This is the official greenlight topic for CW3. I'll update this top post with any interesting information over the coming weeks.
Nov 5, 2013:
CW3 surpasses 1000 Yes votes! It did so in less than 24 hours after launch and on a Monday/Tuesday at that. Now we just need about 10x that amount and I'll start to settle down :)
Nov 4, 2013:
The page is now live!
http://steamcommunity.com/sharedfiles/filedetails/?id=191501079
Please visit and vote yes. It also helps to click the "favorite" and "follow" buttons. And of course feel free to share the page using the social media icons for twitter, facebook, reddit, etc.
Feb 19, 2014:
CW3 is Greenlit!
The greenlight banner on the top of the forum links to the Knuckle Cracker main page. Intended?
Btw, is it possible for us ordinary voters to see how much votes CW3 has and where it is in the rankings?
I'll post here with the stats after they have some time to fill in. Since I've never done this before I am really surprised by the number of no votes that people make. The average top 100 game has more no votes than yes votes. That tells me that people vote no on game types that they don't like, not just on games that don't seem to be well executed. Now, I don't think that no votes actually matter... Only the total number of yes votes.
To track in the top 100 games I need to land between 5000 and 10000 yes votes in the first 30 days. I could swing that easily based on the number of CW fans... But only steam members who have purchased something can vote, and not all CW fans will vote or know to vote. On the flip side the game will be exposed to plenty of new people through the process as well.
As for the forum header image... I'll try to fix that soon. It was easiest to just change the one header image immediately. To make the steam banner a separate item I'll have to manually tweak to theme.
Quote from: virgilw on November 04, 2013, 06:05:25 PM
not all CW fans will vote or know to vote.
How about adding a clickable greenlight banner to games main menu screen with the next official patch? That would reach all players, even the ones who are not reading the forums.
That's a good idea... so long as it isn't terribly obnoxious (something small) it might do little harm but do the game a lot of good. On the other hand, it's impossible to buy and update the game without seeing the greenlight banner's on the website currently.
Quote
When i put in my vote, there was no comments, now there's 60+.
Yeah, the comments a fairly healthy right now (I think). I honestly don't spend a lot of time on greenlight project pages, so I don't know if this is a good number or not for the first <24 hours. I recognize many names in the comments, though, so I appreciate the help :)
Stats wise I am starting to get a few inklings of how the voting works and what stats might be important to Valve. We all know there are "yes" and "no" votes. People also favorite and follow the game. Those show up in the stats as well... So if you have not done those things and are reading this message, I'd appreciate any clicks on those buttons you can give.
I can also see a line graph of cumulative 'yes' votes over time. Each point on the x axis represents a day. Now it looks like the day runs from midnight to midnight on GMT. It isn't 24 hours from the point the project is launched. Since I launched at around 2:00pm EST, I only had 5 hours in my first 'day'. At the end of the second day I will only have 29. If I had launched at 7:01 pm EST Sunday night, I would have had a full 24 hours in my first day and a full 48 by the end of the second. This makes their line graph of cumulative votes difficult to compare to other games (they show several other anonymous lines for top ranked games). Over time the missing 19 hours (in my case) becomes less and less important, but I've already learned one lesson...
Voted yes. But do you have limited time to get enough votes!?
EDIT: You know what steam workshop is? Right? Maybe you could let players upload their CRPL scrips to the workshop?
I don't think there is any hard time limit, but my guess is that steam still looks at the acceleration. For instance, a game could accumulate 5000 votes very slowly over a year. Another game could get 5000 votes in 30 days. I imagine these games don't score the same. On the other hand a game could get 2000 votes in the first two days, another game could get 2000 votes in the first 4 days. Does that mean the second game gets half the score of the first game? I doubt it, otherwise a game launched at 11:59pm GMT and an equal game launched at 12:01am GMT will have different ranks.
My guess is they look at cumulative yes votes at more macro units (like weekly). Maybe the 30 day total is significant for rank, though, I see evidence this may not be the case.
As for workshop, I would integrate with that and other steam services if the game gets greenlit. They have cloud storage, achievements, and all kinds of interesting things.
Yeah, but the cloud storage is pretty troubling, if you launch the game on two computers at once, only one of the saves will actually be saved. And somethimes (REALLY RARE) the cloud storage don't work.
