[Bug][CW3] A cannon does not receive ammo packets

Started by BilboGCL, October 02, 2018, 07:17:24 PM

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BilboGCL

Hi, here's a bug report for cw3 - I found a situation when a cannon does not receive ammo packets


  • Steps to reproduce:

    • Load colonial space map #1518 - Miniland 001 (you find a map with a dropping CN, four pre-built reactors, two collectors and, most important, a pre-built, not loaded cannon)
    • Build two (or more) additional units, i.e. two more cannons
    • Unpause the game
  • Expected result:
    • The new built units should receive Build Packets AND the pre-built cannon should receive Ammo Packets (and start to fire)
  • Actual result:
    • The new built units receive Build Packets BUT the pre-built cannon DOES NOT receive Ammo Packets
      Sad enough, this cannon will not start to fire
  • Workaround:
    • Uncheck Build Packets until the first ammo packet is on its way - then enable the Build Packets again
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