Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on April 05, 2018, 11:35:46 AM

Title: Custom Map #1122: CM Map 33. By: FOXX
Post by: AutoPost on April 05, 2018, 11:35:46 AM
This topic is for discussion of map #1122: CM Map 33
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=1122)

Author: FOXX
Size: 442x288

Desc:
Custom Module Map 33 -> The SuperBlast Weapon See Forum for Info & Favorite Custom Module #EnemyMK7Shot #EmergentUp #TiconDefenseGunRange Lag from Mire and Big Ships
Title: Re: Custom Map #1122: CM Map 33. By: FOXX
Post by: FOXX on April 05, 2018, 11:36:37 AM
In Map 33 we have SuperBlast Weapon [by Eiyatizu]
Original Module name = Kamahameha

SuperBlast Weapon Stats

Range           = 132  Amped = 176
Energy Use      = 2    Amped = 1
Cooldown        = 30   Amped = 30
BuildCost = 150
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Different Emitters
There are 2 Types of Different Emitters in this Series.

In this Map only:

2 - A Slightly Bigger than Normal Blue one -> This is the FlipLock Emitter.
These Emitters shoot Red and Blue Particles in a Timed Interval and they can be "Locked"
meaning when you move into Range the Emitter wil only Shoot that Colour. [A Lock will appear on the Emitter]
When firing Red Particles these can be Destroyed and sometimes they leave an AmpGem.

Emitter Scripts made by Stickman & FOXX
[close]

TiconDefenseGun Range Script by Stickman

This is the last CM Map for now. If i get more Modules i will add them to the series.

The Custom Modules will appear in some coming Maps.

Hope you enjoyed the Series
Greets,
FOXX
Title: Re: Custom Map #1122: CM Map 33. By: FOXX
Post by: FOXX on April 05, 2018, 11:37:31 AM

So, in these 33 Maps i have Highlighted 35 Custom Modules.

List of all Custom Modules

Map 01 - Sniper Weapon
Map 02 - Laser Weapon
Map 03 - NegativeCharge - Particle Maker
Map 04 - Bombs Module
Map 05 - Nuker Weapon
Map 06 - Reactor Module - LaserWeapon [Map 2]
Map 07 - OverCharger - Proton Torpedo
Map 08 - Howitzer Weapon
Map 09 - Decoupler Weapon - LaserWeapon [Map 2] - Particle Maker III [Map 3]
Map 10 - LatheGun
Map 11 - HellFire Module
Map 12 - P4 Particle Bomb
Map 13 - OPC Module
Map 14 - Siege Weapon
Map 15 - Shielder - Howitzer [Map 8]
Map 16 - PlasmaBolt
Map 17 - Bot Module
Map 18 - Purifier Module
Map 19 - Strafer Module
Map 20 - PhaseField - LaserWeapon [Map 2]
Map 21 - Shield Module - Strafer Weapon [Map 19]
Map 22 - Plasma Missile
Map 23 - BlackHole Module
Map 24 - Bomber Weapon
Map 25 - Terp Module
Map 26 - Bertha Weapon
Map 27 - Tesla Weapon
Map 28 - Railgun Weapon
Map 29 - BPBertha Weapon
Map 30 - MicroRift Module
Map 31 - Geass Weapon
Map 32 - SuperShip Weapon
Map 33 - SuperBlast Weapon
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What is (are) your Favorite Module(s)?
Maybe i can show them off again :)

Greets FOXX
Title: Re: Custom Map #1122: CM Map 33. By: FOXX
Post by: Eiyatizu on April 06, 2018, 12:50:02 AM
This is what happen when you bring Dragon Ball to Particle Fleet :)
Title: Re: Custom Map #1122: CM Map 33. By: FOXX
Post by: FOXX on April 06, 2018, 04:44:35 AM
Quote from: Eiyatizu on April 06, 2018, 12:50:02 AM
This is what happen when you bring Dragon Ball to Particle Fleet :)

I don't know much about Dragonball but this CM is awesome. (and OP that's why the big ships come in :)

Title: Re: Custom Map #1122: CM Map 33. By: FOXX
Post by: Eiyatizu on April 06, 2018, 08:24:33 PM
I am glad you liked this module. It was sure difficult getting the effects working correctly with the ship and turret moving around.
Title: Re: Custom Map #1122: CM Map 33. By: FOXX
Post by: seventyeight on April 09, 2018, 02:32:04 AM
> What is (are) your Favorite Module(s)?

