Moderator Comments on Maps

Started by RichieRich, September 20, 2011, 01:14:09 AM

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RichieRich

Finding the comments by map moderators overly negative and not constructive toward encouraging new mapmakers to submit maps.

If you want to be elitist, fine, but it will be a small community.

knucracker

I think you may have a point.  This can happen in any small group and isn't really the fault of any one person.  It really isn't even a conscious intent.  Things can just tend towards "terse and negative".

I have two proposals, though:
1: A reminder to all map moderators that their comments on a map are public and will be read by the map author.  So try to make them constructive.
2: Anyone on the forums can become a map moderator.  So, if you want to really change things then become a map moderator yourself.

Fisherck

Your completely right.... but you must understand that about 70-80% of all custom maps coming through are impressively low quality. :) And I am still seeing a surprisingly large amount of 80 height maps coming through that don't need to be that height. :(It hurts my morals as a map maker. I have not submitted a map in a long time because of the time it takes me to make a good map. Give me 10-20 minutes and I can make a better map than many of these. It hurts me to approve some of these maps...

But your right, our comments should be more "constructive".
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Quote from: Sqaz on August 28, 2011, 02:49:35 PM
The comments are here to comment, dare to use them.

crazyone76

when I play a map I almost always look at the moderator comments too and I almost always agree. and the comments are negative becuase of... (to lazy just look at fishercks post)
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Grauniad

I think comments can be used either to reinforce good habits and make constructive comments, or it can be slanted towards overly critical.

Currently the map moderator population has a number of skilled map makers and they measure submitted maps by their standards (and the standard of the in-game maps). Since the maps fall short of these benchmarks, the maps receive negative criticism.

First, I'd like to invite as many of the playing community as possible to consider becoming map moderators. Influence the comments by example, rather than by criticism. :) See this thread for the open invitation.

As for  map quality:  Many of the current mapmakers simply want to create brutal, strong maps. There are few sophisticated, clever maps that are simply playable. A lot of maps require one to study the map in the map editor, which I don't believe is how maps should be to be "great", Many maps  are slugfests, and others are simply painted with fields. None of which I think are the hallmarks of great maps.  If there are not a few seconds leeway, then the bulk of players cannot successfully play and win the map, which discourages them, and that in turn is not good for the long-term viability of the game.

A goodnight to all and to all a good night - Goodnight Moon

UpperKEES

Quote from: RichieRich on September 20, 2011, 01:14:09 AM
Finding the comments by map moderators overly negative and not constructive toward encouraging new mapmakers to submit maps.

If you want to be elitist, fine, but it will be a small community.

I couldn't agree more. This is also why I strongly opposed against a rating system that would only allow map moderators to vote. Every opinion counts just as much and it's the players who make the community. Some people have more time available to visit the forums or even become a map mod, but probably 90% of all players just plays, and that's perfectly fine.

Of course it's nice to have some kind of indication whether a map is considered a good or a bad one, but the normal comments already suit that need, so I'm not sure whether these moderator comments should be visible at all (although I can't complain about the ones I received). As far as I understood their initial purpose only was to be able to explain why a map should be rejected.

So far I haven't been able to review any map yet, except for a few by Virgil himself, but when I feel I really have to make some critical remarks I would make sure to say something nice about the positive aspects as well. Almost every map has some! I already do this for 20 months with the normal map comments.

That said I think people more often should just say nothing. I tend to make a nice comment when I really like something or just be quiet when I don't, because that says just as much. "A nod is as good as a wink", as I believe the English saying is. Not every map is tailor made just for you, so if you don't like it just move on.

Apart from that I think quality is in the eyes of the beholder, so everyone should be able to judge for themselves. In my opinion map mods should just make sure all criteria by KnuckleCracker (regarding content and such) have been met and leave the evaluation of map quality to the entire community. Self-regulating systems work best.

Quote from: Grauniad on September 20, 2011, 11:04:08 AM
Currently the map moderator population has a number of skilled map makers and they measure submitted maps by their standards (and the standard of the in-game maps). Since the maps fall short of these benchmarks, the maps receive negative criticism.

I am very surprised to read this, because it's you who proposed most of the elitist idea's recently, that I do not agree with as you know.

Quote from: Grauniad on September 20, 2011, 11:04:08 AM
As for map quality:  Many of the current mapmakers simply want to create brutal, strong maps. There are few sophisticated, clever maps that are simply playable. A lot of maps require one to study the map in the map editor, which I don't believe is how maps should be to be "great", Many maps  are slugfests, and others are simply painted with fields. None of which I think are the hallmarks of great maps.  If there are not a few seconds leeway, then the bulk of players cannot successfully play and win the map, which discourages them, and that in turn is not good for the long-term viability of the game.

I'm very sorry to say this (and you know CW has a very warm place in my heart), but a map maker shouldn't be thinking about "the long-term viability of the game". That is something for Virgil to think about. Map makers should be having fun creating maps, which by the way also serves the long-term viability of the game. Authors should do exactly what their creative minds tell them to and whether others like the resulting product or not shouldn't matter. Of course anyone likes his/her maps to be played, but for this people just have to learn. Besides that some authors may choose to target a smaller but more dedicated group of players (like myself). That's what niches are for and this should be fine too.

