Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on November 08, 2016, 07:50:58 PM

Title: Custom Map #308: Minefield. By: Sorrontis
Post by: AutoPost on November 08, 2016, 07:50:58 PM
This topic is for discussion of map #308: Minefield
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=308)

Author: Sorrontis
Size: 480x160

Desc:
Enter this sector with caution. There are particulate energy signatures hidden everywhere. HINT: The SSDI Fleet has 4 decoy and 2 minesweeper ships. USE THEM!
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: Sorrontis on November 08, 2016, 07:57:46 PM
This map will not be popular. But I had to make it. Sorry?
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: Oblivion on November 08, 2016, 10:27:06 PM
Difficult maps are never popular. Unless theres an extreme twist to it. Good map though, except Im not sure how the minesweeper ship worked. Besides as a more expensive decoy.
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: PMouser on November 08, 2016, 10:39:05 PM
i cant figure it out, my stuff just die way to fast, cant take no hits here, like i can in others, so i had to abort.
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: Sorrontis on November 08, 2016, 10:59:51 PM
Quote from: Oblivion on November 08, 2016, 10:27:06 PM
Difficult maps are never popular. Unless theres an extreme twist to it. Good map though, except Im not sure how the minesweeper ship worked. Besides as a more expensive decoy.

More expensive decoy; but also, it can take a few more hits so, if you're quick, you might be able to retreat it alive... maybe.
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: ChaosMaster130 on November 09, 2016, 01:30:32 AM
Yeah... I like the idea of the map. The execution is just a bit off though.
Maybe once we get more PRPL stuff you might be able to make a better version of the map though.
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: MisterX on November 09, 2016, 07:23:11 AM
In principal its a great map, In practice not so much. Couple of tweaks and this will work a treat.
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: Sorrontis on November 09, 2016, 10:36:43 AM
Thanks gentlepeople.

You'll find the script here (http://knucklecracker.com/forums/index.php?topic=21398.msg147671#msg147671) if you'd like to try to use it. I will play with it more as time goes by.
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: Oblivion on November 09, 2016, 04:38:04 PM
Id say the PRPL worked given the coding, though Im not sure whats with the jiggle, thing, Virgil used it, your using it, not sure what its purpose is but it executed like the code dictated. Not sure with what Im doing everything would be solved by the jiggle thing.
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: Johnny Haywire on November 09, 2016, 04:40:38 PM
I'm having a difficult time getting the AC sprayers and guppies to work correctly in this map. And there's just no room to build a Thor or even a Bertha.

Maybe I'll try playing this map in a different game.
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: Sorrontis on November 09, 2016, 04:42:41 PM
Quote from: Johnny Haywire on November 09, 2016, 04:40:38 PM
I'm having a difficult time getting the AC sprayers and guppies to work correctly in this map. And there's just no room to build a Thor or even a Bertha.

Maybe I'll try playing this map in a different game.

Hahahaha!
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: Sorrontis on November 09, 2016, 04:43:22 PM
Quote from: Oblivion on November 09, 2016, 04:38:04 PM
Id say the PRPL worked given the coding, though Im not sure whats with the jiggle, thing, Virgil used it, your using it, not sure what its purpose is but it executed like the code dictated. Not sure with what Im doing everything would be solved by the jiggle thing.

Jiggle will allow for a spread of particles when the mine explodes rather than having a single stack of X particles.
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: Doug on November 10, 2016, 05:13:04 PM
I quite enjoyed this map. Nice to have something different.

I'm disappointing that every difficult map gets a low score. All the time that goes into these just to have a couple noobies that can't beat it give you bad ratings
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: Sorrontis on November 10, 2016, 05:19:06 PM
Quote from: Doug on November 10, 2016, 05:13:04 PM
I quite enjoyed this map. Nice to have something different.

I'm disappointing that every difficult map gets a low score. All the time that goes into these just to have a couple noobies that can't beat it give you bad ratings

Thanks Doug. However, I make maps for those that are interested in my work (and for myself). Those that recognize the Sorrontis name know what they are in for, and I think most ignore the rankings I get.
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: isoyama on November 11, 2016, 01:19:17 PM
Simple, dumb, poorly thought out and generally unpleasant map. You just set x4 speed and a+move ships until they stop exploding. What so difficult about it?
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: Doug on November 11, 2016, 01:28:47 PM
Quote from: isoyama on November 11, 2016, 01:19:17 PM
Simple, dumb, poorly thought out and generally unpleasant map. You just set x4 speed and a+move ships until they stop exploding. What so difficult about it?

Simple, dumb, poorly thought out and generally unpleasant comment...
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: Sorrontis on November 11, 2016, 01:36:12 PM
Quote from: isoyama on November 11, 2016, 01:19:17 PM
Simple, dumb, poorly thought out and generally unpleasant map. You just set x4 speed and a+move ships until they stop exploding. What so difficult about it?

hahaha! Thanks for the comment. This will totally help me make better and more interesting maps. Also, it wasn't meant to be difficult. Just testing interesting mechanics.


