Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on October 12, 2016, 07:14:53 PM

Title: Custom Map #149: Column. By: Sorrontis
Post by: AutoPost on October 12, 2016, 07:14:53 PM
This topic is for discussion of map #149: Column
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=149)

Author: Sorrontis
Size: 32x500

Desc:
Well, this is a tight squeeze. Good luck, it's a tough one.
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: chwooly on October 12, 2016, 08:40:03 PM
I am sure there is some stupid little trick to this map but honestly the micromanagement that seems to required is making this map the worst map I have played to date. I can't count how many times I have had to rebuild ships. It is just not a fun map for me

Thanks for making it but honestly not having any room to maneuver just makes it an exercise in rage quitting
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: Sorrontis on October 12, 2016, 09:10:40 PM
Quote from: chwooly on October 12, 2016, 08:40:03 PM
"...an exercise in rage quitting"

Fair point.

So, micromanagement is a no-no for you chwooly. :D Thanks for playing.
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: chwooly on October 12, 2016, 09:23:17 PM
Quote from: Sorrontis on October 12, 2016, 09:10:40 PM
Quote from: chwooly on October 12, 2016, 08:40:03 PM
"...an exercise in rage quitting"

Fair point.

So, micromanagement is a no-no for you chwooly. :D Thanks for playing.

So far this and map 47 are the only 2 maps I have not beaten, I have enjoyed every other one you have made and I appreciate the time you invested in making them.

27 downloads, 1 score.

Cheers.
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: D0m0nik on October 13, 2016, 02:46:03 PM
Quotestupid little trick

Quote27 downloads, 1 score.

Cheers.

Chwooly, not sure if you mean to but your posts sometimes come across a little aggressive and possibly even rude.

I do agree this is a very difficult map though and it certainly won't be for everyone. In fact it will be for a very small number of people but there does need to be maps of every level of player and as long as someone can beat it then it is a positive contribution to the game.

I personally cannot beat this map at this sitting but I will not doubt be back for another shot!
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: Sorrontis on October 13, 2016, 03:04:43 PM
The stupid little trick:

Spoiler

Don't start at the bottom. There's somewhere more important to start.
Spoiler
That cannon is quite destructive, don't you think. It would be a shame if the Particulate lost control of it.
[close]
[close]
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: Doug on October 13, 2016, 05:07:54 PM
Fun map! Took a couple of tries to get started but now I'm just stuck at the end. All six ships lined up attacking the particle flood within inches but I cant seem to knock enough of it back to get a shot at the emitter:/
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: Sorrontis on October 13, 2016, 05:08:49 PM
Quote from: Doug on October 13, 2016, 05:07:54 PM
Fun map! Took a couple of tries to get started but now I'm just stuck at the end. All six ships lined up attacking the particle flood within inches but I cant seem to knock enough of it back to get a shot at the emitter:/

Spoiler
If you're there. Pause. Remove some Amp gems from tech, and place them on the ships that will use them best.
[close]
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: Sorrontis on October 13, 2016, 06:58:21 PM
10 Ratings (Average 2.9 :o), 3 Completed Plays.  ??? Either people don't like this map, or people really don't like this map.  :-\
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: svartmes on October 13, 2016, 07:20:18 PM
I'm surprised I'm currently at first place on the highscore with only 3 people on it, I honestly did not have that much trouble with this map. It looked ridiculously hard at first but was a pretty straightforward march. I guess most people give up early as seeing all those particles can be pretty daunting.
Spoiler
The cannon to me was a no-brainer, always look for the best starting position.
[close]

Imho this map kind of highlights one of the shortcomings of this game though. Even though I now have about 80 hours playtime in this game and judging by the scoreboards am one of the better players out there, there's still so much about this game I don't really understand. For example the emitters can seem random at times. I don't know how powerful they are and when or why this value changes. I hope Virgil will add mouse-over info text, like with the emitters in cw3, in upcoming patch.
Sure I could probably read up about the specific mechanics in the wiki or here on the forums but I don't feel that one should have to (and I never did in the cw games), imo everything you need to know should be in the game.
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: chwooly on October 14, 2016, 07:56:01 PM
Quote from: D0m0nik on October 13, 2016, 02:46:03 PM
Quotestupid little trick

Quote27 downloads, 1 score.