Achivements would be cool, like "Get ending 1 in Arc Eternal" or "Win as Skarsgard Abraxis on Arca" or "Complete Alpha Sector" etc.
Quote from: Jacobkolstad on November 06, 2013, 07:42:57 AM
Yeah, but the cloud storage is pretty troubling, if you launch the game on two computers at once, only one of the saves will actually be saved. And somethimes (REALLY RARE) the cloud storage don't work.
Steam won't let the same account run at the same time on two different computers except maybe with one or both in offline mode. If offline mode allows you to launch the same game on two computers at once, the machines that are offline can't save to the cloud anyways since cloud saving requires a connection.
If you don't like cloud saving and a game has cloud saving you can disable that feature. Right click on the game, select properties and click on the updates tab. There is a check box (enabled by default) that allows saving to the cloud.
After 4 days (give or take), we're sitting at 2600 yes votes! This currently is tracking almost identically to the current #100 game on greenlight.
Now is when the real work begins. I encourage anyone reading this to tweet, email, facebook their friends with steam accounts and encourage them to vote yes. Lets keep up the momentum and show the world that the strategy genre is strong and growing stronger.
Quote from: virgilw on November 08, 2013, 08:12:18 PM
After 4 days (give or take), we're sitting at 2600 yes votes! This currently is tracking almost identically to the current #100 game on greenlight.
Now is when the real work begins. I encourage anyone reading this to tweet, email, facebook their friends with steam accounts and encourage them to vote yes. Lets keep up the momentum and show the world that the strategy genre is strong and growing stronger.
Congrats man ;)
Best game ever I played
I definitely will post this to facebook,and twiter and all of that :)
Hey,
Whats current vote count and stuff? Kinda interested to see how it develops on greenlight vote wise :)
Here's a picture of the stats the Greenlight developers can see.
Now, if you take a look at that line graph it shows cumulative 'yes' votes over time for some games currently in the top 100. Most (all currently in the graph) have been on greenlight for more than 30 days, that's why they stretch all the way to the right. CW3 has been there 14 days. Note that the end of the green line (the CW3 line) is flat. That's because the end of the line reflects today's totals and today won't end until midnight GMT (and I took this screenshot with around 10 hours left in today). In other words the last segment moves up over the course of the day as votes come in.
The 'yes'/'no' ratio is basically tied dead even. Interestingly, this is better than the average. My bet is that this ratio is highly influenced by the genre of the game not the execution. I bet hot game genre's have a better ratio, and some other genres have a worse ratio. In other words I bet a twitch FPS with multiplayer gets a very high yes/no ratio from the native steam audience. Strategy titles have been in a lull for the last several years, but they are starting to come back as their fans have started to wake up and make themselves known.
One other note about that line graph. They pick out the #5, #10 #15, #20, and #100th game to show the lines. So over time games shuffle around and the lines change. Currently, CW3 is tracking better than #15 and #20 game did at their 14th day. But note, the #100 game has a line that reflected more yes votes and tracked higher.
Clearly, there are some hidden variables of considerable consequence in Valve's calculation of position. Maybe crazy stuff happened after day 30 and isn't shown in the graphs, who knows. In any case, I think we are doing fine so far.
I'd like to encourage everyone to click both the 'favorite' and 'follow' buttons on the CW3 page. Also, contact your favorite game review site and request they do coverage or a review on CW3. Both these things may help bolster the campaign!
48% voted "no"?
Wow
A lot of people who want to support a specific game on Greenlight downvote everything else (or at least everything that looks like competition) in hopes of increasing 'their' game's chances of getting through. I don't think the no votes matter a lot, as long as you are not drowning in them.
Yeah the biggest criticism of greenlight is that it's a thunderdome for games (Mad Max style). It puts games at each and creates this kind of potential down voting situation. I also choose to believe that the no votes don't really directly matter. But indirectly they of course lower the potential yes votes since there are finite visitors.
And the no votes don't seem unusual compared to the average of the top 50. The ratio for cw3 of yes/no is slightly better in fact.
All games have a huge "no" vote. In fact CW3 seems to have fewer "No" votes than the norm. We speculate that the reason for that is that Virgil is not just relying on the players at Steam that may be unfamiliar with the game, but he is pulling in players from here and his Twitter followers who all vote "Yes", hopefully.
Any updates? The Gemcraft post has already drove some people to the page.