Quote from: Doug on November 11, 2016, 01:28:47 PM
Quote from: isoyama on November 11, 2016, 01:19:17 PM
Simple, dumb, poorly thought out and generally unpleasant map. You just set x4 speed and a+move ships until they stop exploding. What so difficult about it?

Simple, dumb, poorly thought out and generally unpleasant comment...

Don't feed the trolls. :)
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: Johnny Haywire on November 11, 2016, 04:55:32 PM
*BURRRRP!*

Who dat called my name?

(http://i68.tinypic.com/2zeibzk.jpg)
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: Sorrontis on November 11, 2016, 04:57:43 PM
Ha!
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: D0m0nik on November 11, 2016, 06:54:21 PM
Quote from: Sorrontis on November 08, 2016, 07:57:46 PM
This map will not be popular. But I had to make it. Sorry?

Haha, great first comment, very humble. It will not be popular indeed, those mines are not fun and constantly rebuilding is rubbish. The mines were so effective that it was irrelevant what I built as it was all just cannon fodder which made all of the wonderful custom units quite pointless I am afraid. I still enjoyed the game in a strange twisted!
It would be great if you could build an expensive unit that can detect mines in a small radius, kind of like a detector. It would also be nice to have hard and soft mines so that they are not all so deadly! The soft ones could be just visible so that you can see the mine field but can't avoid it.
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: Sorrontis on November 11, 2016, 07:39:45 PM
Quote from: D0m0nik on November 11, 2016, 06:54:21 PM
Quote from: Sorrontis on November 08, 2016, 07:57:46 PM
This map will not be popular. But I had to make it. Sorry?

Haha, great first comment, very humble. It will not be popular indeed, those mines are not fun and constantly rebuilding is rubbish. The mines were so effective that it was irrelevant what I built as it was all just cannon fodder which made all of the wonderful custom units quite pointless I am afraid. I still enjoyed the game in a strange twisted!
It would be great if you could build an expensive unit that can detect mines in a small radius, kind of like a detector. It would also be nice to have hard and soft mines so that they are not all so deadly! The soft ones could be just visible so that you can see the mine field but can't avoid it.

I am working on changing the mines so they have a little flashing red light. Also, the big problem with the mines is that they only detect the CM (for now) and not the edge of the ship. I will be working on that though.
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: Oblivion on November 12, 2016, 06:32:39 PM
If you ever do figure out how to make things detect ship edges please let me know if its no problem to you, I couldn't think of anyway to do either.
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: Sorrontis on November 12, 2016, 06:42:01 PM
Quote from: Oblivion on November 12, 2016, 06:32:39 PM
If you ever do figure out how to make things detect ship edges please let me know if its no problem to you, I couldn't think of anyway to do either.

I think you can pull the properties of the ship (X and Y size) and back calculate the edges. It's a bit more mathematically involved but can be done. It won't be an exact outline of the ship, but will be close enough.
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: GoodMorning on November 12, 2016, 06:43:48 PM
We may also eventually get the capacity to get a list of the virtual particles of a ship, which would solve your problem neatly.
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: Sorrontis on November 12, 2016, 07:35:38 PM
Quote from: GoodMorning on November 12, 2016, 06:43:48 PM
We may also eventually get the capacity to get a list of the virtual particles of a ship, which would solve your problem neatly.

Oh, yes. That would smooth sailing from there.
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: GoodMorning on December 05, 2016, 02:12:29 AM
As at V1.02, it is possible to select the invisible Cores, and so may the mines be found before their time. See attached.
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: Sorrontis on December 05, 2016, 05:40:25 AM
Well. that's no fun.
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: GoodMorning on December 05, 2016, 05:45:04 AM
It does remove the complete invisibility issue.
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: Sorrontis on December 05, 2016, 05:46:27 AM
That it does.
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: TypoNinja on April 15, 2017, 03:48:00 AM
Quote from: Doug on November 10, 2016, 05:13:04 PM
I quite enjoyed this map. Nice to have something different.

I'm disappointing that every difficult map gets a low score. All the time that goes into these just to have a couple noobies that can't beat it give you bad ratings

There is a fine line between difficult, and frustrating, or tedious.

You crossed it. Invisible mines that I can only run suicide ships into. Great. So I'll just spend all my time rebuilding the same for suicide ships over and over, while I fly them in circles looking for the mines so I can actually get on with playing the map.

Pass.
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: Sorrontis on April 15, 2017, 11:11:30 AM


I crossed the line you say? That's what we scientists do everyday, we try to push the boundary, wherever is brings us. Sometimes things fail, like this map, sometimes its something glorious, like... um... well, you get the point.
Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: Johnny Haywire on April 15, 2017, 02:29:59 PM
I always start with "I".

Then I cross the line. Now I have it down to a "t".

Then I write them both and that's when i know I have "It."

If you never cross the line, you'll never get IT   ;)

Title: Re: Custom Map #308: Minefield. By: Sorrontis
Post by: Sorrontis on April 15, 2017, 02:57:55 PM
Quote from: Johnny Haywire on April 15, 2017, 02:29:59 PM
I always start with "I".

Then I cross the line. Now I have it down to a "t".

Then I write them both and that's when i know I have "It."

If you never cross the line, you'll never get IT   ;)

Ha!  8)