Cheers.

Chwooly, not sure if you mean to but your posts sometimes come across a little aggressive and possibly even rude.

I do agree this is a very difficult map though and it certainly won't be for everyone. In fact it will be for a very small number of people but there does need to be maps of every level of player and as long as someone can beat it then it is a positive contribution to the game.

I personally cannot beat this map at this sitting but I will not doubt be back for another shot!

Unfortunately I have never mastered the art of communication with others, It is not my intention to be rude or aggressive. I just type it the same way I would say it.

I am not sure what I can do to change that perception at this point.

Cheers
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: Sorrontis on October 14, 2016, 08:47:59 PM
Quote from: chwooly on October 14, 2016, 07:56:01 PM
Quote from: D0m0nik on October 13, 2016, 02:46:03 PM
Quotestupid little trick

Quote27 downloads, 1 score.

Cheers.

Chwooly, not sure if you mean to but your posts sometimes come across a little aggressive and possibly even rude.

I do agree this is a very difficult map though and it certainly won't be for everyone. In fact it will be for a very small number of people but there does need to be maps of every level of player and as long as someone can beat it then it is a positive contribution to the game.

I personally cannot beat this map at this sitting but I will not doubt be back for another shot!

Unfortunately I have never mastered the art of communication with others, It is not my intention to be rude or aggressive. I just type it the same way I would say it.

I am not sure what I can do to change that perception at this point.

Cheers

No worries mate. I could care less if you were a little aggressive, as long you weren't insulting. :D
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: Doug on October 14, 2016, 08:53:53 PM
Quote from: Sorrontis on October 13, 2016, 06:58:21 PM
10 Ratings (Average 2.9 :o), 3 Completed Plays.  ??? Either people don't like this map, or people really don't like this map.  :-\

Some of my favorite maps in good ol CW3 were the ones I tried to beat dozens and dozens of times. There is quite a bit of satisfaction in figuring out that one trick to beat a map. Equally impressive if you manage to stump so many people!
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: chwooly on October 14, 2016, 09:07:58 PM
Quote from: Sorrontis on October 14, 2016, 08:47:59 PM
Quote from: chwooly on October 14, 2016, 07:56:01 PM
Quote from: D0m0nik on October 13, 2016, 02:46:03 PM
Quotestupid little trick

Quote27 downloads, 1 score.

Cheers.

Chwooly, not sure if you mean to but your posts sometimes come across a little aggressive and possibly even rude.

I do agree this is a very difficult map though and it certainly won't be for everyone. In fact it will be for a very small number of people but there does need to be maps of every level of player and as long as someone can beat it then it is a positive contribution to the game.

I personally cannot beat this map at this sitting but I will not doubt be back for another shot!

Unfortunately I have never mastered the art of communication with others, It is not my intention to be rude or aggressive. I just type it the same way I would say it.

I am not sure what I can do to change that perception at this point.

Cheers

No worries mate. I could care less if you were a little aggressive, as long you weren't insulting. :D

Thanks, And just for the record, By stupid little trick I meant some thing that was obvious and I was not smart enough to figure out. But I do see how that comes across rude online.  :o :o
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: Sorrontis on October 14, 2016, 09:09:37 PM
Spoiler
Quote from: chwooly on October 14, 2016, 09:07:58 PM
Quote from: Sorrontis on October 14, 2016, 08:47:59 PM
Quote from: chwooly on October 14, 2016, 07:56:01 PM
Quote from: D0m0nik on October 13, 2016, 02:46:03 PM
Quotestupid little trick

Quote27 downloads, 1 score.

Cheers.

Chwooly, not sure if you mean to but your posts sometimes come across a little aggressive and possibly even rude.

I do agree this is a very difficult map though and it certainly won't be for everyone. In fact it will be for a very small number of people but there does need to be maps of every level of player and as long as someone can beat it then it is a positive contribution to the game.

I personally cannot beat this map at this sitting but I will not doubt be back for another shot!