We're at over 4500 yes votes and at 50% of the way to the top 100. That's in 20 days on Greenlight. The sustained slope of our Yes line is at or greater than any of the other game lines I see. That means that over time, we're going catch up to those top ten games.
Awesome. Let's hope the rate of votes continues.
A load of games just got greenlit a few days ago, so that clears out some of the queue (there are still over 1400 games in the queue, though). Anyway, CW3 has enjoyed an increase in the rate of steam votes over the last few days and I have no idea why. I normally send a steady, but minimal, stream of votes to the page because of that banner that you see at the top of this web page (and on all of the knucklecracker.com pages). But right now the exposure must be coming from within the steam greenlight system itself. Maybe CW3 is closer to the front of the list of game so it is getting more exposure. But it is still more than 5 pages back from the front page. Maybe there is some popular list that CW3 has been added to.... I'm just not sure. Anyone else have any insights?
Possibly word of mouth? Reviews by the gemcraft guy? Other online advertising that you had nothing to do with? Maybe some hotshot youtuber had a go at the game.
For all of those I would likely see the same increase in knucklecracker.com site traffic (actually, I'd like see a much larger spike in site traffic). I also don't see any google alerts for CW3 that point to anything that would generate this kind of exposure. The source seems to be coming from within steam itself.
The closest correlation I have made to anything is to this collection : http://steamcommunity.com/sharedfiles/filedetails/?id=93436534
CW3 was added to this collection a few days ago so it is on the last page of items.
I am pretty sure CW3 has the most original game concept out of all the others... no bias!
I tried to vote, but because I didn't "buy" any games I am not able to vote :(.
You can buy any $0.99 game and get the ability to vote.. :)
You do not even need to buy a game, just activate one.
If you have ever bought / got gifted for example a Humble Bundle, Indie Royale or something similar, the chances are that there is steam keys for at least one game there. All you need to do is activate it.
------------------------
may I also ask VirgilW what the stats are now after the latest batch got greenlit?
That last image I posted a few posts back is pretty close. It was taken after the last batch got greenlit. As of right now, the yes total is 5894. That total needs to be in the 7000-8000 range before things start to get interesting. Currently, less than half of the potential steam users (based on the average number of visitors of the top 50 games) have visited and voted on the game. Once the full lot have visited, CW3's total should be over 10000 yes votes.... the trick is getting the full collection of potential voters to visit and vote....
Quote from: virgilw on December 09, 2013, 08:43:09 AM
That last image I posted a few posts back is pretty close. It was taken after the last batch got greenlit. As of right now, the yes total is 5894. That total needs to be in the 7000-8000 range before things start to get interesting. Currently, less than half of the potential steam users (based on the average number of visitors of the top 50 games) have visited and voted on the game. Once the full lot have visited, CW3's total should be over 10000 yes votes.... the trick is getting the full collection of potential voters to visit and vote....
Still lots of no votes I guess?
Quote from: Jacobkolstad on December 10, 2013, 06:24:44 AM
Still lots of no votes I guess?
Quote from: Grauniad on November 19, 2013, 09:00:50 AM
All games have a huge "no" vote. In fact CW3 seems to have fewer "No" votes than the norm. We speculate that the reason for that is that Virgil is not just relying on the players at Steam that may be unfamiliar with the game, but he is pulling in players from here and his Twitter followers who all vote "Yes", hopefully.
Stats now?
Here are the stats as of this morning. There was a recent spike in traffic (internal to greenlight) which drove up the votes for a few days. Best I can tell the top 100 starts in the 7500-8500 range (currently). If there is another batch greenlit in early January, I doubt cw3 will be in that batch. February... maybe. It depends on what games are in the queue (or promises of games), exposure, the tides, gravitational fluctuations, butterfly wing flaps, etc...
i do not like how so many games that are basically just pie in the sky ideas get green lit, while games that are complete and released just never get out.
They should have two green lights one for ideas and indev games and one for released games.
I'm guessing you may very well have already seen this, but just in case you haven't.
http://indiegames.com/2012/10/greenlight_tips_and_tricks_for.html
One Question:
If I buy CW3 now, do I later get a free Steam-Key when it's on there? Or would I have to buy it anew (which would mean that I would probably wait to buy it until it's on Steam)?
Loved CW1 and CW2 but really want to have CW3 on Steam.
I will give steam keys to existing customers one it gets greenlit.
