Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on October 10, 2016, 03:49:45 PM

Title: Custom Map #146: Unexpected Aid. By: Sorrontis
Post by: AutoPost on October 10, 2016, 03:49:45 PM
This topic is for discussion of map #146: Unexpected Aid
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=146)

Author: Sorrontis
Size: 448x180

Desc:
Sector 17f. It was a quiet sector, until that is, particulate matter was detected yesterday. We've learned from our previous mistakes, a full fleet is being dispatched. The progenitors must be destroyed before we can warp out of the sector.
Title: Re: Custom Map #146: Unexpected Aid. By: Sorrontis
Post by: Oblivion on October 10, 2016, 06:48:06 PM
"We've learned from our previous mistakes", Still refuses to make tanky ships.  :( :( :P
Title: Re: Custom Map #146: Unexpected Aid. By: Sorrontis
Post by: Sorrontis on October 10, 2016, 06:50:41 PM
Quote from: Oblivion on October 10, 2016, 06:48:06 PM
"We've learned from our previous mistakes", Still refuses to make tanky ships.  :( :( :P

Have you seen the Mother 2.0 yet? She's nearly indestructible as long as you have enough energy.
Title: Re: Custom Map #146: Unexpected Aid. By: Sorrontis
Post by: Oblivion on October 10, 2016, 07:26:00 PM
I've seen her now, and hope to use her, eventually.
btw, I thought having more than one shield is redundant except for the little storage they provide since the damage formula only checks for shield once right?

edit: refuses to "send" in tanky ships
Title: Re: Custom Map #146: Unexpected Aid. By: Sorrontis
Post by: Sorrontis on October 10, 2016, 07:37:17 PM
Quote from: Oblivion on October 10, 2016, 07:26:00 PM
I've seen her now, and hope to use her, eventually.
btw, I thought having more than one shield is redundant except for the little storage they provide since the damage formula only checks for shield once right?

edit: refuses to "send" in tanky ships

4 shields mean she'll take 1/5 damage, rather than 1/2.

(Source: http://knucklecracker.com/forums/index.php?topic=21680.msg149255#msg149255)
Title: Re: Custom Map #146: Unexpected Aid. By: Sorrontis
Post by: Oblivion on October 10, 2016, 07:39:37 PM
Maybe the generous CEO would send one in the next mission?   :)
Title: Re: Custom Map #146: Unexpected Aid. By: Sorrontis
Post by: Sorrontis on October 10, 2016, 07:44:48 PM
There'll likely be one in the next fleet.
Title: Re: Custom Map #146: Unexpected Aid. By: Sorrontis
Post by: Sorrontis on October 10, 2016, 11:06:12 PM
Wow. 6:09 minutes... That's just insane.
Title: Re: Custom Map #146: Unexpected Aid. By: Sorrontis
Post by: D0m0nik on October 12, 2016, 05:05:47 PM
That 6 min time is mental, I tried hard to work out how to do it but can't come close.

I tried in vain to start in the bottom right corner and sneak up the right, may be the trick but the cannon in the middle pulverised me. Great map, I felt the need to pretty much take out every unit in order to win and this was satisfying.

Spoiler
The benign emergent is not to be overlooked!
[close]
Title: Re: Custom Map #146: Unexpected Aid. By: Sorrontis
Post by: Sorrontis on October 12, 2016, 05:18:52 PM
Quote from: D0m0nik on October 12, 2016, 05:05:47 PM
That 6 min time is mental, I tried hard to work out how to do it but can't come close.

I tried in vain to start in the bottom right corner and sneak up the right, may be the trick but the cannon in the middle pulverised me. Great map, I felt the need to pretty much take out every unit in order to win and this was satisfying.

Spoiler
The benign emergent is not to be overlooked!
[close]

I've tried so many things. I've even set the map to play until everything is steady state, but I set the particles to expire, so even there, the Progen is never empty of particles. That cannon is there specifically to destroy you sneaky sneakers.
Title: Re: Custom Map #146: Unexpected Aid. By: Sorrontis
Post by: D0m0nik on October 12, 2016, 05:29:32 PM
QuoteThat cannon is there specifically to destroy you sneaky sneakers.

Haha, that's not a great name badge to wear! ;D
Title: Re: Custom Map #146: Unexpected Aid. By: Sorrontis
Post by: Sorrontis on October 12, 2016, 05:36:47 PM
Ha! I'll check your time when I get home  :o
Title: Re: Custom Map #146: Unexpected Aid. By: Sorrontis
Post by: fractalman on October 12, 2016, 09:56:28 PM
that benign emergent... :o
Title: Re: Custom Map #146: Unexpected Aid. By: Sorrontis
Post by: tanelorn on October 22, 2016, 08:52:59 PM
The emitter at the bottom releases SO MUCH STUFF that I can't get anywhere near it.
Title: Re: Custom Map #146: Unexpected Aid. By: Sorrontis
Post by: GoodMorning on October 22, 2016, 09:40:30 PM
Many of the other areas can be held by Omnis alone or Emitters lathed. Once that is done, apply the freed-up ships to the lower-right, and note the fields operating there.
Title: Re: Custom Map #146: Unexpected Aid. By: Sorrontis
Post by: tanelorn on October 24, 2016, 12:45:35 PM
Quote from: GoodMorning on October 22, 2016, 09:40:30 PM
Many of the other areas can be held by Omnis alone or Emitters lathed. Once that is done, apply the freed-up ships to the lower-right, and note the fields operating there.

Talking about the bottom central emitter.
Title: Re: Custom Map #146: Unexpected Aid. By: Sorrontis
Post by: GoodMorning on October 24, 2016, 06:51:11 PM
I don't recall any great issues with that, so I can't really assist. Good fortune to you in this, however.
Title: Re: Custom Map #146: Unexpected Aid. By: Sorrontis
Post by: tanelorn on October 25, 2016, 01:58:23 PM
Now that I've played a few more of Sorrontis' missions, he uses massive emitters quite a bit. I find it impossible to staunch the flow from a single emitter and have to resort to "tricks" to kill the emitter such as ramming ships into them to cause a temporary shove. In my opinion you should always be able to repulse the particulate from a single emitter with massive firepower. That's the core mechanic of the series.
Title: Re: Custom Map #146: Unexpected Aid. By: Sorrontis
Post by: Sorrontis on October 25, 2016, 02:14:09 PM
Quote from: tanelorn on October 25, 2016, 01:58:23 PM
Now that I've played a few more of Sorrontis' missions, he uses massive emitters quite a bit. I find it impossible to staunch the flow from a single emitter and have to resort to "tricks" to kill the emitter such as ramming ships into them to cause a temporary shove. In my opinion you should always be able to repulse the particulate from a single emitter with massive firepower. That's the core mechanic of the series.

Hi tanelorn. You'll quickly that I do not always play by virgil's rules. :D That is why you'll see many of my maps have horrible ratings. Some of my tricks are dirtier than others, but always doable  8)