Unfortunately I have never mastered the art of communication with others, It is not my intention to be rude or aggressive. I just type it the same way I would say it.

I am not sure what I can do to change that perception at this point.

Cheers

No worries mate. I could care less if you were a little aggressive, as long you weren't insulting. :D

Thanks, And just for the record, By stupid little trick I meant some thing that was obvious and I was not smart enough to figure out. But I do see how that comes across rude online.  :o :o
[close]

Yep, that's how I took it.  ::) ??? :P
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: D0m0nik on October 15, 2016, 04:48:36 PM
The written word is sometimes so difficult to interpret. In accusing you of being rude, I was rude. Sorry Chwooly.
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: GoodMorning on October 22, 2016, 03:35:05 AM
Well, I'm stalemated just before the last of the Struc I could build. Even with every gun I could fit in range and gems on the ships with the most guns, the spawn rate is greater then my firepower, forcing repeated retreats to the turret. With the turret, the kill rate exceeds the spawn rate.

What have I missed, given that the distance to the Emitter seems greater than suicide rushing could cover?

Edit:
Reloading a save after a failed attempt caused hotkeys to fail. Reloading again allowed the same attempted strategy to succeed. Strange.
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: ColonelSandersLite on December 31, 2016, 02:25:47 PM
General thoughts:
This map makes me ask an important question:  What *is* particle fleet really?  For me, the game is largely about positioning, timing, and finesse.  At the end of the day, this just wasn't fun.  I will give it a point for trying something different though.

My Rating:
2/10

My time:
Didn't finish.  I got very near to the end and got wiped.  Decided I didn't want to slog all the way through it again.

Difficulty:
Tedious.
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: Sorrontis on December 31, 2016, 03:33:00 PM
Yep, this is known. Thanks for adding on the pile :P
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: Aesis on June 25, 2017, 02:40:51 PM
I'm extremely late.
Map isn't fun. I won't explain why because it would spoil it. I'm not going to rate it because there's nothing to rate. (unless the map was updated since then)
Didn't try the normal route.
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: Sorrontis on June 25, 2017, 02:42:25 PM
Quote from: Aesis on June 25, 2017, 02:40:51 PM
I won't explain why because it would spoil it.

Use spoilers:

[spoiler] Text [/spoiler]
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: Aesis on June 26, 2017, 05:22:39 PM
QuoteUse spoilers

What I meant by not spoiling it was to not have the easy solution for people that can't complete it, but oh well, i guess it doesn't really matter at this point.

Spoiler
Wait ~10 minutes without spawning your HQ (preferrably when no particulate move out of the turret fields) spawn your HQ next to the mother-thingy, your HQ will target that, your HQ will get stunned 2-3 times, but if no particulate reach you troughout the process, it won't die.
[close]
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: Sorrontis on June 26, 2017, 06:05:45 PM
Ha! Interesting.
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: Johnny Haywire on September 05, 2018, 09:48:04 PM
For some strange reason, reloading this map causes a few glitches in how the particulate behaves. Not sure why.

Had I known this I would've rebuilt my fleet as opposed to reloading the game.

Spoiler
There was a kind of vortex between the 2nd and 3rd mine from the bottom. It would attract particles and cause them to swirl in place, thereby preventing more from spawning. I'd established a forward base ahead of this to build ships, but when I reloaded the game the anomaly was gone and particles dispersed everywhere.  :'(
[close]
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: Builder17 on September 06, 2018, 08:46:03 AM
Quote from: Johnny Haywire on September 05, 2018, 09:48:04 PM
For some strange reason, reloading this map causes a few glitches in how the particulate behaves. Not sure why.

Had I known this I would've rebuilt my fleet as opposed to reloading the game.

Spoiler
There was a kind of vortex between the 2nd and 3rd mine from the bottom. It would attract particles and cause them to swirl in place, thereby preventing more from spawning. I'd established a forward base ahead of this to build ships, but when I reloaded the game the anomaly was gone and particles dispersed everywhere.  :'(
[close]

Sounds like PRPL that didn't persist in save, should have used :GameLoaded, I think.
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: Johnny Haywire on September 06, 2018, 11:02:10 PM
That sounds like a good answer.