Greate! Thanks for the fast reply :)
what do the stats say now?
97% of the way to the top 100. This means the game is ranked between 100 and 200 out of the 1500+ games currently on greenlight (one assumes).
Getting in the top 100 is a MadMax Thunderdome activity. The only way to get there is by pushing some other game out. Now when some games get greenlit everybody moves up. New games are always appearing, though.
The rank lines they show flip around a lot. Sometimes there are 4 lines of game tracks that were all tracking less than CW3 did at this stage. Sometimes there are track lines for younger games that have 2000+ more votes than CW3 does currently. And yes sometimes the games that have the most votes and are taking top spots aren't even real games yet... they are just promise-ware.
While reading the Greenlight page I noticed that it has outdated info. The Colonial Space is still to be done according to it and there was no announcement that there is now a Linux version. Maybe updating the info and making some screenshots of the new user created maps and units(or even a Colonial Space trailer) could increase the number of votes to push CW3 to the top 100?
I think that that is a great idea.
This can't hurt so I've updated the description and posted a news item on the greenlight page.
That said, it is exposure the gets votes. The content of the page is just what converts visits to yes votes. What I need is visits....
The main ways that is accomplished is by driving people to the greenlight page via some marketing activity or having people find the greenlight page from within the greenlight system. For instance, if one of the very highly ranked collections were to add CW3 to it's list, I would get thousands of visits in just a few days and move into the top 100 with ease.
If I had a teaser game right now promoting CW3 (or any CW title) I would bring in tens of thousands of new visits to knucklecracker.com and would send thousands over to greenlight...
Can't you make some kind of a CW2:User Space in a jiffy?.....Guess it's not so easy? :P Or even another CW1:The Best Of?
Yeah, I will be making another 'web' game. I have not decided if it will be CW2 based or CW3 based. It takes a few weeks to roll one plus the release has to be timed properly within the month.
I just posted a thread on the off topic of the Chuckle Fish forums telling people what games I play a lot and to check out all of them, and mentioned the creeper world games
hopefully that should get some attention for the game
Awesome... thanks.
This morning all of the comments on CW3 at greenlight are gone... Wonderful.
Over 300 comments all wiped out.
What appears to have happened is that someone posted a comment on the most recent announcement. When that happened the count that showed in the game's tab started showing "1" as the comment total. If you clicked that tab, all of the 300+ comments would still show.
This morning I deleted the single comment under the most recent announcement hoping all of the comments would return. All the comment said was "Nice". Now all comments are gone...
Can you say "greenlight platform bug"?
Hopefully, they are still in their DB and can be restored.
Well... awesome. I wrote to Valve about the comment issue and they fixed the problem and wrote me back just a few hours later. I honestly wasn't expecting that. So props to them for support...
puh... Great!
Now, things are getting interesting....
The recent greenlighting of 50 games cleared out some space for other games to move up. Plus, something is promoting CW3 at greenlight and the visit volume has increased.
Right after the recent 50 games were greenlit, CW3 moved into position #72. Because of the increased exposure it has now moved into position #55. This position will no doubt bounce around... other games come in, they catch their own exposure waves, some drop out... so we will see how things evolve over the coming weeks.
Nice! We might have a chance in the next batch!
Quote from: virgilw on January 23, 2014, 09:34:06 AM
Plus, something is promoting CW3 at greenlight and the visit volume has increased.
This is just a theory, and I don't know anything for certain about the guts of Greenlight:
The bump in your graph is coincident with two events.
1. The event which was under your control was your updating of the CW3 page. Though I thought I remembered your changing some of the page text in December, the Colonial Space availability announcement was the first announcement you put in the system since dropping the game there back on November 4.
It would make some sense that announcements/activity would refresh the "preference" level for a game showing up in our evaluation queues. A game that is showing something new should get more eyeballs than some vaporware that got posted months ago and was never updated. They can keep this from being abused in a number of different ways, the least of which would be a project getting crappy vote ratios doesn't get the same pop from an update as something that has a healthy profile. And it would make sense for overfrequent updates to be penalized.
If this is the case, then I would recommend: Find something -
anything - to announce there a week or two after the current burst flattens out. Maybe get someone to do a gameplay demo and narration of some of the basic CW concepts and
add the video to the page. And announce it. This is a good idea anyway, since the creeper itself is a bit... static if you don't know what you're looking at and while all of us veterans are suitably impressed by your screenshot selection people coming at this with no experience have been leaving some less-impressed comments from time to time.
