Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on September 24, 2011, 05:01:02 PM

Title: Custom Map #232: ANTI-CREEPER NEXUS
Post by: AutoPost on September 24, 2011, 05:01:02 PM
This topic is for discussion of map #232: ANTI-CREEPER NEXUS (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=232)
(http://knucklecracker.com/creeperworld2/thumb.php?id=232) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=232)

Author: ZERITHOS (http://knucklecracker.com/creeperworld2/viewmaps.php?author=ZERITHOS)

Desc:
hey nuckle cracker play this in creeper world 3(we all know its coming) u should be able to create anti-creeper nexi
Title: Re: Custom Map #232: ANTI-CREEPER NEXUS
Post by: DethbyIT on September 24, 2011, 07:16:22 PM
ZERITHOS,
Fun game.
Thank you for putting it together.
dbit
Title: Re: Custom Map #232: ANTI-CREEPER NEXUS
Post by: mopa42 on September 24, 2011, 11:03:36 PM
Hint for gameplay: don't ignore the bottom half of the game and let the micro rift get destroyed. That makes it impossible to win! Better to build all your reactors and then attack both places at once.
Title: Re: Custom Map #232: ANTI-CREEPER NEXUS
Post by: J on September 25, 2011, 04:35:51 AM
You don't have to fight on the bottem part. Change maker settings to 4x.
Title: Re: Custom Map #232: ANTI-CREEPER NEXUS
Post by: Grauniad on September 25, 2011, 05:39:22 AM
Quote from: J on September 25, 2011, 04:35:51 AM
You don't have to fight on the bottem part. Change maker settings to 4x.

Or build 4 nullifiers *really* fast. :)

I can take them out as well as the two drone gateways. The nullifiers for the other emitters gets destroyed when their countdown is zero, so maybe even those can be destroyed by more careful build management/timing.
Title: Re: Custom Map #232: ANTI-CREEPER NEXUS
Post by: zerithos on September 25, 2011, 12:25:03 PM
Sup thanks for liking my map im going to be making suggestions about cw2 also v2 is comming in a few hours
Title: Re: Custom Map #232: ANTI-CREEPER NEXUS
Post by: Fisherck on September 25, 2011, 12:28:11 PM
Quote from: zerithos on September 25, 2011, 12:25:03 PM
Sup thanks for liking my map im going to be making suggestions about cw2 also v2 is comming in a few hours

There is an entire board made specifically for suggestions. There is no need to make maps just to vioce an idea. :) Also, if I may ask, what would the use of an anticreeper nexus be, since you would not need to destroy it?
Title: Re: Custom Map #232: ANTI-CREEPER NEXUS
Post by: J on September 25, 2011, 12:29:27 PM
nexus vs nexus ???
Title: Re: Custom Map #232: ANTI-CREEPER NEXUS
Post by: Fisherck on September 25, 2011, 12:30:32 PM
Quote from: J on September 25, 2011, 12:29:27 PM
nexus vs nexus ???

A map can only be so big though...
Title: Re: Custom Map #232: ANTI-CREEPER NEXUS
Post by: zerithos on September 25, 2011, 12:47:38 PM
the point is they dont need ore to make creeper
Title: Re: Custom Map #232: ANTI-CREEPER NEXUS
Post by: zerithos on September 25, 2011, 12:48:48 PM
also overkill on creeper and [ther is a secret that is coming it is related to the nexus].
Title: Re: Custom Map #232: ANTI-CREEPER NEXUS
Post by: Grauniad on September 25, 2011, 12:48:57 PM
Quote from: zerithos on September 25, 2011, 12:47:38 PM
the point is they dont need ore to make creeper

Have you heard of anti-creeper emitters?
Title: Re: Custom Map #232: ANTI-CREEPER NEXUS
Post by: zerithos on September 25, 2011, 12:49:39 PM
also overkill on creeper and [ther is a secret that is coming it is related to the nexus].
Title: Re: Custom Map #232: ANTI-CREEPER NEXUS
Post by: zerithos on September 25, 2011, 12:50:05 PM
oops sorry
Title: Re: Custom Map #232: ANTI-CREEPER NEXUS
Post by: zerithos on September 25, 2011, 12:52:49 PM
check this out to later find out the secret behind anti creeper nexi:
http://knucklecracker.com/forums/index.php?topic=8233.msg54957#msg54957
Title: Re: Custom Map #232: ANTI-CREEPER NEXUS
Post by: zerithos on September 25, 2011, 12:56:07 PM
just so u know version two where the point is only to express the idea [and for the guy earlier i did not have an acount when i made either of these maps
Title: Re: Custom Map #232: ANTI-CREEPER NEXUS
Post by: zerithos on September 25, 2011, 12:57:00 PM
u can track version two here:
http://knucklecracker.com/creeperworld2/uploadmap.php
Title: Re: Custom Map #232: ANTI-CREEPER NEXUS
Post by: Grauniad on September 25, 2011, 01:07:38 PM
STOP. SPAMMING. THIS. THREAD.
Title: Re: Custom Map #232: ANTI-CREEPER NEXUS
Post by: Ebon Heart on September 25, 2011, 01:19:36 PM
zerithros, cut it out. At this point you're just annoying everyone. It's usually frowned upon when you double post. You've now posted 5 times in a row. :/ No one really cares.
Title: Re: Custom Map #232: ANTI-CREEPER NEXUS
Post by: cclloyd9785 on September 26, 2011, 04:38:08 PM
Too easy.

I "killed" an emitter by having a maker charged with 30M release it directly over an emitter on the bottom.  Since it was a pin field, it held it all right on the emitter, taking it out 100k at a time, with no creeper spreading :P
Title: Re: Custom Map #232: ANTI-CREEPER NEXUS
Post by: theherkman on September 26, 2011, 07:47:37 PM
This map was way too easy.  Average time is something like 13 minutes.  That should be a clue.  It would have been a real challenge without the shield spam, gem spam, ore spam, tech spam, maker spam, etc.   The common denominator is spam...
Title: Re: Custom Map #232: ANTI-CREEPER NEXUS
Post by: Cavemaniac on October 07, 2011, 02:38:53 PM

Fun map with some tricks.

Good practice with mirrors!

Text needs to be tidied up.
Title: Re: Custom Map #232: ANTI-CREEPER NEXUS
Post by: J on October 21, 2011, 01:28:23 PM
So you like an AC nexus zerithos? I made one and it is playable.