This topic is for discussion of map #1176: Ship Alooone 2
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=1176)
Author: FOXX
Size: 334x280
Desc:
Acually 2 Ships. The HQ and 1 Upgradable Ship. Let's Create Another Custom Ship. Your Upgraded Ship needs to be Rebuild. Sorry -> No way Around This. More Info on Forum #EditStruc #FastBuild #ProximityEmitters
Scripts by Kajacx
Some general info:
- You Start with 0 Scrap, ShipLevel 0 and 2 LevelPoints.
- The 2nd Level is Reached at 50 Particles. Each Next Level Increases with every 25 Particles Destroyed by the Upgradable Ship.
- You get a game event tag if you don't have enough Scrap to Upgrade or Level to Unlock.
- Each time you Upgrade your Ship your Upgraded Ship needs to be Rebuild and If the Upgradable Ship has an AmpGem on it you have to pick up the AmpGem after each Upgrade. Sorry, but there was no other way for this.
Module Cost
MODULE SCRAPCOST LEVELCOST
L - Lathe 3 1
N - Cannon 2 1
M - Missle 2 1
D - Discharger 2 1
E - Engine 2 2
B - grabber 2 2
T - Energy Tank 2 2
R - Reactor 2 2
G - Guppy 3 3
P - Port 3 3
S - Shield 4 3
K - mK7 5 4
F - Fighter base 6 4
Y - 2 Missiles 3 5
Z - 2 Cannons 3 5
Sorry the Numbers are not in Line
Enjoy :)
My Ending Ship and Stats
(https://i.imgur.com/n89oIO4.jpg)
May I request an option to reduce the ship to the basic form, dropping all scrap? It could be very useful.
Module Costs
Module Costs: |
Module | Scrap | Level |
Lathe (L) | 3 | 1 |
Cannon (N) | 2 | 1 |
Missile (M) | 2 | 1 |
Discharger (D) | 2 | 1 |
Engine (E) | 2 | 2 |
Grabber (B) | 2 | 2 |
Energy Tank (T) | 2 | 2 |
Reactor (R) | 2 | 2 |
Guppy (G) | 3 | 3 |
Port (P) | 3 | 3 |
Shield (S) | 4 | 3 |
MK7 (K) | 5 | 4 |
Fighter Base (F) | 6 | 4 |
Missiles (Y) | 3 | 5 |
Cannons (Z) | 3 | 5 |
Also, for that table, you can use this syntax:
[table]
[tr]
[td][/td]
[/tr]
[/table]
Actually ... never mind. This was my final ship.
Really like the concept.
I would recommend that you keep the instructions in the start dialog just for those people that don't play the full series or come to the forum.
Cheers
Quote from: chwooly on July 07, 2018, 11:06:13 PM
Really like the concept.
I would recommend that you keep the instructions in the start dialog just for those people that don't play the full series or come to the forum.
Cheers
That is a good idea Chwooly -> will be doing that for the coming Maps.
Greets
FOXX
Quote from: GoodMorning on July 07, 2018, 07:17:57 PM
May I request an option to reduce the ship to the basic form, dropping all scrap? It could be very useful.
Module Costs
Module Costs: |
Module | Scrap | Level |
Lathe (L) | 3 | 1 |
Cannon (N) | 2 | 1 |
Missile (M) | 2 | 1 |
Discharger (D) | 2 | 1 |
Engine (E) | 2 | 2 |
Grabber (B) | 2 | 2 |
Energy Tank (T) | 2 | 2 |
Reactor (R) | 2 | 2 |
Guppy (G) | 3 | 3 |
Port (P) | 3 | 3 |
Shield (S) | 4 | 3 |
MK7 (K) | 5 | 4 |
Fighter Base (F) | 6 | 4 |
Missiles (Y) | 3 | 5 |
Cannons (Z) | 3 | 5 |
Also, for that table, you can use this syntax:
[table]
[tr]
[td][/td]
[/tr]
[/table]
There will be an option to Undo the last Upgrade on the ship - But why would you get rid of ALL the Scrap at once?
For the table i just copied your example because i struggled with the setup. But i will have it with coming maps. Thanks GoodMorning.
Greets
FOXX
Quote from: GoodMorning on July 07, 2018, 09:34:54 PM
Actually ... never mind. This was my final ship.
Euh, that implies that you didn't upgrade the Ship?
Can you add only cannons mods or missile mods with out the plasma? Not that big an issue :o since I can turn off plasma but they do eat a lot of energy, and I do like to have 1 or 2 available. Not 8 or 9 8)
Quote from: chwooly on July 08, 2018, 09:04:35 AM
Can you add only cannons mods or missile mods with out the plasma? Not that big an issue :o since I can turn off plasma but they do eat a lot of energy, and I do like to have 1 or 2 available. Not 8 or 9 8)
Yes, that is a possibility - will add a Standalone Cannon and Missile to the Modules in the next Maps.
Greets
FOXX