If you're putting together a demo game, that's another thing to announce when it's ready. Or if that's going to take too long put up an announcement and link to, say, one of your CW1-derived demos (I suggest User Space) at Kong or wherever.
(And
update your demos to include direct links to the greenlight page, not just CW3-is-out links.)
2. The other obvious event which tracks with the current burst is simply the bump into the top 100. Getting to the top of the heap could trigger queue priority elevation to get the people who haven't even seen it yet to vote. A sudden rush of disproportionate no votes at that point would indicate that someone was gaming the system to get to the top, and a smart algorithm would push your ranking down in response. ...I don't think it works that way, but it's possible. In which case enjoy the ride. :D :D :D
Weekly update of greenlight status? :D
We're in the top 50.... so good progress so far. The numbers can bounce around, but things are headed in the right direction.
let's hope they greenlight another batch of 50 games for the start of the next mouth if that does happen and your game do not inconvenientley bonce around you should be greenlight ;D
Wow, i should check this thread more often... also YAY :D Now lets just hope best :) The recent updates made me quite happy
We've moved up just a tad in the rankings to #39 currently... and if you look below you might note that we are entering an interesting time this week or next.
The funny thing is that my wife was asking me earlier today if I thought CW3 might be greenlit soon. "Maybe", I said. "What day of the week would you guess?", she asked.
Having worked with developers and tech types my whole life, I said "Tue, Wed, or Thur". "Why?", was her response. "Because they work M-F and you don't do anything on Friday you might regret Saturday morning. And you don't do anything on Monday because you don't remember what you were doing on Friday until Tuesday".
So I've looked back at Steam's announcements over the last year and noted how many titles they greenlit, the dates, and what day of the week.
Here are the results I found:
Num Greenlit | Date | Day of Week |
4 | May 1, 2013 | Wed |
6 | May 16, 2013 | Thu |
5 | May 31, 2013 | Fri |
7 | Jun 13,2013 | Thu |
11 | Jun 28,2013 | Fri |
16 | Jul 24, 2013 | Wed |
15 | Aug 8, 2013 | Thu |
100 | Aug 28, 2013 | Wed |
25 | Sep 18, 2013 | Wed |
32 | Oct 2, 2013 | Wed |
37 | Oct 16, 2013 | Wed |
100 | Oct 29, 2013 | Tue |
40 | Nov 12, 2013 | Tue |
100 | Dec 4, 2013 | Wed |
50 | Jan 7, 2014 | Tue |
50 | Jan 21, 2014 | Tue |
What conclusions can we draw from this (within reason)?
- Something changed in Aug of last year. They suddenly got serious about increasing the volume they were handling.
- Since that change, they had always greenlit on a Tuesday or Wednesday. Before that date they were on Wed, Thur, or Friday.
- They tend to greenlight every 2-4 weeks.
It's easy, before August, they were in an internal beta and released when they had a new build. Now they're in production and they're releasing on the most common day for changes to take effect. Tuesdays or Wednesdays. Gives them the best shot at fixing messes before they have to work on weekends without pay. :)
50 more titles got greenlit today... as you might predict from looking at the previous greenlight totals. CW3 was not in this batch, despite being #34 at the time the batch was greenlit. That means we are now #6....
As I have always suspected, they look at more that just placement based on votes. What, who on the outside knows. I suspect it might be time in the queue... but that's a guess. At least 5 other titles had more votes than CW3 but also didn't get greenlit.
On the good side at least I can now get back to work since I don't have to worry about integrating steam API's for at last a couple to three weeks :)
Too bad :( But being nr 6 might get more people to the greenlight site and here.
Seeing the variety of games (take a look at "Dadliest Catch http://store.steampowered.com/app/224480/"... can you honestly tell me that THAT is better than creeper world?) that are on steam these days, it will be incredible if they don't greenlight it.
Well, that game is certainly hilarious. Watching a Let's Play of it now. So better than CW3 or not, it's still darn funny.
Given its now on #6 i could imagine quite well that it is released in next batch :) - I kinda can guess how much work it might be to integrate steam, but who knows, i don't know their API. Anyways, lets hope the best
Maybe, maybe not. It was in the top 50 last time and was not released. There are several good reason you could speculate as to why it wasn't released in the last batch, but your guess is as good as mine.
