the morter bullets could do 25% damage, and destroy if target is under n health). Another idea could be that the players play like creeper and players....AT THE SAME TIME. Collectors could generate creeper (generate energy off of players creeper area?) of that players color, that does nothing to them but kills the enemy in similar fashion to the origional game (mortar bullets could act similar to spores, creating tiny amounts of creeper). blasters and other weapons could only attack the enemy's creeper (this would lead to very unique tactics, as you could have a web of collectors ((or in this case emmiters)) that would make your goo that are being capped off by enemy blasters as your enemy has an overlapping array of collector-emitters that are being capped off by your blasters). Your creeper could either overlap their creeper (creating places where neither player could build until there creeper was cleared) or they could run into each other (build up walls of creeper, in a relationship like oil and water)

There are soo many ways that a battle mode could be done, that its hard to cover them all

If larger map sizes were required then this would be best left to CW 2 (as porting all the hard coded maps and the user made maps may be tedious). Most of these ideas might be better left to another version of creeper world (standalone multiplayer) that runs off of a modified CW engine (this could be like a game engine test for creeper world 2)



I like idea of all types of battles(co-op,player vs player and player vs creeper)

But i agree it needs larger maps and propably CW2 or CW multiplayer.

But anyway i want to play anykind of multiplayer.