Hi, here's a bug report for cw3 - I found a situation when a cannon does not receive ammo packets
Steps to reproduce:
- Load colonial space map #1518 - Miniland 001 (you find a map with a dropping CN, four pre-built reactors, two collectors and, most important, a pre-built, not loaded cannon)
- Build two (or more) additional units, i.e. two more cannons
- Unpause the game
- Expected result:
- The new built units should receive Build Packets AND the pre-built cannon should receive Ammo Packets (and start to fire)
- Actual result:
- The new built units receive Build Packets BUT the pre-built cannon DOES NOT receive Ammo Packets
Sad enough, this cannon will not start to fire
- Workaround:
- Uncheck Build Packets until the first ammo packet is on its way - then enable the Build Packets again
Greetings from The Shire!