This topic is for discussion of map #308: Minefield
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=308)
Author: Sorrontis
Size: 480x160
Desc:
Enter this sector with caution. There are particulate energy signatures hidden everywhere. HINT: The SSDI Fleet has 4 decoy and 2 minesweeper ships. USE THEM!
This map will not be popular. But I had to make it. Sorry?
Difficult maps are never popular. Unless theres an extreme twist to it. Good map though, except Im not sure how the minesweeper ship worked. Besides as a more expensive decoy.
i cant figure it out, my stuff just die way to fast, cant take no hits here, like i can in others, so i had to abort.
Quote from: Oblivion on November 08, 2016, 10:27:06 PM
Difficult maps are never popular. Unless theres an extreme twist to it. Good map though, except Im not sure how the minesweeper ship worked. Besides as a more expensive decoy.
More expensive decoy; but also, it can take a few more hits so, if you're quick, you might be able to retreat it alive... maybe.
Yeah... I like the idea of the map. The execution is just a bit off though.
Maybe once we get more PRPL stuff you might be able to make a better version of the map though.
In principal its a great map, In practice not so much. Couple of tweaks and this will work a treat.
Thanks gentlepeople.
You'll find the script here (http://knucklecracker.com/forums/index.php?topic=21398.msg147671#msg147671) if you'd like to try to use it. I will play with it more as time goes by.
Id say the PRPL worked given the coding, though Im not sure whats with the jiggle, thing, Virgil used it, your using it, not sure what its purpose is but it executed like the code dictated. Not sure with what Im doing everything would be solved by the jiggle thing.
I'm having a difficult time getting the AC sprayers and guppies to work correctly in this map. And there's just no room to build a Thor or even a Bertha.
Maybe I'll try playing this map in a different game.
Quote from: Johnny Haywire on November 09, 2016, 04:40:38 PM
I'm having a difficult time getting the AC sprayers and guppies to work correctly in this map. And there's just no room to build a Thor or even a Bertha.
Maybe I'll try playing this map in a different game.
Hahahaha!
Quote from: Oblivion on November 09, 2016, 04:38:04 PM
Id say the PRPL worked given the coding, though Im not sure whats with the jiggle, thing, Virgil used it, your using it, not sure what its purpose is but it executed like the code dictated. Not sure with what Im doing everything would be solved by the jiggle thing.
Jiggle will allow for a spread of particles when the mine explodes rather than having a single stack of X particles.
I quite enjoyed this map. Nice to have something different.
I'm disappointing that every difficult map gets a low score. All the time that goes into these just to have a couple noobies that can't beat it give you bad ratings
Quote from: Doug on November 10, 2016, 05:13:04 PM
I quite enjoyed this map. Nice to have something different.
I'm disappointing that every difficult map gets a low score. All the time that goes into these just to have a couple noobies that can't beat it give you bad ratings
Thanks Doug. However, I make maps for those that are interested in my work (and for myself). Those that recognize the Sorrontis name know what they are in for, and I think most ignore the rankings I get.
Simple, dumb, poorly thought out and generally unpleasant map. You just set x4 speed and a+move ships until they stop exploding. What so difficult about it?
Quote from: isoyama on November 11, 2016, 01:19:17 PM
Simple, dumb, poorly thought out and generally unpleasant map. You just set x4 speed and a+move ships until they stop exploding. What so difficult about it?
Simple, dumb, poorly thought out and generally unpleasant
comment...
Quote from: isoyama on November 11, 2016, 01:19:17 PM
Simple, dumb, poorly thought out and generally unpleasant map. You just set x4 speed and a+move ships until they stop exploding. What so difficult about it?
hahaha! Thanks for the comment. This will totally help me make better and more interesting maps. Also, it wasn't meant to be difficult. Just testing interesting mechanics.
Quote from: Doug on November 11, 2016, 01:28:47 PM
Quote from: isoyama on November 11, 2016, 01:19:17 PM
Simple, dumb, poorly thought out and generally unpleasant map. You just set x4 speed and a+move ships until they stop exploding. What so difficult about it?