The Terp module, by a long shot. More than any others it added an extra fun mechanic to the game. Converter modules (like the purifier) were like that, to a lesser extent. I'd really like to see a ship that "fires" struc.

Not sure if someone's mentioned this before, but the "flip" emitters can be controlled by a completely unconstructed ship. You can even turn off "Build" on such a ship to keep it invincible through the whole match.
Title: Re: Custom Map #1122: CM Map 33. By: FOXX
Post by: FOXX on April 09, 2018, 06:35:04 AM
Quote from: Eiyatizu on April 06, 2018, 08:24:33 PM
I am glad you liked this module. It was sure difficult getting the effects working correctly with the ship and turret moving around.

Well, you surely did a good job. Looks amazing :)
Title: Re: Custom Map #1122: CM Map 33. By: FOXX
Post by: FOXX on April 09, 2018, 06:44:43 AM
Quote from: seventyeight on April 09, 2018, 02:32:04 AM
> What is (are) your Favorite Module(s)?

The Terp module, by a long shot. More than any others it added an extra fun mechanic to the game. Converter modules (like the purifier) were like that, to a lesser extent. I'd really like to see a ship that "fires" struc.
Thanks for the Comment seventyeight -> 1 Point for the Terp Module. (i like this Module also so nice it is being 'revived'.
Half a Point for the Converter Modules and about a Module that 'Fires' Struc ...... i'll come back to that one ....

QuoteNot sure if someone's mentioned this before, but the "flip" emitters can be controlled by a completely unconstructed ship. You can even turn off "Build" on such a ship to keep it invincible through the whole match.
I don't think this has been mentioned before on the Forums but that works indeed.
Another Option
An (Unbuild) Omni works also.
[close]

Greets
FOXX

Title: Re: Custom Map #1122: CM Map 33. By: FOXX
Post by: ChaosMaster130 on April 11, 2018, 01:10:36 PM
Yeah >_> I've kind of been using that un-built ship lock-down trick since the first map to be honest. As I learned about the trick from previous maps before the CM Map series that used the emitters.
But yeah, great map series in general :) Well done FOXX.
Title: Re: Custom Map #1122: CM Map 33. By: FOXX
Post by: Eiyatizu on April 11, 2018, 01:19:11 PM
My favorite Modules

1. Nuker Weapon: Clever usage of particle to decide motion of custom unit
2. OPC Module: Creating a decent sized piece of land out of nowhere is a good trick.
3. PlasmaBolt: Check out that cool smooth animation and changing weapon power
4. PhaseField: Great idea to block out particles
Title: Re: Custom Map #1122: CM Map 33. By: FOXX
Post by: FOXX on April 11, 2018, 05:14:50 PM
Quote from: ChaosMaster130 on April 11, 2018, 01:10:36 PM
Yeah >_> I've kind of been using that un-built ship lock-down trick since the first map to be honest. As I learned about the trick from previous maps before the CM Map series that used the emitters.
But yeah, great map series in general :) Well done FOXX.

That would be the Mysterious Maze Series.
Glad you liked the Series ChaosMaster, i will be making some more CM Maps with more modules in the same map later on (with the FlipLock Emitters) but i have another project i am working on currently.

Greets
FOXX
Title: Re: Custom Map #1122: CM Map 33. By: FOXX
Post by: FOXX on April 11, 2018, 05:15:13 PM
Quote from: Eiyatizu on April 11, 2018, 01:19:11 PM
My favorite Modules

1. Nuker Weapon: Clever usage of particle to decide motion of custom unit
2. OPC Module: Creating a decent sized piece of land out of nowhere is a good trick.
3. PlasmaBolt: Check out that cool smooth animation and changing weapon power
4. PhaseField: Great idea to block out particles

Noted !!

Greets
FOXX
Title: Re: Custom Map #1122: CM Map 33. By: FOXX
Post by: n3s on March 14, 2020, 07:50:58 PM
Old thread but I had to say - I really, really liked the Superblast, probably more than any other custom module. (although I must agree with the guy that said terp is right up there, constructing land in PF is great.)
Title: Re: Custom Map #1122: CM Map 33. By: FOXX
Post by: FOXX on March 15, 2020, 12:28:52 PM
Quote from: n3s on March 14, 2020, 07:50:58 PM
Old thread but I had to say - I really, really liked the Superblast, probably more than any other custom module. (although I must agree with the guy that said terp is right up there, constructing land in PF is great.)
Noted n3s ;)

Greets
FOXX