My thinking is that it sounds like SOGL (Stroke Of Good Luck) that didn't persist in save.

Should have used :Murphy'sLaw before reloading.  :-\

Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: Sorrontis on September 06, 2018, 11:30:20 PM
Interesting. I'm not sure what's the proper behaviour. I don't even know if there's purple in the map.
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: Johnny Haywire on September 09, 2018, 10:58:21 PM
Oh, I just KNOW there's purple in the map, or at least as a result of it.

The skin all around my eyes was purple. My thumbs and fingers were all purple. That's what this map did to me.

Come back to me, friendly swirly gravitation void!  :'(
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: Johnny Haywire on September 15, 2018, 01:49:22 AM
***PARTY AT JOHNNY'S HOUSE!!!***

This was my LAST remaining "sorrontis map" that I'd not been able to beat. And, had it not been for svartmes' comment about this map being a "straightforward march" I probably would've given up.

My initial solution, upon seeing the huge # of particles and the rate at which they respawn, was to "trap" the particles near the bottom, sneak the Power Strip ship just around the two masses, and then sneak and/or build a fleet to deal with the remaining particles above all that. I worked for sooo long to get the particles swirling around the 2nd and 3rd mines from the bottom, and managed to partially finish my solution, but it was taking so long and had to be so carefully navigated I decided there HAD to be another way. And there is.

Observations & answers to previous questions (and I say forget spoilers at this point): How do I beat the map??

1) I could not duplicate Aesis' solution (waiting ~10 min. for the particles to all sink to the bottom.) Each time I tried (10-15x) too many particles remained orbiting the top mine & gun, and they came & destroyed the HQ each time. It wasn't even close.
2) You can't shoot the particles fast enough. Not even with every weapon on every ship you can bring in range.
3) You need the gun in order to turn the tide and get the particle # a bit more manageable.
4) Ramming the particles with extra ships and/or slowly moving forward to absorb particles & rebuild armor will kill the particles faster than shooting them will.
5) It's tough to advance slowly and safely with all that ground in the way. You can remove it and make things easier.
6) Before you begin, it helps to switch your techs to "move/build increase" and "defensive struc" - when you take out the top mine, it will lathe the gun for you while you get that extra gem above it. You're welcome.
7) Once you push the particles back to the area close to the gun, you'll need to feed that gun with remote power. Use the Power Strip (with a gem) and you'll be able to power up the gun while your other ships help keep the particles out of range. Watch the # of particles... when it drops about 300-400, you should be ok to advance.

Here's what my final approach looked like. Once these ships were in position I didn't need to move them. One lathe took down the progenitor.

(http://i68.tinypic.com/biwfuq.jpg)

For all of you still playing this game (anyone?) who haven't been able to complete this map - I hope this helps!

Thanks for all your maps, Sorrontis! Perhaps that even includes this one, I dunno.

And yeah, the picture is big but I figure why not. This map needs some hope injected into it.  ;D

Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: Sorrontis on September 16, 2018, 11:08:27 AM
Thanks for putting int the dedication of playing everything I've made.

:D
Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: Johnny Haywire on September 24, 2018, 12:00:46 PM
QuoteThanks for putting int the dedication of playing everything I've made.

You're quite welcome! And what you call "dedication" my panel of psychologists called a "death wish" but now that I beat all your maps they said I was qualified to be transferred to Area 51 so I can work on a strategic strike to conquer the Motaran Empire in the Hqa'rkan solar system. But they said to keep that kind of stuff secret, so I can't say much about that.

But yanno, your maps are so multi-varied it didn't feel like I was playing just your maps. It was like I was playing maps from about 10 different psychopa... er, I mean 10 different people all with different ideas. The maps are very creative and playable, and the most difficult ones are great tests of strategy.

Tell your boss if he/she can't beat all your maps then you deserve a higher salary than him/her. Because math.

Thanks for all your hard work in making all these maps - I'm sure it took you much longer to make them than it took us to play them!  ;D ;D ;D

Title: Re: Custom Map #149: Column. By: Sorrontis
Post by: CyberDyneSystems on March 22, 2020, 06:50:51 PM
Whoa.  8)