Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 12, 2019, 09:08:41 PM

Title: Custom Map #7993: Too Many Enemies to Count (Hard Version). By: Jason Stevens
Post by: AutoPost on December 12, 2019, 09:08:41 PM
This topic is for discussion of map #7993: Too Many Enemies to Count (Hard Version)
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7993)

Author: Jason Stevens
Size: 200x256

Desc:
Up for a challenge? In addition to all the enemies listed below, you'll find the spores on this map don't always determine their targets the usual way... This is NOT a sleeper map, but it does have sleeper units in it (see below). This is the HARD version of this map. #Spore #Runner #Sleeper-Strafer #Sleeper-Beam #Pump #Aether-Factory #Heavy-Creep #Flip-Emitter #Capture-Emitter Good luck!!
Title: Re: Custom Map #7993: Too Many Enemies to Count (Hard Version). By: Jason Stevens
Post by: marvinitfox on December 13, 2019, 03:37:01 PM
Quote from: AutoPost on December 12, 2019, 09:08:41 PM
Up for a challenge?

Apparently, no
.
make that HECK no.

I got my butt kicked so hard, I made a calendar appointment to look for it sometime next week wednesday.

Title: Re: Custom Map #7993: Too Many Enemies to Count (Hard Version). By: Jason Stevens
Post by: jasons2645 on December 14, 2019, 05:57:21 PM
This one's pretty dang hard ;)  But the impossible version is - well - exactly that...  I cannot count how many times I had to save/load/restart/... to find the right timing to beat that one!

Quote from: marvinitfox on December 13, 2019, 03:37:01 PM
Quote from: AutoPost on December 12, 2019, 09:08:41 PM
Up for a challenge?

Apparently, no
.
make that HECK no.

I got my butt kicked so hard, I made a calendar appointment to look for it sometime next week wednesday.
Title: Re: Custom Map #7993: Too Many Enemies to Count (Hard Version). By: Jason Stevens
Post by: Johnny Haywire on January 05, 2020, 12:28:05 AM
Ok, I feel good about this one. Required one restart b/c I messed up but after that it wasn't bad.

I can't say I've felt a happier sense of relief than when I saw the first hint of AC show up near the flip emitters.

I can't say this is the most fun map I've done - this one really feels like work. Or like you're trying to solve some global crisis while swimming in a pool of hungry piranhas. That's kinda how it feels. Not sure if that's what you were going for in this map but if so then you're spot-on.

Nevertheless, I like this map. And I almost feel ready to try the impossible version, but I'll need more potato chips first.

Thanks for making this nightmare map!
Title: Re: Custom Map #7993: Too Many Enemies to Count (Hard Version). By: Jason Stevens
Post by: jasons2645 on January 05, 2020, 08:26:53 PM
Ohhh, that impossible version will require many potato chips first....  It's like solving world hunger while adrift in a life boat in the middle of the Pacific surrounded by piranhas ;)

Quote from: Johnny Haywire on January 05, 2020, 12:28:05 AM
Ok, I feel good about this one. Required one restart b/c I messed up but after that it wasn't bad.

I can't say I've felt a happier sense of relief than when I saw the first hint of AC show up near the flip emitters.

I can't say this is the most fun map I've done - this one really feels like work. Or like you're trying to solve some global crisis while swimming in a pool of hungry piranhas. That's kinda how it feels. Not sure if that's what you were going for in this map but if so then you're spot-on.

Nevertheless, I like this map. And I almost feel ready to try the impossible version, but I'll need more potato chips first.

Thanks for making this nightmare map!
Title: Re: Custom Map #7993: Too Many Enemies to Count (Hard Version). By: Jason Stevens
Post by: marvinitfox on January 06, 2020, 04:51:46 AM
Quote from: jasons2645 on January 05, 2020, 08:26:53 PM
Ohhh, that impossible version will require many potato chips first....  It's like solving world hunger while adrift in a life boat in the middle of the Pacific surrounded by piranhas ;)

I totally agree!

On a completely unrelated note....
I seem to have my priorities right.
I managed to clean the coffee off my screen before it shorted out, but my keyboard is now my previous keyboard.

Note to self: Do NOT read comments by Jason without first putting down my breakfast.
Title: Re: Custom Map #7993: Too Many Enemies to Count (Hard Version). By: Jason Stevens
Post by: Johnny Haywire on January 06, 2020, 03:00:59 PM
*Forklift delivers a few pallets of Potato chip bags*

Ok, I'm about ready. Even got a new keyboard because the other one somehow got broken in half. All I remember was getting wiped out at around 18 minutes and... I dunno.
Title: Re: Custom Map #7993: Too Many Enemies to Count (Hard Version). By: Jason Stevens
Post by: jasons2645 on January 08, 2020, 12:09:36 PM
Usually, when I play a map I make and start wondering...  even with unlimited save/load/restart attempts, can I eventually beat this map?  I know it's time to make the map easier and try again.  With the impossible version, I decided to ignore that urge.  I was surprised to discover it was possible to beat it ;)

Quote from: marvinitfox on January 06, 2020, 04:51:46 AM
Quote from: jasons2645 on January 05, 2020, 08:26:53 PM
Ohhh, that impossible version will require many potato chips first....  It's like solving world hunger while adrift in a life boat in the middle of the Pacific surrounded by piranhas ;)

I totally agree!

On a completely unrelated note....
I seem to have my priorities right.
I managed to clean the coffee off my screen before it shorted out, but my keyboard is now my previous keyboard.

Note to self: Do NOT read comments by Jason without first putting down my breakfast.