That said, I do sort of expect it to get picked up this time or next. I can't imagine games will float in the top 100 forever... eventually they will clog up the top 100 for everyone else so they must be cleared out. And that is my best guess as to why CW3 wasn't picked up last time (And other lower ranked games were).
Just a question, why can't we check the Greenlight stats ourselves?
Valve just has it setup that way. Only dev's can see the stats and only for their games.
The theory, I think, would be something along the lines of not wanting to affect people's choices by showing them other people's choices. But the comments and discussions already do that... For instance, you can look at the comment count and tell if the game is tracking highly or not.
If CW3 gets greenlit, would one be able to purchase the CW trilogy and get a steam key for CW3?
If the game gets greenlit all existing customers (that have bought CW3 or the trilogy from here) will get a steam key for CW3 if they want it. So if you buy the trilogy from here, that of course counts for purchasing CW3 and you will get a steam key for CW3.
I'm aware that one will get a Steam Key for a purchase made before CW3 gets greenlit. I was asking about purchases of the trilogy made after CW3 is on Steam.
Sorry for not being very clear in my previous post.
That's a good question...
So my intent would be 'yes'. It's only fair to give a steam key away for CW3 made after greenlighting same as before. I'll have to work out the mechanism for doing that (the mechanics of how to issue the key), but assuming Valve allows it I'll do it.
But, if you are not allowed to share the stats, and you are doing it.
O_O
What will Valve do if they find out?
I don't think it's not allowed more like the stats are there for the author and what they do with it is up to them.
I think CW3 just got greenlit.
Yup, it looks that way. Congratulations, Virgil!
Quote from: asmussen on February 19, 2014, 02:35:35 PM
Yup, it looks that way. Congratulations, Virgil!
Yeah, congrats V! Thanks for confirming that, asmussen.
Way to ruin Grauniad's surprise guys. :P
(Congrats Virgil!)
It wasnt' my surprise.. :) Virgil's more likely.
Congrats! Finally greenlit!
Congrats :D
Quote from: kwinse on February 19, 2014, 02:48:27 PMWay to ruin Grauniad's surprise guys. :P
Nobody reads this thread. Except for the people who do, of course. :D
Indeed.... we are now greenlit!
Cool. What's having access to the API like?
The API I already had access to... but I'd not really looked at it much. So now I'm installing Visual Studio and will relive my C++ past tomorrow :)
So now that you got greenlight is the process of uploading the game to steam going to be a long one or some quicke things here and there
Medium length I think. Think in terms of a few weeks perhaps. I have some things I need to add to the game to take advantage of some of the steam functionality...
If you add any steam achievements, I nominate "I dropped a line of shields with a nullifier at the end!" to be the name of one of them. :)
Oh, wow congrats!!! That happened much quicker than I expected. You should be proud! :) ;D
Quote from: asmussen on February 20, 2014, 01:03:16 AM
If you add any steam achievements, I nominate "I dropped a line of shields with a nullifier at the end!" to be the name of one of them. :)
And make my pic the achievement icon!
Maybe post some blog post of progress if possible (unless what takes the time is the programming stuff that 90% of the blog readers wouldn't care about. I'm in the 10% BTW)
I would also love blog posts, but one more thing are you even allowed to have steam achievements on your game i don't know if it's just me but i remember reading something about how your game has to surpass a certain mark in steam sales or something like that to qualify for achievements
I am working on achievements, stats, and maybe a few global leader boards. I've spent most of my time so far getting the technical footings in place so the game can talk to their system. That has moved along nicely... so I will spend the bulk of my time defining stats, achievements, and the such. It's a time consuming process since I have to define the achievements (there is a thread where people are making suggestions... some of which are helpful), make a little icon for each, then code up the game to calculate when to award the achievements.
I JUST found out that CW3 got greenlighted on steam, Way to go! :D
Will you be sending out Steam keys to the emails we used to purchase the game?
EDIT: Just searched the forum and saw this link.
http://knucklecracker.com/creeperworld3/steamkeys.php
Yep, see this blog post for full details:
http://knucklecracker.com/blog/index.php/2014/03/steam-keys-for-cw3/
Those who got the beta keys don't need to get the new ones right?
No, your beta key is the same as a regular key (Except for opening access to the game prior to March 27). So you are good to go.