I know you don't like brute force maps and long slogs, but others do. Please respect that and play something else yourself.
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RichieRich

I know there are skilled map makers and I do sincerely appreciate the efforts put into the maps I enjoy playing more. However, context and comprehension are in the eye of the beholder. We dont know the individuals who post maps and some of the comments posted could be contrued as very mean depending on the circumstances of the map maker.

I played thousands of CW1 maps, and most were not fantastic, but hundreds were. And not all for reasons of complexity or uniqueness - for me anyway. I liked the freedom of the approval system - finish it and it will be posted. I think the availability of custom maps and the ability to post them makes the games something very special indeed. I believe that it is fairly easy to determine whether you are going to enjoy a map or not, if not by the thumbnail and scores, within a few moments of starting it.

I personally dont see the point in a lot of maps but each to their own. You want to post a map that takes 47 seconds with unlimited energy? No problem. I wont be playing it but so long as someone isnt deliberately trying to clog up the maps unnecessarily, I just dont have a problem. I am reminded of Frank Zappa's "so what" attitude for some reason. And the funny thing is, in CW1, some of the easiest looking maps got the most downloads and scores so someone must like them.

I'd have no problem with some kind of section of moderator recommended maps. In fact I think it'd be pretty cool.

I dont post that much. I do admin on another forum which kind of takes up my time, but I like the community here. Very friendly with only one obnoxious poster to my memory. I think the games are the best two games I have ever played and I'd love to see it get the recognition it deverves and maintaining a welcoming and positive attitude here can only be meaningful to that end.

cclloyd9785

Regarding the 80 height map issue:

I suggest, if possible with some code, that map moderators have the ability to alter the height of maps after they've been uploaded so as to make maps that don't need 80 height not use 80 height.

I can see that this COULD be abused, cutting off maps, but I would hope that the mods would only do it for maps that use the first 30 or so rows, then have 50 rows of normal terrain.

Fisherck

Unfortunately, it is often not that simple. Anyways, I don't think that would be a power granted to "normal" map mods. :)
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Quote from: Sqaz on August 28, 2011, 02:49:35 PM
The comments are here to comment, dare to use them.

Cavemaniac



Quote from: RichieRich on September 20, 2011, 01:14:09 AM
Finding the comments by map moderators overly negative and not constructive toward encouraging new mapmakers to submit maps.

I'm glad you brought this up as I'd noticed it too - in fact I think I can pinpoint the exact map which brought you to post this!

It looks like the senior members of the community are taking steps to address the issue.

I tend to ignore the moderator comments when selecting a new map to download and just make up my own mind after playing it.

After all, if the map was too bad, it wouldn't have made it past the moderators.

Quote from: Grauniad on September 20, 2011, 11:04:08 AM

First, I'd like to invite as many of the playing community as possible to consider becoming map moderators. Influence the comments by example, rather than by criticism. :) See this thread for the open invitation.


I'm very keen on becoming a map moderator - I mean, who wouldn't want to get paid to play their favourite game! 

;) 

Little joke. Very little joke!

Seriously, I'm already making an effort to leave encouragement/constructive feedback on maps I complete.

Of course, this helps toward the 50 posts I need to become a map moderator and hopefully Grauniad will deem that it doesn't count as spamming the boards!

I've not been active on the forums, but I'm very active playing CW2, and have been since the week it was released so I see this as a logical progression. The ever improving front-end of CW2 is directly responsible for getting me involved in the community. Now it's so easy to just click the little 'i' and get instant access to everything - scores, moderator comments, user comments.

I look to the range/quality of custom CW1 maps that were available a year after it's release and drool when I think about the future of CW2 maps...

I thrashed the life out of CW1 and its custom maps, but never got involved in the community. It was by pure chance that, when I submitted a score on one of MadMag's maps, I noticed his comment that CW2 had just been released. At first I thought he was joking! The good part of getting CW2 right away was that I didn't have to wait. The bad part was that, not being part of the community, I missed out on the months of anticipation...!

Just as an aside, I'm not a map maker. I'm a player. I have no talent for creating maps, but I'm pretty durn good at extracting the maximum from them...
Be yourself. Everyone else is already taken.

Grauniad

Quote from: Cavemaniac on September 21, 2011, 04:50:21 PM
I'm very keen on becoming a map moderator - I mean, who wouldn't want to get paid to play their favourite game!  

Check your messages... The pay stinks, though.
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Michionlion

;) it stinks so bad I think my money-wise profit is negative... ;)
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Grauniad

#12
Now that we have made the moderator comments attributable to a moderator (and each moderator has the option to decide whether their comments are published) what do the general map player think of the usefulness of the comments?

I think it is a great indicator of what type of map to expect. I'd like to see the comments portrayed in the CW2 built-in browser (accessible from the "Find Maps Online" button)  as well, but I think that will be trickier due to formatting constraints.

Edit for clarification. And to acknowledge that indeed the comments are visible if a regular browser is used to navigate to the web page for each individual map.
A goodnight to all and to all a good night - Goodnight Moon

Nemoricus

They can be seen in the browser, if you go to a specific map.