Simple, dumb, poorly thought out and generally unpleasant comment...
Don't feed the trolls. :)
*BURRRRP!*
Who dat called my name?
(http://i68.tinypic.com/2zeibzk.jpg)
Ha!
Quote from: Sorrontis on November 08, 2016, 07:57:46 PM
This map will not be popular. But I had to make it. Sorry?
Haha, great first comment, very humble. It will not be popular indeed, those mines are not fun and constantly rebuilding is rubbish. The mines were so effective that it was irrelevant what I built as it was all just cannon fodder which made all of the wonderful custom units quite pointless I am afraid. I still enjoyed the game in a strange twisted!
It would be great if you could build an expensive unit that can detect mines in a small radius, kind of like a detector. It would also be nice to have hard and soft mines so that they are not all so deadly! The soft ones could be just visible so that you can see the mine field but can't avoid it.
Quote from: D0m0nik on November 11, 2016, 06:54:21 PM
Quote from: Sorrontis on November 08, 2016, 07:57:46 PM
This map will not be popular. But I had to make it. Sorry?
Haha, great first comment, very humble. It will not be popular indeed, those mines are not fun and constantly rebuilding is rubbish. The mines were so effective that it was irrelevant what I built as it was all just cannon fodder which made all of the wonderful custom units quite pointless I am afraid. I still enjoyed the game in a strange twisted!
It would be great if you could build an expensive unit that can detect mines in a small radius, kind of like a detector. It would also be nice to have hard and soft mines so that they are not all so deadly! The soft ones could be just visible so that you can see the mine field but can't avoid it.
I am working on changing the mines so they have a little flashing red light. Also, the big problem with the mines is that they only detect the CM (for now) and not the edge of the ship. I will be working on that though.
If you ever do figure out how to make things detect ship edges please let me know if its no problem to you, I couldn't think of anyway to do either.
Quote from: Oblivion on November 12, 2016, 06:32:39 PM
If you ever do figure out how to make things detect ship edges please let me know if its no problem to you, I couldn't think of anyway to do either.
I think you can pull the properties of the ship (X and Y size) and back calculate the edges. It's a bit more mathematically involved but can be done. It won't be an exact outline of the ship, but will be close enough.
We may also eventually get the capacity to get a list of the virtual particles of a ship, which would solve your problem neatly.
Quote from: GoodMorning on November 12, 2016, 06:43:48 PM
We may also eventually get the capacity to get a list of the virtual particles of a ship, which would solve your problem neatly.
Oh, yes. That would smooth sailing from there.
As at V1.02, it is possible to select the invisible Cores, and so may the mines be found before their time. See attached.
Well. that's no fun.
It does remove the complete invisibility issue.
That it does.
Quote from: Doug on November 10, 2016, 05:13:04 PM
I quite enjoyed this map. Nice to have something different.
I'm disappointing that every difficult map gets a low score. All the time that goes into these just to have a couple noobies that can't beat it give you bad ratings
There is a fine line between difficult, and frustrating, or tedious.
You crossed it. Invisible mines that I can only run suicide ships into. Great. So I'll just spend all my time rebuilding the same for suicide ships over and over, while I fly them in circles looking for the mines so I can actually get on with playing the map.
Pass.
I crossed the line you say? That's what we scientists do everyday, we try to push the boundary, wherever is brings us. Sometimes things fail, like this map, sometimes its something glorious, like... um... well, you get the point.
I always start with "I".
Then I cross the line. Now I have it down to a "t".
Then I write them both and that's when i know I have "It."
If you never cross the line, you'll never get IT ;)
Quote from: Johnny Haywire on April 15, 2017, 02:29:59 PM
I always start with "I".
Then I cross the line. Now I have it down to a "t".
Then I write them both and that's when i know I have "It."
If you never cross the line, you'll never get IT ;)
Ha! 8)