(https://i.imgur.com/VyFNKil.gif)
What's happening here is: I have created a random map and placed a few CRPL cores, then added this script to them:
:destroyed
CurrentCoords CurrentCoords 0 64 CreateSpore
Deleting these cores in the editor will then cause the game renderer to glitch up until the game advances to the next frame. Saving and loading does not fix the behaviour - it will continue to occur within the map. No crashes in the crash log.
Map attached for convenience.