Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 11, 2019, 11:58:00 AM

Title: Custom Map #7782: MPZ-12. By: yum234
Post by: AutoPost on October 11, 2019, 11:58:00 AM
This topic is for discussion of map #7782: MPZ-12
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=7782)

Author: yum234
Size: 256x190

Desc:
One more Creeper World3 map with movable power zones. So many freedom in gameplay if you have MPZ! :) Easy start but be ready for coming in 10min dangerous clouds of spores. Good lu! #BravoHarrymcb #BravoRegallion
Title: Re: Custom Map #7782: MPZ-12. By: yum234
Post by: marvinitfox on October 11, 2019, 05:54:10 PM
The best description i have for this map is....Messy.

Here's a horror concept for you... Do this map without Terps!
Title: Re: Custom Map #7782: MPZ-12. By: yum234
Post by: Helper on October 12, 2019, 06:07:37 PM
Anyone care to share their order of selection for island acquisition?
I started with the center one and took the small one below, but can't seem to pick the right third island.
Thanks,
H
Title: Re: Custom Map #7782: MPZ-12. By: yum234
Post by: yum-forum on October 13, 2019, 03:02:10 AM
Quote from: Helper on October 12, 2019, 06:07:37 PM
Anyone care to share their order of selection for island acquisition?
I started with the center one and took the small one below, but can't seem to pick the right third island.
Thanks,
H

My way:
Spoiler
1. right/down Nullify by guppy emitter, send there anticreeper by 2 bombers, terp space for CN and move CN to get 2 Bertha tech, return CN back
2. attack middle/left island. from there using MPZ with relay you can get many techs
Good lu!  :)
[close]
Title: Re: Custom Map #7782: MPZ-12. By: yum234
Post by: Helper on October 13, 2019, 03:11:21 AM
Thank you.
Will try it.
H
Title: Re: Custom Map #7782: MPZ-12. By: yum234
Post by: Helper on October 13, 2019, 04:32:37 AM
That did the trick, thanks.
I had 32:00 on the clock (spent a lot of time taking the two SE islands), when I started attacking to the West and the North.
What a relief to get those Spores out of the game!
Thanks again,
H
Title: Re: Custom Map #7782: MPZ-12. By: yum234
Post by: yum-forum on October 13, 2019, 04:48:41 AM
Quote from: Helper on October 13, 2019, 04:32:37 AM
That did the trick, thanks.
I had 32:00 on the clock (spent a lot of time taking the two SE islands), when I started attacking to the West and the North.
What a relief to get those Spores out of the game!
Thanks again,
H

Without spores will be too easy.  :)
You are welcome!
Title: Re: Custom Map #7782: MPZ-12. By: yum234
Post by: Helper on October 13, 2019, 03:14:22 PM
Quote from: yum-forum on October 13, 2019, 04:48:41 AM
Quote from: Helper on October 13, 2019, 04:32:37 AM
What a relief to get those Spores out of the game!
Thanks again,
H
Without spores will be too easy.  :)
You are welcome!

Agree. Those kept me jumping until I could get up there and make some PZ's.
:)
I seldom play a game this extensive more than once, but I will in this case.
Very fun.
Thanks,
H
Title: Re: Custom Map #7782: MPZ-12. By: yum234
Post by: yum-forum on October 13, 2019, 03:45:20 PM
Quote from: Helper on October 13, 2019, 03:14:22 PM
Quote from: yum-forum on October 13, 2019, 04:48:41 AM
Quote from: Helper on October 13, 2019, 04:32:37 AM
What a relief to get those Spores out of the game!
Thanks again,
H
Without spores will be too easy.  :)
You are welcome!

Agree. Those kept me jumping until I could get up there and make some PZ's.
:)
I seldom play a game this extensive more than once, but I will in this case.
Very fun.
Thanks,
H

Your comments make my happy!  :)
Title: Re: Custom Map #7782: MPZ-12. By: yum234
Post by: KingGladiator88 on October 23, 2019, 03:19:06 AM
How do you survive the second wave of spores?

I start by dropping a CN in the bottom middle island, building a terp, then sending Cn to orbit and the terp to the center east island to make a spot for the CN to land and collect hte guppy. I send the terp back to the start and the CN to orbit. Once its there I quickly make the nullifier to kill the emitter and capture the first power zone. Then if I'm fast enough I use the power zone to take out the first wave of spores. Meanwhile I am using my one guppy to grab one of the other power zones. I then have enough time to get about 15 or so beams with two of them on power zones but the second spore wave utterly overwhelmed me every time.
Title: Re: Custom Map #7782: MPZ-12. By: yum234
Post by: yum-forum on October 24, 2019, 01:26:45 AM
Quote from: KingGladiator88 on October 23, 2019, 03:19:06 AM
How do you survive the second wave of spores?

I start by dropping a CN in the bottom middle island, building a terp, then sending Cn to orbit and the terp to the center east island to make a spot for the CN to land and collect hte guppy. I send the terp back to the start and the CN to orbit. Once its there I quickly make the nullifier to kill the emitter and capture the first power zone. Then if I'm fast enough I use the power zone to take out the first wave of spores. Meanwhile I am using my one guppy to grab one of the other power zones. I then have enough time to get about 15 or so beams with two of them on power zones but the second spore wave utterly overwhelmed me every time.

Spoiler
You can use guppies to accumulate ammo.
[close]