Knuckle Cracker

Creeper World 2 => Suggestions => Topic started by: CobraKill on May 31, 2011, 09:57:51 PM

Title: Unit Grouping, Custimizing Weapons, New Units, and more for the editor
Post by: CobraKill on May 31, 2011, 09:57:51 PM
I was wondering if we could permanently group weapons like have a couple of blasters and a launcher as a type of base. Also I would like to be able to make like one super powerful blaster by customizing weapons. There's two units and I think others would like this too. A greeper vacuum and a better weapon for engaging drones. Would be better then a blaster for drones maybe like MadMag's minigun: http://imgur.com/KdfOp.gif One more thing would be the modes that Virgil suggested here: http://knucklecracker.com/forums/index.php?topic=7022.0 What do you think? (I know it's a lot :p)
Title: Re: Unit Grouping, Custimizing Weapons, New Units, and more for the editor
Post by: Grauniad on May 31, 2011, 10:27:40 PM
"Bladders?"  Didn't know we had those in the game. :)

Title: Re: Unit Grouping, Custimizing Weapons, New Units, and more for the editor
Post by: CobraKill on May 31, 2011, 10:32:07 PM
Quote from: Grauniad on May 31, 2011, 10:27:40 PM
"Bladders?"  Didn't know we had those in the game. :)



Sorry I was on my iPod touch I must have misspelled it and it changed it   :-[
Title: Re: Unit Grouping, Custimizing Weapons, New Units, and more for the editor
Post by: TonyP2000 on May 31, 2011, 11:59:57 PM
A weapon that specializes in destroying drones would be very useful, especially against those super drones. And a type of base that would allow certain weapons to stick togther would be neat.

It would be cool if we could upgrade nullifers allowing them to have a faster count down, a much larger range, and maybe more powerful to take out emitters with more than 1 health.  ???
Title: Re: Unit Grouping, Custimizing Weapons, New Units, and more for the editor
Post by: Lioncourt on June 01, 2011, 08:51:24 AM
A new type of weapon when beside a like type, gains power/speed (for those pesky super drones)...
Title: Re: Unit Grouping, Custimizing Weapons, New Units, and more for the editor
Post by: CobraKill on June 01, 2011, 09:40:33 AM
Maybe somesort of upgrade for a blaster to turn it drone gun. It shouldnt attack creeper only drones
Title: Re: Unit Grouping, Custimizing Weapons, New Units, and more for the editor
Post by: ontheworld on June 01, 2011, 01:38:37 PM
Quote from: The Commander on June 01, 2011, 09:40:33 AM
Maybe somesort of upgrade for a blaster to turn it drone gun. It shouldnt attack creeper only drones
Drones have priority right now anyways...
Title: Re: Unit Grouping, Custimizing Weapons, New Units, and more for the editor
Post by: TonyP2000 on June 01, 2011, 01:55:24 PM
Maybe their could be new types of enemies as well, like:

1. An enemy conversion bomb. (A bomb that turns anti-creeper into regular bad creeper)
2. Drones that leave a stream of creeper as they advance (mobile emitters?).
3. And maybe even drones that when destroyed explode into a mass of creeper?

Of course these would not be the easiest enemies to defeat and could cause lots of trouble to who ever fights against them.
Tell me what you think.  ???

Title: Re: Unit Grouping, Custimizing Weapons, New Units, and more for the editor
Post by: J on June 01, 2011, 02:13:06 PM
I like the unit creating idea, a special page to upload (like the maps page) and you can set what custom weapons could be used in the map editor. This could be normal or enemy weapons/structures.
Tell me if I need to explain more.
Title: Re: Unit Grouping, Custimizing Weapons, New Units, and more for the editor
Post by: CobraKill on June 01, 2011, 05:39:09 PM
I love everyone ideas. But what does someone think on the new units and repulser mechanics?
Title: Re: Unit Grouping, Custimizing Weapons, New Units, and more for the editor
Post by: Krell on June 01, 2011, 11:25:15 PM
New enemy units would be awesome. The more ways to create an interesting map the better.
Title: Re: Unit Grouping, Custimizing Weapons, New Units, and more for the editor
Post by: thepenguin on June 02, 2011, 06:05:56 AM
and also, I hope there is some way of changing the gameplay (energy consumption/score calculation/creeper viscosity)